Initial commit
This commit is contained in:
3
Config/DefaultEditorPerProjectUserSettings.ini
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3
Config/DefaultEditorPerProjectUserSettings.ini
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[/Script/UnrealEd.EditorExperimentalSettings]
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bEnableEditorUtilityBlueprints=True
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bEQSEditor=True
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318
Config/DefaultEngine.ini
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318
Config/DefaultEngine.ini
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@@ -0,0 +1,318 @@
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[/Script/HardwareTargeting.HardwareTargetingSettings]
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TargetedHardwareClass=Desktop
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AppliedTargetedHardwareClass=Desktop
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DefaultGraphicsPerformance=Maximum
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AppliedDefaultGraphicsPerformance=Maximum
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[Audio]
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UnfocusedVolumeMultiplier=1.0
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[/Script/Engine.RendererSettings]
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r.SeparateTranslucency=False
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r.CustomDepth=0
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r.DefaultFeature.Bloom=False
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r.DefaultFeature.AmbientOcclusion=False
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r.DefaultFeature.AmbientOcclusionStaticFraction=False
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r.DefaultFeature.AutoExposure=False
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r.DefaultFeature.AutoExposure.Method=2
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r.DefaultFeature.MotionBlur=False
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vr.InstancedStereo=True
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r.NormalMapsForStaticLighting=False
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r.MobileNumDynamicPointLights=2
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r.EarlyZPass=3
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r.ClearSceneMethod=1
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r.MobileHDR=False
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r.ForwardShading=True
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r.DefaultFeature.AntiAliasing=3
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r.ReflectionCaptureResolution=128
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r.Streaming.MaxTempMemoryAllowed=512
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r.EarlyZPassMovable=False
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r.ParallelTranslucency=0
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r.ReflectionEnvironmentLightmapMixBasedOnRoughness=False
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r.DBuffer=True
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r.SupportAtmosphericFog=False
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r.SupportPointLightWholeSceneShadows=False
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r.SupportStationarySkylight=False
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r.Mobile.EnableStaticAndCSMShadowReceivers=False
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r.Mobile.AllowDistanceFieldShadows=False
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r.Mobile.AllowMovableDirectionalLights=False
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r.TextureStreaming=True
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r.Streaming.UseNewMetrics=False
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r.MobileMSAA=1
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r.TonemapperFilm=0
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r.Tonemapper.Quality=0
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vr.RoundRobinOcclusion=True
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r.Shadow.UnbuiltPreviewInGame=False
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r.GBufferFormat=1
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r.Mobile.UseLegacyShadingModel=True
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r.AllowOcclusionQueries=True
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[/Script/Engine.Engine]
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SmoothedFrameRateRange=(LowerBound=(Type=Inclusive,Value=100.000000),UpperBound=(Type=Exclusive,Value=120.000000))
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MinDesiredFrameRate=100.000000
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NearClipPlane=1.000000
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bSmoothFrameRate=False
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bUseFixedFrameRate=False
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FixedFrameRate=90.000000
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[/Script/AIModule.CrowdManager]
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bResolveCollisions=True
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[/Script/NavigationSystem.RecastNavMesh]
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RuntimeGeneration=Dynamic
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bForceRebuildOnLoad=True
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[/Script/AIModule.AISystem]
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DefaultSightCollisionChannel=ECC_Visibility
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bEnableDebuggerPlugin=False
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bEnableBTAITasks=True
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[/Script/Engine.UserInterfaceSettings]
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RenderFocusRule=NavigationOnly
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DefaultCursor=None
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TextEditBeamCursor=None
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CrosshairsCursor=None
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HandCursor=None
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GrabHandCursor=None
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GrabHandClosedCursor=None
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SlashedCircleCursor=None
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ApplicationScale=1.000000
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UIScaleRule=ShortestSide
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CustomScalingRuleClass=None
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UIScaleCurve=(EditorCurveData=(PreInfinityExtrap=RCCE_Constant,PostInfinityExtrap=RCCE_Constant,Keys=((Time=480.000000,Value=0.444000),(Time=720.000000,Value=0.666000),(Time=1080.000000,Value=1.000000),(Time=8640.000000,Value=8.000000)),DefaultValue=340282346638528859811704183484516925440.000000),ExternalCurve=None)
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[/Script/Engine.EndUserSettings]
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bSendAnonymousUsageDataToEpic=False
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[/Script/WindowsTargetPlatform.WindowsTargetSettings]
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-TargetedRHIs=PCD3D_SM5
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-TargetedRHIs=PCD3D_SM4
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+TargetedRHIs=PCD3D_SM5
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MinimumOSVersion=MSOS_Vista
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AudioDevice=
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[/Script/Engine.AudioSettings]
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DefaultSoundClassName=/Engine/EngineSounds/Master.Master
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DefaultSoundConcurrencyName=None
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DefaultSoundSubmixName=/Engine/EngineSounds/MasterSubmix.MasterSubmix
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DefaultBaseSoundMix=None
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VoiPSoundClass=None
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LowPassFilterResonance=0.900000
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MaximumConcurrentStreams=2
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+QualityLevels=(DisplayName=NSLOCTEXT("AudioSettings", "DefaultSettingsName", "Default"),MaxChannels=64)
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bAllowVirtualizedSounds=False
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DialogueFilenameFormat="{DialogueGuid}_{ContextId}"
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[/Script/NavigationSystem.NavigationSystemV1]
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CrowdManagerClass=Class'/Script/AIModule.CrowdManager'
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bAutoCreateNavigationData=True
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bSpawnNavDataInNavBoundsLevel=False
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bAllowClientSideNavigation=True
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bShouldDiscardSubLevelNavData=True
