| Binaries | |||||
| DerivedDataCache | |||||
| Intermediate | |||||
| Saved | |||||
| .vscode | |||||
| .vs | |||||
| *.VC.db | |||||
| *.opensdf | |||||
| *.opendb | |||||
| *.sdf | |||||
| *.sln | |||||
| *.suo | |||||
| *.xcodeproj | |||||
| *.xcworkspace |
| [/Script/UnrealEd.EditorExperimentalSettings] | |||||
| bEnableEditorUtilityBlueprints=True | |||||
| bEQSEditor=True |
| [/Script/HardwareTargeting.HardwareTargetingSettings] | |||||
| TargetedHardwareClass=Desktop | |||||
| AppliedTargetedHardwareClass=Desktop | |||||
| DefaultGraphicsPerformance=Maximum | |||||
| AppliedDefaultGraphicsPerformance=Maximum | |||||
| [Audio] | |||||
| UnfocusedVolumeMultiplier=1.0 | |||||
| [/Script/Engine.RendererSettings] | |||||
| r.SeparateTranslucency=False | |||||
| r.CustomDepth=0 | |||||
| r.DefaultFeature.Bloom=False | |||||
| r.DefaultFeature.AmbientOcclusion=False | |||||
| r.DefaultFeature.AmbientOcclusionStaticFraction=False | |||||
| r.DefaultFeature.AutoExposure=False | |||||
| r.DefaultFeature.AutoExposure.Method=2 | |||||
| r.DefaultFeature.MotionBlur=False | |||||
| vr.InstancedStereo=True | |||||
| r.NormalMapsForStaticLighting=False | |||||
| r.MobileNumDynamicPointLights=2 | |||||
| r.EarlyZPass=3 | |||||
| r.ClearSceneMethod=1 | |||||
| r.MobileHDR=False | |||||
| r.ForwardShading=True | |||||
| r.DefaultFeature.AntiAliasing=3 | |||||
| r.ReflectionCaptureResolution=128 | |||||
| r.Streaming.MaxTempMemoryAllowed=512 | |||||
| r.EarlyZPassMovable=False | |||||
| r.ParallelTranslucency=0 | |||||
| r.ReflectionEnvironmentLightmapMixBasedOnRoughness=False | |||||
| r.DBuffer=True | |||||
| r.SupportAtmosphericFog=False | |||||
| r.SupportPointLightWholeSceneShadows=False | |||||
| r.SupportStationarySkylight=False | |||||
| r.Mobile.EnableStaticAndCSMShadowReceivers=False | |||||
| r.Mobile.AllowDistanceFieldShadows=False | |||||
| r.Mobile.AllowMovableDirectionalLights=False | |||||
| r.TextureStreaming=True | |||||
| r.Streaming.UseNewMetrics=False | |||||
| r.MobileMSAA=1 | |||||
| r.TonemapperFilm=0 | |||||
| r.Tonemapper.Quality=0 | |||||
| vr.RoundRobinOcclusion=True | |||||
| r.Shadow.UnbuiltPreviewInGame=False | |||||
| r.GBufferFormat=1 | |||||
| r.Mobile.UseLegacyShadingModel=True | |||||
| r.AllowOcclusionQueries=True | |||||
| [/Script/Engine.Engine] | |||||
| SmoothedFrameRateRange=(LowerBound=(Type=Inclusive,Value=100.000000),UpperBound=(Type=Exclusive,Value=120.000000)) | |||||
| MinDesiredFrameRate=100.000000 | |||||
| NearClipPlane=1.000000 | |||||
| bSmoothFrameRate=False | |||||
| bUseFixedFrameRate=False | |||||
| FixedFrameRate=90.000000 | |||||
| [/Script/AIModule.CrowdManager] | |||||
| bResolveCollisions=True | |||||
| [/Script/NavigationSystem.RecastNavMesh] | |||||
| RuntimeGeneration=Dynamic | |||||
| bForceRebuildOnLoad=True | |||||
| [/Script/AIModule.AISystem] | |||||
| DefaultSightCollisionChannel=ECC_Visibility | |||||
| bEnableDebuggerPlugin=False | |||||
| bEnableBTAITasks=True | |||||
| [/Script/Engine.UserInterfaceSettings] | |||||
| RenderFocusRule=NavigationOnly | |||||
| DefaultCursor=None | |||||
| TextEditBeamCursor=None | |||||
| CrosshairsCursor=None | |||||
| HandCursor=None | |||||
| GrabHandCursor=None | |||||
| GrabHandClosedCursor=None | |||||
| SlashedCircleCursor=None | |||||
| ApplicationScale=1.000000 | |||||
| UIScaleRule=ShortestSide | |||||
| CustomScalingRuleClass=None | |||||
| UIScaleCurve=(EditorCurveData=(PreInfinityExtrap=RCCE_Constant,PostInfinityExtrap=RCCE_Constant,Keys=((Time=480.000000,Value=0.444000),(Time=720.000000,Value=0.666000),(Time=1080.000000,Value=1.000000),(Time=8640.000000,Value=8.000000)),DefaultValue=340282346638528859811704183484516925440.000000),ExternalCurve=None) | |||||
| [/Script/Engine.EndUserSettings] | |||||
| bSendAnonymousUsageDataToEpic=False | |||||
| [/Script/WindowsTargetPlatform.WindowsTargetSettings] | |||||
| -TargetedRHIs=PCD3D_SM5 | |||||
| -TargetedRHIs=PCD3D_SM4 | |||||
| +TargetedRHIs=PCD3D_SM5 | |||||
| MinimumOSVersion=MSOS_Vista | |||||
| AudioDevice= | |||||
| [/Script/Engine.AudioSettings] | |||||
| DefaultSoundClassName=/Engine/EngineSounds/Master.Master | |||||
| DefaultSoundConcurrencyName=None | |||||
| DefaultSoundSubmixName=/Engine/EngineSounds/MasterSubmix.MasterSubmix | |||||
| DefaultBaseSoundMix=None | |||||
| VoiPSoundClass=None | |||||
| LowPassFilterResonance=0.900000 | |||||
| MaximumConcurrentStreams=2 | |||||
| +QualityLevels=(DisplayName=NSLOCTEXT("AudioSettings", "DefaultSettingsName", "Default"),MaxChannels=64) | |||||
| bAllowVirtualizedSounds=False | |||||
| DialogueFilenameFormat="{DialogueGuid}_{ContextId}" | |||||
| [/Script/NavigationSystem.NavigationSystemV1] | |||||
| CrowdManagerClass=Class'/Script/AIModule.CrowdManager' | |||||
| bAutoCreateNavigationData=True | |||||
| bSpawnNavDataInNavBoundsLevel=False | |||||
| bAllowClientSideNavigation=True | |||||
| bShouldDiscardSubLevelNavData=True | |||||
| bTickWhilePaused=False | |||||
| bInitialBuildingLocked=False | |||||
| bSkipAgentHeightCheckWhenPickingNavData=False | |||||
| DataGatheringMode=Lazy | |||||
| bGenerateNavigationOnlyAroundNavigationInvokers=False | |||||
| ActiveTilesUpdateInterval=1.000000 | |||||
| +SupportedAgents=(Name="Default",Color=(B=0,G=255,R=140,A=164),DefaultQueryExtent=(X=50.000000,Y=50.000000,Z=250.000000),NavigationDataClassName=/Script/NavigationSystem.RecastNavMesh,AgentRadius=50.000000,AgentHeight=144.000000,AgentStepHeight=-1.000000,NavWalkingSearchHeightScale=0.500000,PreferredNavData=/Script/NavigationSystem.RecastNavMesh,bCanCrouch=False,bCanJump=False,bCanWalk=False,bCanSwim=False,bCanFly=False) | |||||
| DirtyAreasUpdateFreq=60.000000 | |||||
| [/Script/Engine.CollisionProfile] | |||||
| -Profiles=(Name="NoCollision",CollisionEnabled=NoCollision,ObjectTypeName="WorldStatic",CustomResponses=((Channel="Visibility",Response=ECR_Ignore),(Channel="Camera",Response=ECR_Ignore)),HelpMessage="No collision",bCanModify=False) | |||||
| -Profiles=(Name="BlockAll",CollisionEnabled=QueryAndPhysics,ObjectTypeName="WorldStatic",CustomResponses=,HelpMessage="WorldStatic object that blocks all actors by default. All new custom channels will use its own default response. ",bCanModify=False) | |||||