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bTickWhilePaused=False
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bInitialBuildingLocked=False
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bSkipAgentHeightCheckWhenPickingNavData=False
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DataGatheringMode=Lazy
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bGenerateNavigationOnlyAroundNavigationInvokers=False
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ActiveTilesUpdateInterval=1.000000
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+SupportedAgents=(Name="Default",Color=(B=0,G=255,R=140,A=164),DefaultQueryExtent=(X=50.000000,Y=50.000000,Z=250.000000),NavigationDataClassName=/Script/NavigationSystem.RecastNavMesh,AgentRadius=50.000000,AgentHeight=144.000000,AgentStepHeight=-1.000000,NavWalkingSearchHeightScale=0.500000,PreferredNavData=/Script/NavigationSystem.RecastNavMesh,bCanCrouch=False,bCanJump=False,bCanWalk=False,bCanSwim=False,bCanFly=False)
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DirtyAreasUpdateFreq=60.000000
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[/Script/Engine.CollisionProfile]
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-Profiles=(Name="NoCollision",CollisionEnabled=NoCollision,ObjectTypeName="WorldStatic",CustomResponses=((Channel="Visibility",Response=ECR_Ignore),(Channel="Camera",Response=ECR_Ignore)),HelpMessage="No collision",bCanModify=False)
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-Profiles=(Name="BlockAll",CollisionEnabled=QueryAndPhysics,ObjectTypeName="WorldStatic",CustomResponses=,HelpMessage="WorldStatic object that blocks all actors by default. All new custom channels will use its own default response. ",bCanModify=False)
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-Profiles=(Name="OverlapAll",CollisionEnabled=QueryOnly,ObjectTypeName="WorldStatic",CustomResponses=((Channel="WorldStatic",Response=ECR_Overlap),(Channel="Pawn",Response=ECR_Overlap),(Channel="Visibility",Response=ECR_Overlap),(Channel="WorldDynamic",Response=ECR_Overlap),(Channel="Camera",Response=ECR_Overlap),(Channel="PhysicsBody",Response=ECR_Overlap),(Channel="Vehicle",Response=ECR_Overlap),(Channel="Destructible",Response=ECR_Overlap)),HelpMessage="WorldStatic object that overlaps all actors by default. All new custom channels will use its own default response. ",bCanModify=False)
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-Profiles=(Name="BlockAllDynamic",CollisionEnabled=QueryAndPhysics,ObjectTypeName="WorldDynamic",CustomResponses=,HelpMessage="WorldDynamic object that blocks all actors by default. All new custom channels will use its own default response. ",bCanModify=False)
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-Profiles=(Name="OverlapAllDynamic",CollisionEnabled=QueryOnly,ObjectTypeName="WorldDynamic",CustomResponses=((Channel="WorldStatic",Response=ECR_Overlap),(Channel="Pawn",Response=ECR_Overlap),(Channel="Visibility",Response=ECR_Overlap),(Channel="WorldDynamic",Response=ECR_Overlap),(Channel="Camera",Response=ECR_Overlap),(Channel="PhysicsBody",Response=ECR_Overlap),(Channel="Vehicle",Response=ECR_Overlap),(Channel="Destructible",Response=ECR_Overlap)),HelpMessage="WorldDynamic object that overlaps all actors by default. All new custom channels will use its own default response. ",bCanModify=False)
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-Profiles=(Name="IgnoreOnlyPawn",CollisionEnabled=QueryOnly,ObjectTypeName="WorldDynamic",CustomResponses=((Channel="Pawn",Response=ECR_Ignore),(Channel="Vehicle",Response=ECR_Ignore)),HelpMessage="WorldDynamic object that ignores Pawn and Vehicle. All other channels will be set to default.",bCanModify=False)
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-Profiles=(Name="OverlapOnlyPawn",CollisionEnabled=QueryOnly,ObjectTypeName="WorldDynamic",CustomResponses=((Channel="Pawn",Response=ECR_Overlap),(Channel="Vehicle",Response=ECR_Overlap),(Channel="Camera",Response=ECR_Ignore)),HelpMessage="WorldDynamic object that overlaps Pawn, Camera, and Vehicle. All other channels will be set to default. ",bCanModify=False)
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-Profiles=(Name="Pawn",CollisionEnabled=QueryAndPhysics,ObjectTypeName="Pawn",CustomResponses=((Channel="Visibility",Response=ECR_Ignore)),HelpMessage="Pawn object. Can be used for capsule of any playerable character or AI. ",bCanModify=False)
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-Profiles=(Name="Spectator",CollisionEnabled=QueryOnly,ObjectTypeName="Pawn",CustomResponses=((Channel="WorldStatic"),(Channel="Pawn",Response=ECR_Ignore),(Channel="Visibility",Response=ECR_Ignore),(Channel="WorldDynamic",Response=ECR_Ignore),(Channel="Camera",Response=ECR_Ignore),(Channel="PhysicsBody",Response=ECR_Ignore),(Channel="Vehicle",Response=ECR_Ignore),(Channel="Destructible",Response=ECR_Ignore)),HelpMessage="Pawn object that ignores all other actors except WorldStatic.",bCanModify=False)
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-Profiles=(Name="CharacterMesh",CollisionEnabled=QueryOnly,ObjectTypeName="Pawn",CustomResponses=((Channel="Pawn",Response=ECR_Ignore),(Channel="Vehicle",Response=ECR_Ignore),(Channel="Visibility",Response=ECR_Ignore)),HelpMessage="Pawn object that is used for Character Mesh. All other channels will be set to default.",bCanModify=False)
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-Profiles=(Name="PhysicsActor",CollisionEnabled=QueryAndPhysics,ObjectTypeName="PhysicsBody",CustomResponses=,HelpMessage="Simulating actors",bCanModify=False)
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-Profiles=(Name="Destructible",CollisionEnabled=QueryAndPhysics,ObjectTypeName="Destructible",CustomResponses=,HelpMessage="Destructible actors",bCanModify=False)
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-Profiles=(Name="InvisibleWall",CollisionEnabled=QueryAndPhysics,ObjectTypeName="WorldStatic",CustomResponses=((Channel="Visibility",Response=ECR_Ignore)),HelpMessage="WorldStatic object that is invisible.",bCanModify=False)
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-Profiles=(Name="InvisibleWallDynamic",CollisionEnabled=QueryAndPhysics,ObjectTypeName="WorldDynamic",CustomResponses=((Channel="Visibility",Response=ECR_Ignore)),HelpMessage="WorldDynamic object that is invisible.",bCanModify=False)
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-Profiles=(Name="Trigger",CollisionEnabled=QueryOnly,ObjectTypeName="WorldDynamic",CustomResponses=((Channel="WorldStatic",Response=ECR_Overlap),(Channel="Pawn",Response=ECR_Overlap),(Channel="Visibility",Response=ECR_Ignore),(Channel="WorldDynamic",Response=ECR_Overlap),(Channel="Camera",Response=ECR_Overlap),(Channel="PhysicsBody",Response=ECR_Overlap),(Channel="Vehicle",Response=ECR_Overlap),(Channel="Destructible",Response=ECR_Overlap)),HelpMessage="WorldDynamic object that is used for trigger. All other channels will be set to default.",bCanModify=False)
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-Profiles=(Name="Ragdoll",CollisionEnabled=QueryAndPhysics,ObjectTypeName="PhysicsBody",CustomResponses=((Channel="Pawn",Response=ECR_Ignore)),HelpMessage="Simulating Skeletal Mesh Component. All other channels will be set to default.",bCanModify=False)
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-Profiles=(Name="Vehicle",CollisionEnabled=QueryAndPhysics,ObjectTypeName="Vehicle",CustomResponses=,HelpMessage="Vehicle object that blocks Vehicle, WorldStatic, and WorldDynamic. All other channels will be set to default.",bCanModify=False)
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-Profiles=(Name="UI",CollisionEnabled=QueryOnly,ObjectTypeName="WorldDynamic",CustomResponses=((Channel="WorldStatic",Response=ECR_Overlap),(Channel="Pawn",Response=ECR_Overlap),(Channel="Visibility"),(Channel="WorldDynamic",Response=ECR_Overlap),(Channel="Camera",Response=ECR_Overlap),(Channel="PhysicsBody",Response=ECR_Overlap),(Channel="Vehicle",Response=ECR_Overlap),(Channel="Destructible",Response=ECR_Overlap)),HelpMessage="WorldStatic object that overlaps all actors by default. All new custom channels will use its own default response. ",bCanModify=False)
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-Profiles=(Name="HitBox",CollisionEnabled=QueryOnly,ObjectTypeName="WorldDynamic",CustomResponses=((Channel="WorldStatic",Response=ECR_Ignore),(Channel="WorldDynamic",Response=ECR_Ignore),(Channel="Pawn",Response=ECR_Ignore),(Channel="Visibility",Response=ECR_Ignore),(Channel="Camera",Response=ECR_Ignore),(Channel="PhysicsBody",Response=ECR_Ignore),(Channel="Vehicle",Response=ECR_Ignore),(Channel="Destructible",Response=ECR_Ignore),(Channel="Bullet",Response=ECR_Overlap),(Channel="Grabbable",Response=ECR_Ignore),(Channel="FlashBang",Response=ECR_Ignore)),HelpMessage="Hitbox bounding box",bCanModify=True)
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+Profiles=(Name="NoCollision",CollisionEnabled=NoCollision,ObjectTypeName="WorldStatic",CustomResponses=((Channel="Visibility",Response=ECR_Ignore),(Channel="Camera",Response=ECR_Ignore)),HelpMessage="No collision",bCanModify=False)
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+Profiles=(Name="BlockAll",CollisionEnabled=QueryAndPhysics,ObjectTypeName="WorldStatic",CustomResponses=,HelpMessage="WorldStatic object that blocks all actors by default. All new custom channels will use its own default response. ",bCanModify=False)
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+Profiles=(Name="OverlapAll",CollisionEnabled=QueryOnly,ObjectTypeName="WorldStatic",CustomResponses=((Channel="WorldStatic",Response=ECR_Overlap),(Channel="Pawn",Response=ECR_Overlap),(Channel="Visibility",Response=ECR_Overlap),(Channel="WorldDynamic",Response=ECR_Overlap),(Channel="Camera",Response=ECR_Overlap),(Channel="PhysicsBody",Response=ECR_Overlap),(Channel="Vehicle",Response=ECR_Overlap),(Channel="Destructible",Response=ECR_Overlap)),HelpMessage="WorldStatic object that overlaps all actors by default. All new custom channels will use its own default response. ",bCanModify=False)
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+Profiles=(Name="BlockAllDynamic",CollisionEnabled=QueryAndPhysics,ObjectTypeName="WorldDynamic",CustomResponses=,HelpMessage="WorldDynamic object that blocks all actors by default. All new custom channels will use its own default response. ",bCanModify=False)
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+Profiles=(Name="OverlapAllDynamic",CollisionEnabled=QueryOnly,ObjectTypeName="WorldDynamic",CustomResponses=((Channel="WorldStatic",Response=ECR_Overlap),(Channel="Pawn",Response=ECR_Overlap),(Channel="Visibility",Response=ECR_Overlap),(Channel="WorldDynamic",Response=ECR_Overlap),(Channel="Camera",Response=ECR_Overlap),(Channel="PhysicsBody",Response=ECR_Overlap),(Channel="Vehicle",Response=ECR_Overlap),(Channel="Destructible",Response=ECR_Overlap)),HelpMessage="WorldDynamic object that overlaps all actors by default. All new custom channels will use its own default response. ",bCanModify=False)
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+Profiles=(Name="IgnoreOnlyPawn",CollisionEnabled=QueryOnly,ObjectTypeName="WorldDynamic",CustomResponses=((Channel="Pawn",Response=ECR_Ignore),(Channel="Vehicle",Response=ECR_Ignore)),HelpMessage="WorldDynamic object that ignores Pawn and Vehicle. All other channels will be set to default.",bCanModify=False)
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+Profiles=(Name="OverlapOnlyPawn",CollisionEnabled=QueryOnly,ObjectTypeName="WorldDynamic",CustomResponses=((Channel="Pawn",Response=ECR_Overlap),(Channel="Vehicle",Response=ECR_Overlap),(Channel="Camera",Response=ECR_Ignore)),HelpMessage="WorldDynamic object that overlaps Pawn, Camera, and Vehicle. All other channels will be set to default. ",bCanModify=False)
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+Profiles=(Name="Pawn",CollisionEnabled=QueryAndPhysics,ObjectTypeName="Pawn",CustomResponses=((Channel="Visibility",Response=ECR_Ignore)),HelpMessage="Pawn object. Can be used for capsule of any playerable character or AI. ",bCanModify=False)
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+Profiles=(Name="Spectator",CollisionEnabled=QueryOnly,ObjectTypeName="Pawn",CustomResponses=((Channel="WorldStatic"),(Channel="Pawn",Response=ECR_Ignore),(Channel="Visibility",Response=ECR_Ignore),(Channel="WorldDynamic",Response=ECR_Ignore),(Channel="Camera",Response=ECR_Ignore),(Channel="PhysicsBody",Response=ECR_Ignore),(Channel="Vehicle",Response=ECR_Ignore),(Channel="Destructible",Response=ECR_Ignore)),HelpMessage="Pawn object that ignores all other actors except WorldStatic.",bCanModify=False)
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+Profiles=(Name="CharacterMesh",CollisionEnabled=QueryOnly,ObjectTypeName="Pawn",CustomResponses=((Channel="Pawn",Response=ECR_Ignore),(Channel="Vehicle",Response=ECR_Ignore),(Channel="Visibility",Response=ECR_Ignore)),HelpMessage="Pawn object that is used for Character Mesh. All other channels will be set to default.",bCanModify=False)
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+Profiles=(Name="PhysicsActor",CollisionEnabled=QueryAndPhysics,ObjectTypeName="PhysicsBody",CustomResponses=,HelpMessage="Simulating actors",bCanModify=False)
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+Profiles=(Name="Destructible",CollisionEnabled=QueryAndPhysics,ObjectTypeName="Destructible",CustomResponses=,HelpMessage="Destructible actors",bCanModify=False)
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+Profiles=(Name="InvisibleWall",CollisionEnabled=QueryAndPhysics,ObjectTypeName="WorldStatic",CustomResponses=((Channel="Visibility",Response=ECR_Ignore)),HelpMessage="WorldStatic object that is invisible.",bCanModify=False)
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+Profiles=(Name="InvisibleWallDynamic",CollisionEnabled=QueryAndPhysics,ObjectTypeName="WorldDynamic",CustomResponses=((Channel="Visibility",Response=ECR_Ignore)),HelpMessage="WorldDynamic object that is invisible.",bCanModify=False)
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+Profiles=(Name="Trigger",CollisionEnabled=QueryOnly,ObjectTypeName="WorldDynamic",CustomResponses=((Channel="WorldStatic",Response=ECR_Overlap),(Channel="Pawn",Response=ECR_Overlap),(Channel="Visibility",Response=ECR_Ignore),(Channel="WorldDynamic",Response=ECR_Overlap),(Channel="Camera",Response=ECR_Overlap),(Channel="PhysicsBody",Response=ECR_Overlap),(Channel="Vehicle",Response=ECR_Overlap),(Channel="Destructible",Response=ECR_Overlap)),HelpMessage="WorldDynamic object that is used for trigger. All other channels will be set to default.",bCanModify=False)
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+Profiles=(Name="Ragdoll",CollisionEnabled=QueryAndPhysics,ObjectTypeName="PhysicsBody",CustomResponses=((Channel="Pawn",Response=ECR_Ignore)),HelpMessage="Simulating Skeletal Mesh Component. All other channels will be set to default.",bCanModify=False)
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+Profiles=(Name="Vehicle",CollisionEnabled=QueryAndPhysics,ObjectTypeName="Vehicle",CustomResponses=,HelpMessage="Vehicle object that blocks Vehicle, WorldStatic, and WorldDynamic. All other channels will be set to default.",bCanModify=False)
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+Profiles=(Name="UI",CollisionEnabled=QueryOnly,ObjectTypeName="WorldDynamic",CustomResponses=((Channel="WorldStatic",Response=ECR_Overlap),(Channel="Pawn",Response=ECR_Overlap),(Channel="Visibility"),(Channel="WorldDynamic",Response=ECR_Overlap),(Channel="Camera",Response=ECR_Overlap),(Channel="PhysicsBody",Response=ECR_Overlap),(Channel="Vehicle",Response=ECR_Overlap),(Channel="Destructible",Response=ECR_Overlap)),HelpMessage="WorldStatic object that overlaps all actors by default. All new custom channels will use its own default response. ",bCanModify=False)
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+Profiles=(Name="HitBox",CollisionEnabled=QueryOnly,ObjectTypeName="WorldDynamic",CustomResponses=((Channel="WorldStatic",Response=ECR_Ignore),(Channel="WorldDynamic",Response=ECR_Ignore),(Channel="Pawn",Response=ECR_Ignore),(Channel="Visibility",Response=ECR_Ignore),(Channel="Camera",Response=ECR_Ignore),(Channel="PhysicsBody",Response=ECR_Ignore),(Channel="Vehicle",Response=ECR_Ignore),(Channel="Destructible",Response=ECR_Ignore),(Channel="Bullet",Response=ECR_Overlap),(Channel="Grabbable",Response=ECR_Ignore),(Channel="FlashBang",Response=ECR_Ignore)),HelpMessage="Hitbox bounding box",bCanModify=True)
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-DefaultChannelResponses=(Channel=ECC_GameTraceChannel1,Name="Bullet",DefaultResponse=ECR_Block,bTraceType=False,bStaticObject=False)
|
||||
-DefaultChannelResponses=(Channel=ECC_GameTraceChannel2,Name="Grabbable",DefaultResponse=ECR_Block,bTraceType=False,bStaticObject=False)
|
||||
-DefaultChannelResponses=(Channel=ECC_GameTraceChannel3,Name="Sound",DefaultResponse=ECR_Ignore,bTraceType=True,bStaticObject=False)
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||||
-DefaultChannelResponses=(Channel=ECC_GameTraceChannel4,Name="FlashBang",DefaultResponse=ECR_Block,bTraceType=True,bStaticObject=False)
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||||
-DefaultChannelResponses=(Channel=ECC_GameTraceChannel5,Name="GunFoley",DefaultResponse=ECR_Ignore,bTraceType=False,bStaticObject=False)
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-DefaultChannelResponses=(Channel=ECC_GameTraceChannel6,Name="UI",DefaultResponse=ECR_Ignore,bTraceType=True,bStaticObject=False)
|
||||
+DefaultChannelResponses=(Channel=ECC_GameTraceChannel1,Name="Bullet",DefaultResponse=ECR_Block,bTraceType=False,bStaticObject=False)
|
||||
+DefaultChannelResponses=(Channel=ECC_GameTraceChannel2,Name="Grabbable",DefaultResponse=ECR_Block,bTraceType=False,bStaticObject=False)
|
||||
+DefaultChannelResponses=(Channel=ECC_GameTraceChannel3,Name="Sound",DefaultResponse=ECR_Ignore,bTraceType=True,bStaticObject=False)
|
||||
+DefaultChannelResponses=(Channel=ECC_GameTraceChannel4,Name="FlashBang",DefaultResponse=ECR_Block,bTraceType=True,bStaticObject=False)
|
||||
+DefaultChannelResponses=(Channel=ECC_GameTraceChannel5,Name="GunFoley",DefaultResponse=ECR_Ignore,bTraceType=False,bStaticObject=False)
|
||||
+DefaultChannelResponses=(Channel=ECC_GameTraceChannel6,Name="UI",DefaultResponse=ECR_Ignore,bTraceType=True,bStaticObject=False)
|
||||
+DefaultChannelResponses=(Channel=ECC_GameTraceChannel7,Name="Bomb",DefaultResponse=ECR_Ignore,bTraceType=True,bStaticObject=False)
|
||||
-EditProfiles=(Name="UI",CustomResponses=((Channel="WorldStatic",Response=ECR_Ignore),(Channel="WorldDynamic",Response=ECR_Ignore),(Channel="Pawn",Response=ECR_Ignore),(Channel="PhysicsBody",Response=ECR_Ignore),(Channel="Vehicle",Response=ECR_Ignore),(Channel="Destructible",Response=ECR_Ignore),(Channel="Bullet",Response=ECR_Ignore),(Channel="Grabbable",Response=ECR_Ignore),(Channel="FlashBang",Response=ECR_Ignore)))