| -Profiles=(Name="OverlapAll",CollisionEnabled=QueryOnly,ObjectTypeName="WorldStatic",CustomResponses=((Channel="WorldStatic",Response=ECR_Overlap),(Channel="Pawn",Response=ECR_Overlap),(Channel="Visibility",Response=ECR_Overlap),(Channel="WorldDynamic",Response=ECR_Overlap),(Channel="Camera",Response=ECR_Overlap),(Channel="PhysicsBody",Response=ECR_Overlap),(Channel="Vehicle",Response=ECR_Overlap),(Channel="Destructible",Response=ECR_Overlap)),HelpMessage="WorldStatic object that overlaps all actors by default. All new custom channels will use its own default response. ",bCanModify=False) | |||||
| -Profiles=(Name="BlockAllDynamic",CollisionEnabled=QueryAndPhysics,ObjectTypeName="WorldDynamic",CustomResponses=,HelpMessage="WorldDynamic object that blocks all actors by default. All new custom channels will use its own default response. ",bCanModify=False) | |||||
| -Profiles=(Name="OverlapAllDynamic",CollisionEnabled=QueryOnly,ObjectTypeName="WorldDynamic",CustomResponses=((Channel="WorldStatic",Response=ECR_Overlap),(Channel="Pawn",Response=ECR_Overlap),(Channel="Visibility",Response=ECR_Overlap),(Channel="WorldDynamic",Response=ECR_Overlap),(Channel="Camera",Response=ECR_Overlap),(Channel="PhysicsBody",Response=ECR_Overlap),(Channel="Vehicle",Response=ECR_Overlap),(Channel="Destructible",Response=ECR_Overlap)),HelpMessage="WorldDynamic object that overlaps all actors by default. All new custom channels will use its own default response. ",bCanModify=False) | |||||
| -Profiles=(Name="IgnoreOnlyPawn",CollisionEnabled=QueryOnly,ObjectTypeName="WorldDynamic",CustomResponses=((Channel="Pawn",Response=ECR_Ignore),(Channel="Vehicle",Response=ECR_Ignore)),HelpMessage="WorldDynamic object that ignores Pawn and Vehicle. All other channels will be set to default.",bCanModify=False) | |||||
| -Profiles=(Name="OverlapOnlyPawn",CollisionEnabled=QueryOnly,ObjectTypeName="WorldDynamic",CustomResponses=((Channel="Pawn",Response=ECR_Overlap),(Channel="Vehicle",Response=ECR_Overlap),(Channel="Camera",Response=ECR_Ignore)),HelpMessage="WorldDynamic object that overlaps Pawn, Camera, and Vehicle. All other channels will be set to default. ",bCanModify=False) | |||||
| -Profiles=(Name="Pawn",CollisionEnabled=QueryAndPhysics,ObjectTypeName="Pawn",CustomResponses=((Channel="Visibility",Response=ECR_Ignore)),HelpMessage="Pawn object. Can be used for capsule of any playerable character or AI. ",bCanModify=False) | |||||
| -Profiles=(Name="Spectator",CollisionEnabled=QueryOnly,ObjectTypeName="Pawn",CustomResponses=((Channel="WorldStatic"),(Channel="Pawn",Response=ECR_Ignore),(Channel="Visibility",Response=ECR_Ignore),(Channel="WorldDynamic",Response=ECR_Ignore),(Channel="Camera",Response=ECR_Ignore),(Channel="PhysicsBody",Response=ECR_Ignore),(Channel="Vehicle",Response=ECR_Ignore),(Channel="Destructible",Response=ECR_Ignore)),HelpMessage="Pawn object that ignores all other actors except WorldStatic.",bCanModify=False) | |||||
| -Profiles=(Name="CharacterMesh",CollisionEnabled=QueryOnly,ObjectTypeName="Pawn",CustomResponses=((Channel="Pawn",Response=ECR_Ignore),(Channel="Vehicle",Response=ECR_Ignore),(Channel="Visibility",Response=ECR_Ignore)),HelpMessage="Pawn object that is used for Character Mesh. All other channels will be set to default.",bCanModify=False) | |||||
| -Profiles=(Name="PhysicsActor",CollisionEnabled=QueryAndPhysics,ObjectTypeName="PhysicsBody",CustomResponses=,HelpMessage="Simulating actors",bCanModify=False) | |||||