|
||||
-EditProfiles=(Name="BlockAll",CustomResponses=((Channel="Sound")))
|
||||
-EditProfiles=(Name="Trigger",CustomResponses=((Channel="Bullet",Response=ECR_Overlap),(Channel="Grabbable",Response=ECR_Overlap),(Channel="FlashBang",Response=ECR_Ignore)))
|
||||
-EditProfiles=(Name="NoCollision",CustomResponses=((Channel="FlashBang",Response=ECR_Ignore)))
|
||||
-EditProfiles=(Name="BlockAllDynamic",CustomResponses=((Channel="FlashBang",Response=ECR_Ignore)))
|
||||
-EditProfiles=(Name="IgnoreOnlyPawn",CustomResponses=((Channel="FlashBang",Response=ECR_Ignore)))
|
||||
-EditProfiles=(Name="Pawn",CustomResponses=((Channel="FlashBang",Response=ECR_Ignore)))
|
||||
-EditProfiles=(Name="Spectator",CustomResponses=((Channel="FlashBang",Response=ECR_Ignore)))
|
||||
-EditProfiles=(Name="CharacterMesh",CustomResponses=((Channel="FlashBang",Response=ECR_Ignore)))
|
||||
-EditProfiles=(Name="PhysicsActor",CustomResponses=((Channel="FlashBang",Response=ECR_Ignore)))
|
||||
-EditProfiles=(Name="Destructible",CustomResponses=((Channel="FlashBang",Response=ECR_Ignore)))
|
||||
-EditProfiles=(Name="InvisibleWall",CustomResponses=((Channel="FlashBang",Response=ECR_Ignore)))
|
||||
-EditProfiles=(Name="InvisibleWallDynamic",CustomResponses=((Channel="FlashBang",Response=ECR_Ignore)))
|
||||
-EditProfiles=(Name="Ragdoll",CustomResponses=((Channel="FlashBang",Response=ECR_Ignore)))
|
||||
-EditProfiles=(Name="Vehicle",CustomResponses=((Channel="FlashBang",Response=ECR_Ignore)))
|
||||
-EditProfiles=(Name="OverlapOnlyPawn",CustomResponses=((Channel="FlashBang",Response=ECR_Ignore)))
|
||||
-EditProfiles=(Name="OverlapAllDynamic",CustomResponses=((Channel="FlashBang",Response=ECR_Overlap),(Channel="Bullet",Response=ECR_Overlap),(Channel="Grabbable",Response=ECR_Overlap)))
|
||||
-EditProfiles=(Name="OverlapAll",CustomResponses=((Channel="FlashBang",Response=ECR_Ignore)))
|
||||
+EditProfiles=(Name="UI",CustomResponses=((Channel="WorldStatic",Response=ECR_Ignore),(Channel="WorldDynamic",Response=ECR_Ignore),(Channel="Pawn",Response=ECR_Ignore),(Channel="PhysicsBody",Response=ECR_Ignore),(Channel="Vehicle",Response=ECR_Ignore),(Channel="Destructible",Response=ECR_Ignore),(Channel="Bullet",Response=ECR_Ignore),(Channel="Grabbable",Response=ECR_Ignore),(Channel="FlashBang",Response=ECR_Ignore)))
|
||||
+EditProfiles=(Name="BlockAll",CustomResponses=((Channel="Sound")))
|
||||
+EditProfiles=(Name="Trigger",CustomResponses=((Channel="Bullet",Response=ECR_Overlap),(Channel="Grabbable",Response=ECR_Overlap),(Channel="FlashBang",Response=ECR_Ignore)))
|
||||
+EditProfiles=(Name="NoCollision",CustomResponses=((Channel="FlashBang",Response=ECR_Ignore)))
|
||||
+EditProfiles=(Name="BlockAllDynamic",CustomResponses=((Channel="FlashBang",Response=ECR_Ignore)))
|
||||
+EditProfiles=(Name="IgnoreOnlyPawn",CustomResponses=((Channel="FlashBang",Response=ECR_Ignore)))
|
||||
+EditProfiles=(Name="Pawn",CustomResponses=((Channel="FlashBang",Response=ECR_Ignore)))
|
||||
+EditProfiles=(Name="Spectator",CustomResponses=((Channel="FlashBang",Response=ECR_Ignore)))
|
||||
+EditProfiles=(Name="CharacterMesh",CustomResponses=((Channel="FlashBang",Response=ECR_Ignore)))
|
||||
+EditProfiles=(Name="PhysicsActor",CustomResponses=((Channel="FlashBang",Response=ECR_Ignore)))
|
||||
+EditProfiles=(Name="Destructible",CustomResponses=((Channel="FlashBang",Response=ECR_Ignore)))
|
||||
+EditProfiles=(Name="InvisibleWall",CustomResponses=((Channel="FlashBang",Response=ECR_Ignore)))
|
||||
+EditProfiles=(Name="InvisibleWallDynamic",CustomResponses=((Channel="FlashBang",Response=ECR_Ignore)))
|
||||
+EditProfiles=(Name="Ragdoll",CustomResponses=((Channel="FlashBang",Response=ECR_Ignore)))
|
||||
+EditProfiles=(Name="Vehicle",CustomResponses=((Channel="FlashBang",Response=ECR_Ignore)))
|
||||
+EditProfiles=(Name="OverlapOnlyPawn",CustomResponses=((Channel="FlashBang",Response=ECR_Ignore)))
|
||||
+EditProfiles=(Name="OverlapAllDynamic",CustomResponses=((Channel="FlashBang",Response=ECR_Overlap),(Channel="Bullet",Response=ECR_Overlap),(Channel="Grabbable",Response=ECR_Overlap)))
|
||||
+EditProfiles=(Name="OverlapAll",CustomResponses=((Channel="FlashBang",Response=ECR_Ignore),(Channel="Bullet",Response=ECR_Overlap),(Channel="Grabbable",Response=ECR_Overlap)))
|
||||
-ProfileRedirects=(OldName="BlockingVolume",NewName="InvisibleWall")
|
||||
-ProfileRedirects=(OldName="InterpActor",NewName="IgnoreOnlyPawn")
|
||||
-ProfileRedirects=(OldName="StaticMeshComponent",NewName="BlockAllDynamic")
|
||||
-ProfileRedirects=(OldName="SkeletalMeshActor",NewName="PhysicsActor")
|
||||
-ProfileRedirects=(OldName="InvisibleActor",NewName="InvisibleWallDynamic")
|
||||
+ProfileRedirects=(OldName="BlockingVolume",NewName="InvisibleWall")
|
||||
+ProfileRedirects=(OldName="InterpActor",NewName="IgnoreOnlyPawn")
|
||||
+ProfileRedirects=(OldName="StaticMeshComponent",NewName="BlockAllDynamic")
|
||||
+ProfileRedirects=(OldName="SkeletalMeshActor",NewName="PhysicsActor")
|
||||
+ProfileRedirects=(OldName="InvisibleActor",NewName="InvisibleWallDynamic")
|
||||
-CollisionChannelRedirects=(OldName="Static",NewName="WorldStatic")
|
||||
-CollisionChannelRedirects=(OldName="Dynamic",NewName="WorldDynamic")
|
||||
-CollisionChannelRedirects=(OldName="VehicleMovement",NewName="Vehicle")
|
||||
-CollisionChannelRedirects=(OldName="PawnMovement",NewName="Pawn")
|
||||
+CollisionChannelRedirects=(OldName="Static",NewName="WorldStatic")
|
||||
+CollisionChannelRedirects=(OldName="Dynamic",NewName="WorldDynamic")
|
||||
+CollisionChannelRedirects=(OldName="VehicleMovement",NewName="Vehicle")
|
||||
+CollisionChannelRedirects=(OldName="PawnMovement",NewName="Pawn")
|
||||
|
||||
[/Script/Engine.StreamingSettings]
|
||||
s.EventDrivenLoaderEnabled=False
|
||||
|
||||
[/Script/Slate.SlateSettings]
|
||||
bVirtualKeyboardDisplayOnFocus=False
|
||||
|
||||
[/Script/Engine.NetworkSettings]
|
||||
net.MaxRepArraySize=2048
|
||||
|
||||
[/Script/IOSRuntimeSettings.IOSRuntimeSettings]
|
||||
bSupportsPortraitOrientation=False
|
||||
bSupportsUpsideDownOrientation=False
|
||||
bSupportsLandscapeLeftOrientation=True
|
||||
PreferredLandscapeOrientation=LandscapeLeft
|
||||
|
||||
[/Script/AndroidRuntimeSettings.AndroidRuntimeSettings]
|
||||
bBuildForES31=True
|
||||
bBuildForES2=False
|
||||
bBuildForArmV7=False
|
||||
bBuildForArm64=True
|
||||
bMultiTargetFormat_ATC=False
|
||||
bMultiTargetFormat_PVRTC=False
|
||||
bMultiTargetFormat_DXT=False
|
||||
bMultiTargetFormat_ETC2=False
|
||||
bMultiTargetFormat_ETC1a=False
|
||||
bMultiTargetFormat_ETC1=False
|
||||
|
||||
[/Script/Engine.PhysicsSettings]
|
||||
DefaultGravityZ=-980.000000
|
||||
DefaultTerminalVelocity=4000.000000
|
||||
DefaultFluidFriction=0.300000
|
||||
SimulateScratchMemorySize=262144
|
||||
RagdollAggregateThreshold=4
|
||||
TriangleMeshTriangleMinAreaThreshold=5.000000
|
||||
bEnableAsyncScene=False
|
||||
bEnableShapeSharing=False
|
||||
bEnablePCM=False
|
||||
bEnableStabilization=False
|
||||
bWarnMissingLocks=True
|
||||
bEnable2DPhysics=False
|
||||
PhysicErrorCorrection=(PingExtrapolation=0.100000,PingLimit=100.000000,ErrorPerLinearDifference=1.000000,ErrorPerAngularDifference=1.000000,MaxRestoredStateError=1.000000,MaxLinearHardSnapDistance=400.000000,PositionLerp=0.000000,AngleLerp=0.400000,LinearVelocityCoefficient=100.000000,AngularVelocityCoefficient=10.000000,ErrorAccumulationSeconds=0.500000,ErrorAccumulationDistanceSq=15.000000,ErrorAccumulationSimilarity=100.000000)
|
||||
LockedAxis=Invalid
|
||||
DefaultDegreesOfFreedom=Full3D
|
||||
BounceThresholdVelocity=200.000000
|
||||
FrictionCombineMode=Average
|
||||
RestitutionCombineMode=Average
|
||||
MaxAngularVelocity=3600.000000
|
||||
MaxDepenetrationVelocity=0.000000
|
||||
ContactOffsetMultiplier=0.010000
|
||||
MinContactOffset=0.000100
|
||||
MaxContactOffset=1.000000
|
||||
bSimulateSkeletalMeshOnDedicatedServer=True
|
||||
DefaultShapeComplexity=CTF_UseSimpleAndComplex
|
||||
bDefaultHasComplexCollision=True
|
||||
bSuppressFaceRemapTable=False
|
||||
bSupportUVFromHitResults=False
|
||||
bDisableActiveActors=False
|
||||
bDisableKinematicStaticPairs=False
|
||||
bDisableKinematicKinematicPairs=False
|
||||
bDisableCCD=False
|
||||
bEnableEnhancedDeterminism=False
|
||||
MaxPhysicsDeltaTime=0.033333
|
||||
bSubstepping=False
|
||||
bSubsteppingAsync=False
|
||||
MaxSubstepDeltaTime=0.016667
|
||||
MaxSubsteps=6
|
||||
SyncSceneSmoothingFactor=0.000000
|
||||
AsyncSceneSmoothingFactor=0.990000
|
||||
InitialAverageFrameRate=0.016667
|
||||
PhysXTreeRebuildRate=10
|
||||
+PhysicalSurfaces=(Type=SurfaceType1,Name="Dummy")
|
||||
+PhysicalSurfaces=(Type=SurfaceType2,Name="Headshot")
|
||||
+PhysicalSurfaces=(Type=SurfaceType3,Name="Flesh")
|
||||
+PhysicalSurfaces=(Type=SurfaceType4,Name="Glass")
|
||||
+PhysicalSurfaces=(Type=SurfaceType5,Name="Metal")
|
||||
+PhysicalSurfaces=(Type=SurfaceType6,Name="Wood")
|
||||
+PhysicalSurfaces=(Type=SurfaceType7,Name="Concrete")
|
||||
+PhysicalSurfaces=(Type=SurfaceType8,Name="Carpet")
|
||||
+PhysicalSurfaces=(Type=SurfaceType9,Name="Fabric")
|
||||
+PhysicalSurfaces=(Type=SurfaceType10,Name="Water")
|
||||
+PhysicalSurfaces=(Type=SurfaceType11,Name="Dirt")
|
||||
+PhysicalSurfaces=(Type=SurfaceType33,Name="Flesh_Thin")
|
||||
+PhysicalSurfaces=(Type=SurfaceType34,Name="Glass_Thin")
|
||||
+PhysicalSurfaces=(Type=SurfaceType35,Name="Metal_Thin")
|
||||
+PhysicalSurfaces=(Type=SurfaceType36,Name="Wood_Thin")
|
||||
+PhysicalSurfaces=(Type=SurfaceType37,Name="Concrete_Thin")
|
||||
+PhysicalSurfaces=(Type=SurfaceType38,Name="Carpet_Thin")
|
||||
+PhysicalSurfaces=(Type=SurfaceType39,Name="Fabric_Thin")
|
||||
+PhysicalSurfaces=(Type=SurfaceType40,Name="Water_Thin")
|
||||
+PhysicalSurfaces=(Type=SurfaceType41,Name="Dirt_Thin")
|
||||
DefaultBroadphaseSettings=(bUseMBPOnClient=False,bUseMBPOnServer=False,MBPBounds=(Min=(X=0.000000,Y=0.000000,Z=0.000000),Max=(X=0.000000,Y=0.000000,Z=0.000000),IsValid=0),MBPNumSubdivs=2)
|
||||
229
Config/DefaultInput.ini
Normal file
229
Config/DefaultInput.ini
Normal file
@@ -0,0 +1,229 @@
|
||||
|
||||
[/Script/Engine.InputSettings]
|
||||
-AxisConfig=(AxisKeyName="Gamepad_LeftX",AxisProperties=(DeadZone=0.25,Exponent=1.f,Sensitivity=1.f))
|
||||
-AxisConfig=(AxisKeyName="Gamepad_LeftY",AxisProperties=(DeadZone=0.25,Exponent=1.f,Sensitivity=1.f))
|
||||
-AxisConfig=(AxisKeyName="Gamepad_RightX",AxisProperties=(DeadZone=0.25,Exponent=1.f,Sensitivity=1.f))
|
||||
-AxisConfig=(AxisKeyName="Gamepad_RightY",AxisProperties=(DeadZone=0.25,Exponent=1.f,Sensitivity=1.f))
|
||||
-AxisConfig=(AxisKeyName="MouseX",AxisProperties=(DeadZone=0.f,Exponent=1.f,Sensitivity=0.07f))
|
||||
-AxisConfig=(AxisKeyName="MouseY",AxisProperties=(DeadZone=0.f,Exponent=1.f,Sensitivity=0.07f))
|
||||
+AxisConfig=(AxisKeyName="OculusTouch_Left_Thumbstick",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||
+AxisConfig=(AxisKeyName="OculusTouch_Left_FaceButton1",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||
+AxisConfig=(AxisKeyName="OculusTouch_Left_Trigger",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||
+AxisConfig=(AxisKeyName="OculusTouch_Left_FaceButton2",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||
+AxisConfig=(AxisKeyName="OculusTouch_Left_IndexPointing",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||
+AxisConfig=(AxisKeyName="OculusTouch_Left_ThumbUp",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||
+AxisConfig=(AxisKeyName="OculusTouch_Right_Thumbstick",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||
+AxisConfig=(AxisKeyName="OculusTouch_Right_FaceButton1",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||
+AxisConfig=(AxisKeyName="OculusTouch_Right_Trigger",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||
+AxisConfig=(AxisKeyName="OculusTouch_Right_FaceButton2",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||
+AxisConfig=(AxisKeyName="OculusTouch_Right_IndexPointing",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||
+AxisConfig=(AxisKeyName="OculusTouch_Right_ThumbUp",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||
+AxisConfig=(AxisKeyName="MotionController_Right_Thumbstick_Y",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||
+AxisConfig=(AxisKeyName="MotionController_Right_TriggerAxis",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||
+AxisConfig=(AxisKeyName="MotionController_Right_Grip1Axis",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||
+AxisConfig=(AxisKeyName="MotionController_Right_Grip2Axis",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||
+AxisConfig=(AxisKeyName="Gamepad_Special_Left_X",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||
+AxisConfig=(AxisKeyName="Gamepad_Special_Left_Y",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||
+AxisConfig=(AxisKeyName="Gamepad_LeftX",AxisProperties=(DeadZone=0.250000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||
+AxisConfig=(AxisKeyName="Gamepad_LeftY",AxisProperties=(DeadZone=0.250000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||
+AxisConfig=(AxisKeyName="Gamepad_RightX",AxisProperties=(DeadZone=0.250000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||
+AxisConfig=(AxisKeyName="Gamepad_RightY",AxisProperties=(DeadZone=0.250000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||
+AxisConfig=(AxisKeyName="MouseX",AxisProperties=(DeadZone=0.000000,Sensitivity=0.070000,Exponent=1.000000,bInvert=False))
|
||||
+AxisConfig=(AxisKeyName="MouseY",AxisProperties=(DeadZone=0.000000,Sensitivity=0.070000,Exponent=1.000000,bInvert=False))
|
||||
+AxisConfig=(AxisKeyName="MouseWheelAxis",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||
+AxisConfig=(AxisKeyName="Gamepad_LeftTriggerAxis",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||
+AxisConfig=(AxisKeyName="Gamepad_RightTriggerAxis",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||
+AxisConfig=(AxisKeyName="MotionController_Left_Thumbstick_X",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||
+AxisConfig=(AxisKeyName="MotionController_Left_Thumbstick_Y",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||
+AxisConfig=(AxisKeyName="MotionController_Left_TriggerAxis",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||
+AxisConfig=(AxisKeyName="MotionController_Left_Grip1Axis",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||
+AxisConfig=(AxisKeyName="MotionController_Left_Grip2Axis",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||
+AxisConfig=(AxisKeyName="MotionController_Right_Thumbstick_X",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||
+AxisConfig=(AxisKeyName="MotionController_Left_Thumbstick_Z",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||
+AxisConfig=(AxisKeyName="MotionController_Right_Thumbstick_Z",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||
+AxisConfig=(AxisKeyName="OculusTouchpad_Touchpad_X",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||
+AxisConfig=(AxisKeyName="OculusTouchpad_Touchpad_Y",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||
+AxisConfig=(AxisKeyName="SteamVR_Knuckles_Left_HandGrip",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||
+AxisConfig=(AxisKeyName="SteamVR_Knuckles_Left_IndexGrip",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||
+AxisConfig=(AxisKeyName="SteamVR_Knuckles_Left_MiddleGrip",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||
+AxisConfig=(AxisKeyName="SteamVR_Knuckles_Left_RingGrip",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||
+AxisConfig=(AxisKeyName="SteamVR_Knuckles_Left_PinkyGrip",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||
+AxisConfig=(AxisKeyName="SteamVR_Knuckles_Right_HandGrip",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||
+AxisConfig=(AxisKeyName="SteamVR_Knuckles_Right_IndexGrip",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||
+AxisConfig=(AxisKeyName="SteamVR_Knuckles_Right_MiddleGrip",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||
+AxisConfig=(AxisKeyName="SteamVR_Knuckles_Right_RingGrip",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||
+AxisConfig=(AxisKeyName="SteamVR_Knuckles_Right_PinkyGrip",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||
+AxisConfig=(AxisKeyName="SteamVR_Valve_Index_Controller_Trigger_Pull_Left",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||
+AxisConfig=(AxisKeyName="SteamVR_Valve_Index_Controller_Trigger_Pull_Right",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||
+AxisConfig=(AxisKeyName="SteamVR_Valve_Index_Controller_Grip_CapSense_Left",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||
+AxisConfig=(AxisKeyName="SteamVR_Valve_Index_Controller_GripForce_Axis_Left",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||
+AxisConfig=(AxisKeyName="SteamVR_Valve_Index_Controller_Grip_CapSense_Right",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||
+AxisConfig=(AxisKeyName="SteamVR_Valve_Index_Controller_GripForce_Axis_Right",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||
+AxisConfig=(AxisKeyName="SteamVR_Valve_Index_Controller_Thumbstick_X_Left",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||
+AxisConfig=(AxisKeyName="SteamVR_Valve_Index_Controller_Thumbstick_X_Right",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||
+AxisConfig=(AxisKeyName="SteamVR_Valve_Index_Controller_Thumbstick_Y_Left",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||
+AxisConfig=(AxisKeyName="SteamVR_Valve_Index_Controller_Thumbstick_Y_Right",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||
+AxisConfig=(AxisKeyName="SteamVR_Valve_Index_Controller_TrackpadForce_Axis_Left",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||
+AxisConfig=(AxisKeyName="SteamVR_Valve_Index_Controller_TrackpadForce_Axis_Right",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||
+AxisConfig=(AxisKeyName="SteamVR_Valve_Index_Controller_Trackpad_X_Left",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||
+AxisConfig=(AxisKeyName="SteamVR_Valve_Index_Controller_Trackpad_X_Right",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||
+AxisConfig=(AxisKeyName="SteamVR_Valve_Index_Controller_Trackpad_Y_Left",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||
+AxisConfig=(AxisKeyName="SteamVR_Valve_Index_Controller_Trackpad_Y_Right",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||
+AxisConfig=(AxisKeyName="SteamVR_Oculus_Touch_Trigger_Pull_Left",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||
+AxisConfig=(AxisKeyName="SteamVR_Oculus_Touch_Trigger_Pull_Right",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||
+AxisConfig=(AxisKeyName="SteamVR_Oculus_Touch_Grip_Pull_Left",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||
+AxisConfig=(AxisKeyName="SteamVR_Oculus_Touch_Grip_Pull_Right",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||
+AxisConfig=(AxisKeyName="SteamVR_Oculus_Touch_Joystick_X_Left",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||