| -Profiles=(Name="Destructible",CollisionEnabled=QueryAndPhysics,ObjectTypeName="Destructible",CustomResponses=,HelpMessage="Destructible actors",bCanModify=False) | |||||
| -Profiles=(Name="InvisibleWall",CollisionEnabled=QueryAndPhysics,ObjectTypeName="WorldStatic",CustomResponses=((Channel="Visibility",Response=ECR_Ignore)),HelpMessage="WorldStatic object that is invisible.",bCanModify=False) | |||||
| -Profiles=(Name="InvisibleWallDynamic",CollisionEnabled=QueryAndPhysics,ObjectTypeName="WorldDynamic",CustomResponses=((Channel="Visibility",Response=ECR_Ignore)),HelpMessage="WorldDynamic object that is invisible.",bCanModify=False) | |||||
| -Profiles=(Name="Trigger",CollisionEnabled=QueryOnly,ObjectTypeName="WorldDynamic",CustomResponses=((Channel="WorldStatic",Response=ECR_Overlap),(Channel="Pawn",Response=ECR_Overlap),(Channel="Visibility",Response=ECR_Ignore),(Channel="WorldDynamic",Response=ECR_Overlap),(Channel="Camera",Response=ECR_Overlap),(Channel="PhysicsBody",Response=ECR_Overlap),(Channel="Vehicle",Response=ECR_Overlap),(Channel="Destructible",Response=ECR_Overlap)),HelpMessage="WorldDynamic object that is used for trigger. All other channels will be set to default.",bCanModify=False) | |||||
| -Profiles=(Name="Ragdoll",CollisionEnabled=QueryAndPhysics,ObjectTypeName="PhysicsBody",CustomResponses=((Channel="Pawn",Response=ECR_Ignore)),HelpMessage="Simulating Skeletal Mesh Component. All other channels will be set to default.",bCanModify=False) | |||||
| -Profiles=(Name="Vehicle",CollisionEnabled=QueryAndPhysics,ObjectTypeName="Vehicle",CustomResponses=,HelpMessage="Vehicle object that blocks Vehicle, WorldStatic, and WorldDynamic. All other channels will be set to default.",bCanModify=False) | |||||
| -Profiles=(Name="UI",CollisionEnabled=QueryOnly,ObjectTypeName="WorldDynamic",CustomResponses=((Channel="WorldStatic",Response=ECR_Overlap),(Channel="Pawn",Response=ECR_Overlap),(Channel="Visibility"),(Channel="WorldDynamic",Response=ECR_Overlap),(Channel="Camera",Response=ECR_Overlap),(Channel="PhysicsBody",Response=ECR_Overlap),(Channel="Vehicle",Response=ECR_Overlap),(Channel="Destructible",Response=ECR_Overlap)),HelpMessage="WorldStatic object that overlaps all actors by default. All new custom channels will use its own default response. ",bCanModify=False) | |||||
| -Profiles=(Name="HitBox",CollisionEnabled=QueryOnly,ObjectTypeName="WorldDynamic",CustomResponses=((Channel="WorldStatic",Response=ECR_Ignore),(Channel="WorldDynamic",Response=ECR_Ignore),(Channel="Pawn",Response=ECR_Ignore),(Channel="Visibility",Response=ECR_Ignore),(Channel="Camera",Response=ECR_Ignore),(Channel="PhysicsBody",Response=ECR_Ignore),(Channel="Vehicle",Response=ECR_Ignore),(Channel="Destructible",Response=ECR_Ignore),(Channel="Bullet",Response=ECR_Overlap),(Channel="Grabbable",Response=ECR_Ignore),(Channel="FlashBang",Response=ECR_Ignore)),HelpMessage="Hitbox bounding box",bCanModify=True) | |||||
| +Profiles=(Name="NoCollision",CollisionEnabled=NoCollision,ObjectTypeName="WorldStatic",CustomResponses=((Channel="Visibility",Response=ECR_Ignore),(Channel="Camera",Response=ECR_Ignore)),HelpMessage="No collision",bCanModify=False) | |||||
| +Profiles=(Name="BlockAll",CollisionEnabled=QueryAndPhysics,ObjectTypeName="WorldStatic",CustomResponses=,HelpMessage="WorldStatic object that blocks all actors by default. All new custom channels will use its own default response. ",bCanModify=False) | |||||