+AxisConfig=(AxisKeyName="SteamVR_Oculus_Touch_Joystick_X_Right",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||
+AxisConfig=(AxisKeyName="SteamVR_Oculus_Touch_Joystick_Y_Left",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||
+AxisConfig=(AxisKeyName="SteamVR_Oculus_Touch_Joystick_Y_Right",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||
+AxisConfig=(AxisKeyName="SteamVR_Vive_Controller_Trigger_Pull_Left",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||
+AxisConfig=(AxisKeyName="SteamVR_Vive_Controller_Trigger_Pull_Right",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||
+AxisConfig=(AxisKeyName="SteamVR_Vive_Controller_Trackpad_X_Left",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||
+AxisConfig=(AxisKeyName="SteamVR_Vive_Controller_Trackpad_X_Right",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||
+AxisConfig=(AxisKeyName="SteamVR_Vive_Controller_Trackpad_Y_Left",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||
+AxisConfig=(AxisKeyName="SteamVR_Vive_Controller_Trackpad_Y_Right",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||
+AxisConfig=(AxisKeyName="SteamVR_Windows_MR_Controller_Trigger_Pull_Left",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||
+AxisConfig=(AxisKeyName="SteamVR_Windows_MR_Controller_Trigger_Pull_Right",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||
+AxisConfig=(AxisKeyName="SteamVR_Windows_MR_Controller_Joystick_X_Left",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||
+AxisConfig=(AxisKeyName="SteamVR_Windows_MR_Controller_Joystick_X_Right",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||
+AxisConfig=(AxisKeyName="SteamVR_Windows_MR_Controller_Joystick_Y_Left",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||
+AxisConfig=(AxisKeyName="SteamVR_Windows_MR_Controller_Joystick_Y_Right",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||
+AxisConfig=(AxisKeyName="SteamVR_Windows_MR_Controller_Trackpad_X_Left",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||
+AxisConfig=(AxisKeyName="SteamVR_Windows_MR_Controller_Trackpad_X_Right",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||
+AxisConfig=(AxisKeyName="SteamVR_Windows_MR_Controller_Trackpad_Y_Left",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||
+AxisConfig=(AxisKeyName="SteamVR_Windows_MR_Controller_Trackpad_Y_Right",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||
bAltEnterTogglesFullscreen=True
|
||||
bF11TogglesFullscreen=True
|
||||
bUseMouseForTouch=False
|
||||
bEnableMouseSmoothing=False
|
||||
bEnableFOVScaling=False
|
||||
bCaptureMouseOnLaunch=True
|
||||
bDefaultViewportMouseLock=True
|
||||
bAlwaysShowTouchInterface=False
|
||||
bShowConsoleOnFourFingerTap=True
|
||||
bEnableGestureRecognizer=False
|
||||
bUseAutocorrect=False
|
||||
DefaultViewportMouseCaptureMode=CapturePermanently
|
||||
DefaultViewportMouseLockMode=DoNotLock
|
||||
FOVScale=0.011110
|
||||
DoubleClickTime=0.200000
|
||||
+ActionMappings=(ActionName="BoltReleaseLeft",bShift=False,bCtrl=False,bAlt=False,bCmd=False,Key=SteamVR_Valve_Index_Controller_Trackpad_Up_Left)
|
||||
+ActionMappings=(ActionName="BoltReleaseLeft",bShift=False,bCtrl=False,bAlt=False,bCmd=False,Key=SteamVR_Vive_Controller_Trackpad_Up_Left)
|
||||
+ActionMappings=(ActionName="BoltReleaseLeft",bShift=False,bCtrl=False,bAlt=False,bCmd=False,Key=SteamVR_Windows_MR_Controller_Trackpad_Up_Left)
|
||||
+ActionMappings=(ActionName="BoltReleaseRight",bShift=False,bCtrl=False,bAlt=False,bCmd=False,Key=SteamVR_Valve_Index_Controller_Trackpad_Up_Right)
|
||||
+ActionMappings=(ActionName="BoltReleaseRight",bShift=False,bCtrl=False,bAlt=False,bCmd=False,Key=SteamVR_Vive_Controller_Trackpad_Up_Right)
|
||||
+ActionMappings=(ActionName="BoltReleaseRight",bShift=False,bCtrl=False,bAlt=False,bCmd=False,Key=SteamVR_Windows_MR_Controller_Trackpad_Up_Right)
|
||||
+ActionMappings=(ActionName="CycleFireModeLeft",bShift=False,bCtrl=False,bAlt=False,bCmd=False,Key=SteamVR_Oculus_Touch_X_Press)
|
||||
+ActionMappings=(ActionName="CycleFireModeLeft",bShift=False,bCtrl=False,bAlt=False,bCmd=False,Key=SteamVR_Valve_Index_Controller_A_Press_Left)
|
||||
+ActionMappings=(ActionName="CycleFireModeLeft",bShift=False,bCtrl=False,bAlt=False,bCmd=False,Key=SteamVR_Vive_Controller_Trackpad_L_Left)
|
||||
+ActionMappings=(ActionName="CycleFireModeLeft",bShift=False,bCtrl=False,bAlt=False,bCmd=False,Key=SteamVR_Windows_MR_Controller_Trackpad_L_Left)
|
||||
+ActionMappings=(ActionName="CycleFireModeRight",bShift=False,bCtrl=False,bAlt=False,bCmd=False,Key=SteamVR_Oculus_Touch_A_Press)
|
||||
+ActionMappings=(ActionName="CycleFireModeRight",bShift=False,bCtrl=False,bAlt=False,bCmd=False,Key=SteamVR_Valve_Index_Controller_A_Press_Right)
|
||||
+ActionMappings=(ActionName="CycleFireModeRight",bShift=False,bCtrl=False,bAlt=False,bCmd=False,Key=SteamVR_Vive_Controller_Trackpad_L_Right)
|
||||
+ActionMappings=(ActionName="CycleFireModeRight",bShift=False,bCtrl=False,bAlt=False,bCmd=False,Key=SteamVR_Windows_MR_Controller_Trackpad_L_Right)
|
||||
+ActionMappings=(ActionName="GripLeft",bShift=False,bCtrl=False,bAlt=False,bCmd=False,Key=MotionController_Left_Grip1)
|
||||
+ActionMappings=(ActionName="GripLeft",bShift=False,bCtrl=False,bAlt=False,bCmd=False,Key=SteamVR_Oculus_Touch_Grip_Press_Left)
|
||||
+ActionMappings=(ActionName="GripLeft",bShift=False,bCtrl=False,bAlt=False,bCmd=False,Key=SteamVR_Valve_Index_Controller_Grip_Grab_Left)
|
||||
+ActionMappings=(ActionName="GripRight",bShift=False,bCtrl=False,bAlt=False,bCmd=False,Key=MotionController_Right_Grip1)
|
||||
+ActionMappings=(ActionName="GripRight",bShift=False,bCtrl=False,bAlt=False,bCmd=False,Key=SteamVR_Oculus_Touch_Grip_Press_Right)
|
||||
+ActionMappings=(ActionName="GripRight",bShift=False,bCtrl=False,bAlt=False,bCmd=False,Key=SteamVR_Valve_Index_Controller_Grip_Grab_Right)
|
||||
+ActionMappings=(ActionName="GripToggleLeft",bShift=False,bCtrl=False,bAlt=False,bCmd=False,Key=SteamVR_Vive_Controller_Grip_Press_Left)
|
||||
+ActionMappings=(ActionName="GripToggleLeft",bShift=False,bCtrl=False,bAlt=False,bCmd=False,Key=SteamVR_Windows_MR_Controller_Grip_Press_Left)
|
||||
+ActionMappings=(ActionName="GripToggleRight",bShift=False,bCtrl=False,bAlt=False,bCmd=False,Key=SteamVR_Vive_Controller_Grip_Press_Right)
|
||||
+ActionMappings=(ActionName="GripToggleRight",bShift=False,bCtrl=False,bAlt=False,bCmd=False,Key=SteamVR_Windows_MR_Controller_Grip_Press_Right)
|
||||
+ActionMappings=(ActionName="MagBoltReleaseLeft",bShift=False,bCtrl=False,bAlt=False,bCmd=False,Key=MotionController_Left_FaceButton1)
|
||||
+ActionMappings=(ActionName="MagBoltReleaseLeft",bShift=False,bCtrl=False,bAlt=False,bCmd=False,Key=SteamVR_Oculus_Touch_Y_Press)
|
||||
+ActionMappings=(ActionName="MagBoltReleaseLeft",bShift=False,bCtrl=False,bAlt=False,bCmd=False,Key=SteamVR_Valve_Index_Controller_B_Press_Left)
|
||||
+ActionMappings=(ActionName="MagBoltReleaseRight",bShift=False,bCtrl=False,bAlt=False,bCmd=False,Key=MotionController_Right_FaceButton1)
|
||||
+ActionMappings=(ActionName="MagBoltReleaseRight",bShift=False,bCtrl=False,bAlt=False,bCmd=False,Key=SteamVR_Oculus_Touch_B_Press)
|
||||
+ActionMappings=(ActionName="MagBoltReleaseRight",bShift=False,bCtrl=False,bAlt=False,bCmd=False,Key=SteamVR_Valve_Index_Controller_B_Press_Right)
|
||||
+ActionMappings=(ActionName="PushToTalk",bShift=False,bCtrl=False,bAlt=False,bCmd=False,Key=MotionController_Left_FaceButton8)
|
||||
+ActionMappings=(ActionName="Radio",bShift=False,bCtrl=False,bAlt=False,bCmd=False,Key=MotionController_Left_FaceButton8)
|
||||
+ActionMappings=(ActionName="ReleaseMagazineLeft",bShift=False,bCtrl=False,bAlt=False,bCmd=False,Key=SteamVR_Valve_Index_Controller_Trackpad_Down_Left)
|
||||
+ActionMappings=(ActionName="ReleaseMagazineLeft",bShift=False,bCtrl=False,bAlt=False,bCmd=False,Key=SteamVR_Vive_Controller_Trackpad_Down_Left)
|
||||
+ActionMappings=(ActionName="ReleaseMagazineLeft",bShift=False,bCtrl=False,bAlt=False,bCmd=False,Key=SteamVR_Windows_MR_Controller_Trackpad_Down_Left)
|
||||
+ActionMappings=(ActionName="ReleaseMagazineRight",bShift=False,bCtrl=False,bAlt=False,bCmd=False,Key=SteamVR_Valve_Index_Controller_Trackpad_Down_Right)
|
||||
+ActionMappings=(ActionName="ReleaseMagazineRight",bShift=False,bCtrl=False,bAlt=False,bCmd=False,Key=SteamVR_Vive_Controller_Trackpad_Down_Right)
|
||||
+ActionMappings=(ActionName="ReleaseMagazineRight",bShift=False,bCtrl=False,bAlt=False,bCmd=False,Key=SteamVR_Windows_MR_Controller_Trackpad_Down_Right)
|
||||
+ActionMappings=(ActionName="ScoreboardLeft",bShift=False,bCtrl=False,bAlt=False,bCmd=False,Key=MotionController_Left_FaceButton2)
|
||||
+ActionMappings=(ActionName="ScoreboardLeft",bShift=False,bCtrl=False,bAlt=False,bCmd=False,Key=SteamVR_Oculus_Touch_Y_Press)
|
||||
+ActionMappings=(ActionName="ScoreboardLeft",bShift=False,bCtrl=False,bAlt=False,bCmd=False,Key=SteamVR_Valve_Index_Controller_B_Press_Left)
|
||||
+ActionMappings=(ActionName="ScoreboardLeft",bShift=False,bCtrl=False,bAlt=False,bCmd=False,Key=SteamVR_Vive_Controller_Application_Press_Left)
|
||||
+ActionMappings=(ActionName="ScoreboardLeft",bShift=False,bCtrl=False,bAlt=False,bCmd=False,Key=SteamVR_Windows_MR_Controller_Application_Press_Left)
|
||||
+ActionMappings=(ActionName="ScoreboardRight",bShift=False,bCtrl=False,bAlt=False,bCmd=False,Key=MotionController_Right_FaceButton8)
|
||||
+ActionMappings=(ActionName="Sprint",bShift=False,bCtrl=False,bAlt=False,bCmd=False,Key=SteamVR_Oculus_Touch_Joystick_Press_Left)