| +Profiles=(Name="OverlapAll",CollisionEnabled=QueryOnly,ObjectTypeName="WorldStatic",CustomResponses=((Channel="WorldStatic",Response=ECR_Overlap),(Channel="Pawn",Response=ECR_Overlap),(Channel="Visibility",Response=ECR_Overlap),(Channel="WorldDynamic",Response=ECR_Overlap),(Channel="Camera",Response=ECR_Overlap),(Channel="PhysicsBody",Response=ECR_Overlap),(Channel="Vehicle",Response=ECR_Overlap),(Channel="Destructible",Response=ECR_Overlap)),HelpMessage="WorldStatic object that overlaps all actors by default. All new custom channels will use its own default response. ",bCanModify=False) | |||||
| +Profiles=(Name="BlockAllDynamic",CollisionEnabled=QueryAndPhysics,ObjectTypeName="WorldDynamic",CustomResponses=,HelpMessage="WorldDynamic object that blocks all actors by default. All new custom channels will use its own default response. ",bCanModify=False) | |||||
| +Profiles=(Name="OverlapAllDynamic",CollisionEnabled=QueryOnly,ObjectTypeName="WorldDynamic",CustomResponses=((Channel="WorldStatic",Response=ECR_Overlap),(Channel="Pawn",Response=ECR_Overlap),(Channel="Visibility",Response=ECR_Overlap),(Channel="WorldDynamic",Response=ECR_Overlap),(Channel="Camera",Response=ECR_Overlap),(Channel="PhysicsBody",Response=ECR_Overlap),(Channel="Vehicle",Response=ECR_Overlap),(Channel="Destructible",Response=ECR_Overlap)),HelpMessage="WorldDynamic object that overlaps all actors by default. All new custom channels will use its own default response. ",bCanModify=False) | |||||
| +Profiles=(Name="IgnoreOnlyPawn",CollisionEnabled=QueryOnly,ObjectTypeName="WorldDynamic",CustomResponses=((Channel="Pawn",Response=ECR_Ignore),(Channel="Vehicle",Response=ECR_Ignore)),HelpMessage="WorldDynamic object that ignores Pawn and Vehicle. All other channels will be set to default.",bCanModify=False) | |||||
| +Profiles=(Name="OverlapOnlyPawn",CollisionEnabled=QueryOnly,ObjectTypeName="WorldDynamic",CustomResponses=((Channel="Pawn",Response=ECR_Overlap),(Channel="Vehicle",Response=ECR_Overlap),(Channel="Camera",Response=ECR_Ignore)),HelpMessage="WorldDynamic object that overlaps Pawn, Camera, and Vehicle. All other channels will be set to default. ",bCanModify=False) | |||||
| +Profiles=(Name="Pawn",CollisionEnabled=QueryAndPhysics,ObjectTypeName="Pawn",CustomResponses=((Channel="Visibility",Response=ECR_Ignore)),HelpMessage="Pawn object. Can be used for capsule of any playerable character or AI. ",bCanModify=False) | |||||
| +Profiles=(Name="Spectator",CollisionEnabled=QueryOnly,ObjectTypeName="Pawn",CustomResponses=((Channel="WorldStatic"),(Channel="Pawn",Response=ECR_Ignore),(Channel="Visibility",Response=ECR_Ignore),(Channel="WorldDynamic",Response=ECR_Ignore),(Channel="Camera",Response=ECR_Ignore),(Channel="PhysicsBody",Response=ECR_Ignore),(Channel="Vehicle",Response=ECR_Ignore),(Channel="Destructible",Response=ECR_Ignore)),HelpMessage="Pawn object that ignores all other actors except WorldStatic.",bCanModify=False) | |||||
| +Profiles=(Name="CharacterMesh",CollisionEnabled=QueryOnly,ObjectTypeName="Pawn",CustomResponses=((Channel="Pawn",Response=ECR_Ignore),(Channel="Vehicle",Response=ECR_Ignore),(Channel="Visibility",Response=ECR_Ignore)),HelpMessage="Pawn object that is used for Character Mesh. All other channels will be set to default.",bCanModify=False) | |||||
| +Profiles=(Name="PhysicsActor",CollisionEnabled=QueryAndPhysics,ObjectTypeName="PhysicsBody",CustomResponses=,HelpMessage="Simulating actors",bCanModify=False) | |||||
| +Profiles=(Name="Destructible",CollisionEnabled=QueryAndPhysics,ObjectTypeName="Destructible",CustomResponses=,HelpMessage="Destructible actors",bCanModify=False) | |||||
| +Profiles=(Name="InvisibleWall",CollisionEnabled=QueryAndPhysics,ObjectTypeName="WorldStatic",CustomResponses=((Channel="Visibility",Response=ECR_Ignore)),HelpMessage="WorldStatic object that is invisible.",bCanModify=False) | |||||
| +Profiles=(Name="InvisibleWallDynamic",CollisionEnabled=QueryAndPhysics,ObjectTypeName="WorldDynamic",CustomResponses=((Channel="Visibility",Response=ECR_Ignore)),HelpMessage="WorldDynamic object that is invisible.",bCanModify=False) | |||||
| +Profiles=(Name="Trigger",CollisionEnabled=QueryOnly,ObjectTypeName="WorldDynamic",CustomResponses=((Channel="WorldStatic",Response=ECR_Overlap),(Channel="Pawn",Response=ECR_Overlap),(Channel="Visibility",Response=ECR_Ignore),(Channel="WorldDynamic",Response=ECR_Overlap),(Channel="Camera",Response=ECR_Overlap),(Channel="PhysicsBody",Response=ECR_Overlap),(Channel="Vehicle",Response=ECR_Overlap),(Channel="Destructible",Response=ECR_Overlap)),HelpMessage="WorldDynamic object that is used for trigger. All other channels will be set to default.",bCanModify=False) | |||||
| +Profiles=(Name="Ragdoll",CollisionEnabled=QueryAndPhysics,ObjectTypeName="PhysicsBody",CustomResponses=((Channel="Pawn",Response=ECR_Ignore)),HelpMessage="Simulating Skeletal Mesh Component. All other channels will be set to default.",bCanModify=False) | |||||
| +Profiles=(Name="Vehicle",CollisionEnabled=QueryAndPhysics,ObjectTypeName="Vehicle",CustomResponses=,HelpMessage="Vehicle object that blocks Vehicle, WorldStatic, and WorldDynamic. All other channels will be set to default.",bCanModify=False) | |||||
| +Profiles=(Name="UI",CollisionEnabled=QueryOnly,ObjectTypeName="WorldDynamic",CustomResponses=((Channel="WorldStatic",Response=ECR_Overlap),(Channel="Pawn",Response=ECR_Overlap),(Channel="Visibility"),(Channel="WorldDynamic",Response=ECR_Overlap),(Channel="Camera",Response=ECR_Overlap),(Channel="PhysicsBody",Response=ECR_Overlap),(Channel="Vehicle",Response=ECR_Overlap),(Channel="Destructible",Response=ECR_Overlap)),HelpMessage="WorldStatic object that overlaps all actors by default. All new custom channels will use its own default response. ",bCanModify=False) | |||||
| +Profiles=(Name="HitBox",CollisionEnabled=QueryOnly,ObjectTypeName="WorldDynamic",CustomResponses=((Channel="WorldStatic",Response=ECR_Ignore),(Channel="WorldDynamic",Response=ECR_Ignore),(Channel="Pawn",Response=ECR_Ignore),(Channel="Visibility",Response=ECR_Ignore),(Channel="Camera",Response=ECR_Ignore),(Channel="PhysicsBody",Response=ECR_Ignore),(Channel="Vehicle",Response=ECR_Ignore),(Channel="Destructible",Response=ECR_Ignore),(Channel="Bullet",Response=ECR_Overlap),(Channel="Grabbable",Response=ECR_Ignore),(Channel="FlashBang",Response=ECR_Ignore)),HelpMessage="Hitbox bounding box",bCanModify=True) | |||||