|
||||
+ActionMappings=(ActionName="Sprint",bShift=False,bCtrl=False,bAlt=False,bCmd=False,Key=SteamVR_Valve_Index_Controller_Thumbstick_Press_Left)
|
||||
+ActionMappings=(ActionName="Sprint",bShift=False,bCtrl=False,bAlt=False,bCmd=False,Key=SteamVR_Vive_Controller_Trackpad_Press_Left)
|
||||
+ActionMappings=(ActionName="Sprint",bShift=False,bCtrl=False,bAlt=False,bCmd=False,Key=SteamVR_Windows_MR_Controller_Joystick_Press_Left)
|
||||
+ActionMappings=(ActionName="TriggerLeft",bShift=False,bCtrl=False,bAlt=False,bCmd=False,Key=MotionController_Left_Trigger)
|
||||
+ActionMappings=(ActionName="TriggerLeft",bShift=False,bCtrl=False,bAlt=False,bCmd=False,Key=SteamVR_Oculus_Touch_Trigger_Press_Left)
|
||||
+ActionMappings=(ActionName="TriggerLeft",bShift=False,bCtrl=False,bAlt=False,bCmd=False,Key=SteamVR_Valve_Index_Controller_Trigger_Press_Left)
|
||||
+ActionMappings=(ActionName="TriggerLeft",bShift=False,bCtrl=False,bAlt=False,bCmd=False,Key=SteamVR_Vive_Controller_Trigger_Press_Left)
|
||||
+ActionMappings=(ActionName="TriggerLeft",bShift=False,bCtrl=False,bAlt=False,bCmd=False,Key=SteamVR_Windows_MR_Controller_Trigger_Press_Left)
|
||||
+ActionMappings=(ActionName="TriggerRight",bShift=False,bCtrl=False,bAlt=False,bCmd=False,Key=MotionController_Right_Trigger)
|
||||
+ActionMappings=(ActionName="TriggerRight",bShift=False,bCtrl=False,bAlt=False,bCmd=False,Key=SteamVR_Oculus_Touch_Trigger_Press_Right)
|
||||
+ActionMappings=(ActionName="TriggerRight",bShift=False,bCtrl=False,bAlt=False,bCmd=False,Key=SteamVR_Valve_Index_Controller_Trigger_Press_Right)
|
||||
+ActionMappings=(ActionName="TriggerRight",bShift=False,bCtrl=False,bAlt=False,bCmd=False,Key=SteamVR_Vive_Controller_Trigger_Press_Right)
|
||||
+ActionMappings=(ActionName="TriggerRight",bShift=False,bCtrl=False,bAlt=False,bCmd=False,Key=SteamVR_Windows_MR_Controller_Trigger_Press_Right)
|
||||
+ActionMappings=(ActionName="WheelClickLeft",bShift=False,bCtrl=False,bAlt=False,bCmd=False,Key=MotionController_Left_FaceButton8)
|
||||
+ActionMappings=(ActionName="WheelClickRight",bShift=False,bCtrl=False,bAlt=False,bCmd=False,Key=SteamVR_Oculus_Touch_Joystick_Press_Right)
|
||||
+ActionMappings=(ActionName="WheelClickRight",bShift=False,bCtrl=False,bAlt=False,bCmd=False,Key=SteamVR_Valve_Index_Controller_Thumbstick_Press_Right)
|
||||
+ActionMappings=(ActionName="WheelClickRight",bShift=False,bCtrl=False,bAlt=False,bCmd=False,Key=SteamVR_Vive_Controller_Trackpad_Press_Right)
|
||||
+ActionMappings=(ActionName="WheelClickRight",bShift=False,bCtrl=False,bAlt=False,bCmd=False,Key=SteamVR_Windows_MR_Controller_Trackpad_Press_Right)
|
||||
+ActionMappings=(ActionName="WheelOpenLeft",bShift=False,bCtrl=False,bAlt=False,bCmd=False,Key=MotionController_Left_FaceButton8)
|
||||
+ActionMappings=(ActionName="WheelOpenRight",bShift=False,bCtrl=False,bAlt=False,bCmd=False,Key=SteamVR_Oculus_Touch_Joystick_Press_Right)
|
||||
+ActionMappings=(ActionName="WheelOpenRight",bShift=False,bCtrl=False,bAlt=False,bCmd=False,Key=SteamVR_Valve_Index_Controller_Thumbstick_Press_Right)
|
||||
+ActionMappings=(ActionName="WheelOpenRight",bShift=False,bCtrl=False,bAlt=False,bCmd=False,Key=SteamVR_Vive_Controller_Trackpad_R_Right)
|
||||
+ActionMappings=(ActionName="WheelOpenRight",bShift=False,bCtrl=False,bAlt=False,bCmd=False,Key=SteamVR_Windows_MR_Controller_Trackpad_R_Right)
|
||||
+AxisMappings=(AxisName="ArtificialTurn_X",Scale=1.000000,Key=MotionController_Right_Thumbstick_X)
|
||||
+AxisMappings=(AxisName="ArtificialTurn_X",Scale=1.000000,Key=SteamVR_Oculus_Touch_Joystick_X_Right)
|
||||
+AxisMappings=(AxisName="ArtificialTurn_X",Scale=1.000000,Key=SteamVR_Valve_Index_Controller_Thumbstick_X_Right)
|
||||
+AxisMappings=(AxisName="ArtificialTurn_X",Scale=1.000000,Key=SteamVR_Windows_MR_Controller_Joystick_X_Right)
|
||||
+AxisMappings=(AxisName="ArtificialTurn_Y",Scale=1.000000,Key=SteamVR_Oculus_Touch_Joystick_Y_Right)
|
||||
+AxisMappings=(AxisName="ArtificialTurn_Y",Scale=1.000000,Key=SteamVR_Valve_Index_Controller_Thumbstick_Y_Right)
|
||||
+AxisMappings=(AxisName="ArtificialTurn_Y",Scale=1.000000,Key=SteamVR_Windows_MR_Controller_Joystick_Y_Right)
|
||||
+AxisMappings=(AxisName="Move_X",Scale=1.000000,Key=MotionController_Left_Thumbstick_X)
|
||||
+AxisMappings=(AxisName="Move_X",Scale=1.000000,Key=SteamVR_Oculus_Touch_Joystick_X_Left)
|
||||
+AxisMappings=(AxisName="Move_X",Scale=1.000000,Key=SteamVR_Valve_Index_Controller_Thumbstick_X_Left)
|
||||
+AxisMappings=(AxisName="Move_X",Scale=1.000000,Key=SteamVR_Vive_Controller_Trackpad_X_Left)
|
||||
+AxisMappings=(AxisName="Move_X",Scale=1.000000,Key=SteamVR_Windows_MR_Controller_Joystick_X_Left)
|
||||
+AxisMappings=(AxisName="Move_Y",Scale=1.000000,Key=MotionController_Left_Thumbstick_Y)
|
||||
+AxisMappings=(AxisName="Move_Y",Scale=1.000000,Key=SteamVR_Oculus_Touch_Joystick_Y_Left)
|
||||
+AxisMappings=(AxisName="Move_Y",Scale=1.000000,Key=SteamVR_Valve_Index_Controller_Thumbstick_Y_Left)
|
||||
+AxisMappings=(AxisName="Move_Y",Scale=1.000000,Key=SteamVR_Vive_Controller_Trackpad_Y_Left)
|
||||
+AxisMappings=(AxisName="Move_Y",Scale=1.000000,Key=SteamVR_Windows_MR_Controller_Joystick_Y_Left)
|
||||
+AxisMappings=(AxisName="SpectatorMove_X",Scale=1.000000,Key=SteamVR_Oculus_Touch_Joystick_X_Right)
|
||||
+AxisMappings=(AxisName="SpectatorMove_X",Scale=1.000000,Key=SteamVR_Valve_Index_Controller_Thumbstick_X_Right)
|
||||
+AxisMappings=(AxisName="SpectatorMove_X",Scale=1.000000,Key=SteamVR_Vive_Controller_Trackpad_X_Right)
|
||||
+AxisMappings=(AxisName="SpectatorMove_X",Scale=1.000000,Key=SteamVR_Windows_MR_Controller_Joystick_X_Right)
|
||||
+AxisMappings=(AxisName="SpectatorMove_Y",Scale=1.000000,Key=SteamVR_Oculus_Touch_Joystick_Y_Right)
|
||||
+AxisMappings=(AxisName="SpectatorMove_Y",Scale=1.000000,Key=SteamVR_Valve_Index_Controller_Thumbstick_Y_Right)
|
||||
+AxisMappings=(AxisName="SpectatorMove_Y",Scale=1.000000,Key=SteamVR_Vive_Controller_Trackpad_Y_Right)
|
||||
+AxisMappings=(AxisName="SpectatorMove_Y",Scale=1.000000,Key=SteamVR_Windows_MR_Controller_Joystick_Y_Right)
|
||||
+AxisMappings=(AxisName="TriggerAxisLeft",Scale=1.000000,Key=SteamVR_Oculus_Touch_Trigger_Pull_Left)
|
||||
+AxisMappings=(AxisName="TriggerAxisLeft",Scale=1.000000,Key=SteamVR_Valve_Index_Controller_Trigger_Pull_Left)
|
||||
+AxisMappings=(AxisName="TriggerAxisLeft",Scale=1.000000,Key=SteamVR_Vive_Controller_Trigger_Pull_Left)
|
||||
+AxisMappings=(AxisName="TriggerAxisLeft",Scale=1.000000,Key=SteamVR_Windows_MR_Controller_Trigger_Pull_Left)
|
||||
+AxisMappings=(AxisName="TriggerAxisRight",Scale=1.000000,Key=SteamVR_Oculus_Touch_Trigger_Pull_Right)
|
||||
+AxisMappings=(AxisName="TriggerAxisRight",Scale=1.000000,Key=SteamVR_Valve_Index_Controller_Trigger_Pull_Right)
|
||||
+AxisMappings=(AxisName="TriggerAxisRight",Scale=1.000000,Key=SteamVR_Vive_Controller_Trigger_Pull_Right)
|
||||
+AxisMappings=(AxisName="TriggerAxisRight",Scale=1.000000,Key=SteamVR_Windows_MR_Controller_Trigger_Pull_Right)
|
||||
+AxisMappings=(AxisName="WheelLeft_X",Scale=1.000000,Key=SteamVR_Valve_Index_Controller_Thumbstick_X_Left)
|
||||
+AxisMappings=(AxisName="WheelLeft_Y",Scale=1.000000,Key=SteamVR_Valve_Index_Controller_Thumbstick_Y_Left)
|
||||
+AxisMappings=(AxisName="WheelRight_X",Scale=1.000000,Key=MotionController_Right_Thumbstick_X)
|
||||
+AxisMappings=(AxisName="WheelRight_X",Scale=1.000000,Key=SteamVR_Oculus_Touch_Joystick_X_Right)
|
||||
+AxisMappings=(AxisName="WheelRight_X",Scale=1.000000,Key=SteamVR_Valve_Index_Controller_Thumbstick_X_Right)
|
||||
+AxisMappings=(AxisName="WheelRight_X",Scale=1.000000,Key=SteamVR_Vive_Controller_Trackpad_X_Right)
|
||||
+AxisMappings=(AxisName="WheelRight_X",Scale=1.000000,Key=SteamVR_Windows_MR_Controller_Trackpad_X_Right)
|
||||
+AxisMappings=(AxisName="WheelRight_Y",Scale=1.000000,Key=MotionController_Right_Thumbstick_Y)
|
||||
+AxisMappings=(AxisName="WheelRight_Y",Scale=1.000000,Key=SteamVR_Oculus_Touch_Joystick_Y_Right)
|
||||
+AxisMappings=(AxisName="WheelRight_Y",Scale=1.000000,Key=SteamVR_Valve_Index_Controller_Thumbstick_Y_Right)
|
||||
+AxisMappings=(AxisName="WheelRight_Y",Scale=1.000000,Key=SteamVR_Vive_Controller_Trackpad_Y_Right)
|
||||
+AxisMappings=(AxisName="WheelRight_Y",Scale=1.000000,Key=SteamVR_Windows_MR_Controller_Trackpad_Y_Right)
|
||||
DefaultTouchInterface=/Engine/MobileResources/HUD/DefaultVirtualJoysticks.DefaultVirtualJoysticks
|
||||
ConsoleKey=None
|
||||
-ConsoleKeys=Tilde
|
||||
+ConsoleKeys=Tilde
|
||||
|
||||
|
||||
277
Config/DefaultScalability.ini
Normal file
277
Config/DefaultScalability.ini
Normal file
@@ -0,0 +1,277 @@
|
||||
[ScalabilitySettings]
|
||||
; PerfIndexThresholds define the thresholds that determine what the autodetected quality should be for each group.
|
||||
; When you auto detect performance, both a CPUIndex and GPUIndex are calculated on the machine.
|
||||
; Use the console command "scalability auto" to print these values for a machine.
|
||||
; The type of perfindex used to determine the quality for a group is either the GPU, CPU or Min.
|
||||
; GPU means the quality is based on the speed of the graphics card. CPU means the quality is based on the processor, and Min means the group quality is based on the slower of either the CPU or GPU.
|
||||
; Each group has a type followed by three numbers.
|
||||
; The first number is the perfindex threshold that changes quality from 0 to 1. The second is the threshold from 1 to 2, the third is the threshold from 2 to 3.
|
||||
PerfIndexThresholds_ResolutionQuality="GPU 130 170 280"
|
||||
PerfIndexThresholds_ViewDistanceQuality="CPU 50 80 100"
|
||||
PerfIndexThresholds_AntiAliasingQuality="GPU 150 280 500"
|
||||
PerfIndexThresholds_ShadowQuality="GPU 300 310 320"
|
||||
PerfIndexThresholds_PostProcessQuality="GPU 300 310 320"
|
||||
PerfIndexThresholds_TextureQuality="GPU 100 150 280"
|
||||
PerfIndexThresholds_EffectsQuality="GPU 150 280 500"
|
||||
PerfIndexThresholds_FoliageQuality="GPU 150 200 280"
|
||||
|
||||
; This is the screen percentage for the resolution quality, corresponding to 25% pixels, 50% pixels, 75% pixels, and 100% pixels
|
||||
PerfIndexValues_ResolutionQuality="80 100 120 140"
|
||||
|
||||
[AntiAliasingQuality@0]
|
||||
r.PostProcessAAQuality=0
|
||||
r.MSAACount = 2
|
||||
|
||||
[AntiAliasingQuality@1]
|
||||
r.PostProcessAAQuality=0
|
||||
r.MSAACount = 2
|
||||
|
||||
[AntiAliasingQuality@2]
|
||||
r.PostProcessAAQuality=0
|
||||
r.MSAACount = 4
|
||||
|
||||
[AntiAliasingQuality@3]
|
||||
r.PostProcessAAQuality=0
|
||||
r.MSAACount = 4
|
||||
|
||||
;-----------------------------------------------------------------------------------------------------------------
|
||||
|
||||
[ViewDistanceQuality@0]
|
||||
r.SkeletalMeshLODBias=2
|
||||
r.ViewDistanceScale=0.4
|
||||
|
||||
[ViewDistanceQuality@1]
|
||||
r.SkeletalMeshLODBias=1
|
||||
r.ViewDistanceScale=0.6
|
||||
|
||||
[ViewDistanceQuality@2]
|
||||
r.SkeletalMeshLODBias=0
|
||||
r.ViewDistanceScale=0.8
|
||||
|
||||
[ViewDistanceQuality@3]
|
||||
r.SkeletalMeshLODBias=0
|
||||
r.ViewDistanceScale=1.0
|
||||
|
||||
;-----------------------------------------------------------------------------------------------------------------
|
||||
|
||||
[ShadowQuality@0]
|
||||
r.LightFunctionQuality=0
|
||||
r.ShadowQuality=0
|
||||
r.Shadow.CSM.MaxCascades=1
|
||||
r.Shadow.MaxResolution=512
|
||||
r.Shadow.RadiusThreshold=0.06
|
||||
r.Shadow.DistanceScale=0.6
|
||||
r.Shadow.CSM.TransitionScale=0
|
||||
r.DistanceFieldShadowing=0
|
||||
r.DistanceFieldAO=0
|
||||
|
||||
[ShadowQuality@1]
|
||||
r.LightFunctionQuality=0
|
||||
r.ShadowQuality=0
|
||||
r.Shadow.CSM.MaxCascades=1
|
||||
r.Shadow.MaxResolution=512
|
||||
r.Shadow.RadiusThreshold=0.06
|
||||
r.Shadow.DistanceScale=0.6
|
||||
r.Shadow.CSM.TransitionScale=0
|
||||
r.DistanceFieldShadowing=0
|
||||
r.DistanceFieldAO=0
|
||||
|
||||
[ShadowQuality@2]
|
||||
r.LightFunctionQuality=0
|
||||
r.ShadowQuality=0
|
||||
r.Shadow.CSM.MaxCascades=1
|
||||
r.Shadow.MaxResolution=512
|
||||
r.Shadow.RadiusThreshold=0.06
|
||||
r.Shadow.DistanceScale=0.6
|
||||
r.Shadow.CSM.TransitionScale=0
|
||||
r.DistanceFieldShadowing=0
|
||||
r.DistanceFieldAO=0
|
||||
|
||||
[ShadowQuality@3]
|
||||
r.LightFunctionQuality=0
|
||||
r.ShadowQuality=0
|
||||
r.Shadow.CSM.MaxCascades=1
|
||||
r.Shadow.MaxResolution=512
|
||||
r.Shadow.RadiusThreshold=0.06
|
||||
r.Shadow.DistanceScale=0.6
|
||||
r.Shadow.CSM.TransitionScale=0
|
||||
r.DistanceFieldShadowing=0
|
||||
r.DistanceFieldAO=0
|
||||
|
||||
;-----------------------------------------------------------------------------------------------------------------
|
||||
|
||||
[PostProcessQuality@0]
|
||||
r.MotionBlurQuality=0
|
||||
r.AmbientOcclusionMipLevelFactor=1.0
|
||||
r.AmbientOcclusionMaxQuality=0
|
||||
r.AmbientOcclusionLevels=0
|
||||
r.AmbientOcclusionRadiusScale=1.2
|
||||
r.DepthOfFieldQuality=0
|
||||
r.RenderTargetPoolMin=300
|
||||
r.LensFlareQuality=0
|
||||
r.SceneColorFringeQuality=0
|
||||
r.EyeAdaptationQuality=0
|
||||
r.BloomQuality=4
|
||||
r.FastBlurThreshold=0
|
||||
r.Upscale.Quality=1
|
||||
r.Tonemapper.GrainQuantization=0
|
||||
r.LightShaftQuality=0
|
||||
r.Filter.SizeScale=0.6
|
||||
r.Tonemapper.Quality=0
|
||||
|
||||
[PostProcessQuality@1]
|
||||
r.MotionBlurQuality=0
|
||||
r.AmbientOcclusionMipLevelFactor=1.0
|
||||
r.AmbientOcclusionMaxQuality=0
|
||||
r.AmbientOcclusionLevels=0
|
||||
r.AmbientOcclusionRadiusScale=1.2
|
||||
r.DepthOfFieldQuality=0
|
||||
r.RenderTargetPoolMin=300
|
||||
r.LensFlareQuality=0
|
||||
r.SceneColorFringeQuality=0
|
||||
r.EyeAdaptationQuality=0
|
||||
r.BloomQuality=4
|
||||
r.FastBlurThreshold=0
|
||||
r.Upscale.Quality=1
|
||||
r.Tonemapper.GrainQuantization=0
|
||||
r.LightShaftQuality=0
|
||||
r.Filter.SizeScale=0.6
|
||||
r.Tonemapper.Quality=0
|
||||
|
||||
[PostProcessQuality@2]
|
||||
r.MotionBlurQuality=0
|
||||
r.AmbientOcclusionMipLevelFactor=1.0
|
||||
r.AmbientOcclusionMaxQuality=0
|
||||
r.AmbientOcclusionLevels=0
|
||||
r.AmbientOcclusionRadiusScale=1.2
|
||||
r.DepthOfFieldQuality=0
|
||||
r.RenderTargetPoolMin=300
|
||||
r.LensFlareQuality=0
|
||||
r.SceneColorFringeQuality=0
|
||||
r.EyeAdaptationQuality=0
|
||||
r.BloomQuality=4
|
||||
r.FastBlurThreshold=0
|
||||
r.Upscale.Quality=1
|
||||
r.Tonemapper.GrainQuantization=0
|
||||
r.LightShaftQuality=0
|
||||
r.Filter.SizeScale=0.6
|
||||
r.Tonemapper.Quality=0
|
||||
|
||||
[PostProcessQuality@3]
|
||||
r.MotionBlurQuality=0
|
||||
r.AmbientOcclusionMipLevelFactor=1.0
|
||||
r.AmbientOcclusionMaxQuality=0
|
||||
r.AmbientOcclusionLevels=0
|
||||
r.AmbientOcclusionRadiusScale=1.2
|
||||
r.DepthOfFieldQuality=0
|
||||
r.RenderTargetPoolMin=300
|
||||
r.LensFlareQuality=0
|
||||
r.SceneColorFringeQuality=0
|
||||
r.EyeAdaptationQuality=0
|
||||
r.BloomQuality=4
|
||||
r.FastBlurThreshold=0
|
||||
r.Upscale.Quality=1
|
||||
r.Tonemapper.GrainQuantization=0
|
||||
r.LightShaftQuality=0
|
||||
r.Filter.SizeScale=0.6
|
||||
r.Tonemapper.Quality=0
|
||||
|
||||
|
||||
;-----------------------------------------------------------------------------------------------------------------
|
||||
[TextureQuality@0]
|
||||
r.Streaming.MipBias=1.5
|
||||
r.MaxAnisotropy=0
|
||||
r.Streaming.PoolSize=1000
|
||||
|
||||
[TextureQuality@1]
|
||||
r.Streaming.MipBias=1
|
||||
r.MaxAnisotropy=2
|
||||
r.Streaming.PoolSize=1500
|
||||
|
||||
[TextureQuality@2]
|
||||
r.Streaming.MipBias=0.1
|
||||
r.MaxAnisotropy=4
|
||||
r.Streaming.PoolSize=2000
|
||||
|
||||
[TextureQuality@3]
|
||||
r.Streaming.MipBias=0
|
||||
r.MaxAnisotropy=8
|
||||
r.Streaming.PoolSize=2500
|
||||
|
||||
;-----------------------------------------------------------------------------------------------------------------
|
||||
|
||||
[EffectsQuality@0]
|
||||
r.TranslucencyLightingVolumeDim=24
|
||||
r.RefractionQuality=0
|
||||
r.SSR.Quality=0
|
||||
r.SceneColorFormat=3
|
||||
r.DetailMode=0
|
||||
r.TranslucencyVolumeBlur=0
|
||||
r.MaterialQualityLevel=0
|
||||
r.SSS.Scale=0
|
||||
r.SSS.SampleSet=0
|
||||
r.SSS.Quality=0
|
||||
r.EmitterSpawnRateScale=0.125
|
||||
r.ParticleLightQuality=0
|
||||
|
||||
[EffectsQuality@1]
|
||||
r.TranslucencyLightingVolumeDim=24
|
||||
r.RefractionQuality=0
|
||||
r.SSR.Quality=0
|
||||
r.SceneColorFormat=3
|
||||
r.DetailMode=1
|
||||
r.TranslucencyVolumeBlur=0
|
||||
r.MaterialQualityLevel=0
|
||||
r.SSS.Scale=0
|
||||
r.SSS.SampleSet=0
|
||||
r.SSS.Quality=0
|
||||
r.EmitterSpawnRateScale=0.125
|
||||
r.ParticleLightQuality=0
|
||||
|
||||
[EffectsQuality@2]
|
||||
r.TranslucencyLightingVolumeDim=32
|
||||
r.RefractionQuality=0
|
||||
r.SSR.Quality=0
|
||||
r.SceneColorFormat=3
|
||||
r.DetailMode=1
|
||||
r.TranslucencyVolumeBlur=0
|
||||
r.MaterialQualityLevel=2
|
||||
r.SSS.Scale=0
|
||||
r.SSS.SampleSet=0
|
||||
r.SSS.Quality=0
|
||||
r.EmitterSpawnRateScale=0.125
|
||||
r.ParticleLightQuality=0
|
||||
|
||||
[EffectsQuality@3]
|
||||
r.TranslucencyLightingVolumeDim=64
|
||||
r.RefractionQuality=0
|
||||
r.SSR.Quality=0
|
||||
r.SceneColorFormat=3
|
||||
r.DetailMode=2
|
||||
r.TranslucencyVolumeBlur=0
|
||||
r.MaterialQualityLevel=1
|
||||
r.SSS.Scale=0
|
||||
r.SSS.SampleSet=0
|
||||
r.SSS.Quality=0
|
||||
r.EmitterSpawnRateScale=0.125
|
||||
r.ParticleLightQuality=1
|
||||
|
||||
|
||||
;-----------------------------------------------------------------------------------------------------------------
|
||||
|
||||
[FoliageQuality@0]
|
||||
foliage.DensityScale=0
|
||||
grass.DensityScale=0
|
||||
|
||||
[FoliageQuality@1]
|
||||
foliage.DensityScale=0.4
|
||||
grass.DensityScale=0.4
|
||||
|
||||
[FoliageQuality@2]
|
||||
foliage.DensityScale=0.8
|
||||
grass.DensityScale=0.8
|
||||
|
||||
[FoliageQuality@3]
|
||||
foliage.DensityScale=1.0
|
||||
grass.DensityScale=1.0
|
||||
r.ParticleLightQuality=2
|
||||
Reference in New Issue
Block a user