| -DefaultChannelResponses=(Channel=ECC_GameTraceChannel1,Name="Bullet",DefaultResponse=ECR_Block,bTraceType=False,bStaticObject=False) | |||||
| -DefaultChannelResponses=(Channel=ECC_GameTraceChannel2,Name="Grabbable",DefaultResponse=ECR_Block,bTraceType=False,bStaticObject=False) | |||||
| -DefaultChannelResponses=(Channel=ECC_GameTraceChannel3,Name="Sound",DefaultResponse=ECR_Ignore,bTraceType=True,bStaticObject=False) | |||||
| -DefaultChannelResponses=(Channel=ECC_GameTraceChannel4,Name="FlashBang",DefaultResponse=ECR_Block,bTraceType=True,bStaticObject=False) | |||||
| -DefaultChannelResponses=(Channel=ECC_GameTraceChannel5,Name="GunFoley",DefaultResponse=ECR_Ignore,bTraceType=False,bStaticObject=False) | |||||
| -DefaultChannelResponses=(Channel=ECC_GameTraceChannel6,Name="UI",DefaultResponse=ECR_Ignore,bTraceType=True,bStaticObject=False) | |||||
| +DefaultChannelResponses=(Channel=ECC_GameTraceChannel1,Name="Bullet",DefaultResponse=ECR_Block,bTraceType=False,bStaticObject=False) | |||||
| +DefaultChannelResponses=(Channel=ECC_GameTraceChannel2,Name="Grabbable",DefaultResponse=ECR_Block,bTraceType=False,bStaticObject=False) | |||||
| +DefaultChannelResponses=(Channel=ECC_GameTraceChannel3,Name="Sound",DefaultResponse=ECR_Ignore,bTraceType=True,bStaticObject=False) | |||||
| +DefaultChannelResponses=(Channel=ECC_GameTraceChannel4,Name="FlashBang",DefaultResponse=ECR_Block,bTraceType=True,bStaticObject=False) | |||||
| +DefaultChannelResponses=(Channel=ECC_GameTraceChannel5,Name="GunFoley",DefaultResponse=ECR_Ignore,bTraceType=False,bStaticObject=False) | |||||
| +DefaultChannelResponses=(Channel=ECC_GameTraceChannel6,Name="UI",DefaultResponse=ECR_Ignore,bTraceType=True,bStaticObject=False) | |||||
| +DefaultChannelResponses=(Channel=ECC_GameTraceChannel7,Name="Bomb",DefaultResponse=ECR_Ignore,bTraceType=True,bStaticObject=False) | |||||
| -EditProfiles=(Name="UI",CustomResponses=((Channel="WorldStatic",Response=ECR_Ignore),(Channel="WorldDynamic",Response=ECR_Ignore),(Channel="Pawn",Response=ECR_Ignore),(Channel="PhysicsBody",Response=ECR_Ignore),(Channel="Vehicle",Response=ECR_Ignore),(Channel="Destructible",Response=ECR_Ignore),(Channel="Bullet",Response=ECR_Ignore),(Channel="Grabbable",Response=ECR_Ignore),(Channel="FlashBang",Response=ECR_Ignore))) | |||||
| -EditProfiles=(Name="BlockAll",CustomResponses=((Channel="Sound"))) | |||||
| -EditProfiles=(Name="Trigger",CustomResponses=((Channel="Bullet",Response=ECR_Overlap),(Channel="Grabbable",Response=ECR_Overlap),(Channel="FlashBang",Response=ECR_Ignore))) | |||||
| -EditProfiles=(Name="NoCollision",CustomResponses=((Channel="FlashBang",Response=ECR_Ignore))) | |||||
| -EditProfiles=(Name="BlockAllDynamic",CustomResponses=((Channel="FlashBang",Response=ECR_Ignore))) | |||||
| -EditProfiles=(Name="IgnoreOnlyPawn",CustomResponses=((Channel="FlashBang",Response=ECR_Ignore))) | |||||
| -EditProfiles=(Name="Pawn",CustomResponses=((Channel="FlashBang",Response=ECR_Ignore))) | |||||
| -EditProfiles=(Name="Spectator",CustomResponses=((Channel="FlashBang",Response=ECR_Ignore))) | |||||
| -EditProfiles=(Name="CharacterMesh",CustomResponses=((Channel="FlashBang",Response=ECR_Ignore))) | |||||
| -EditProfiles=(Name="PhysicsActor",CustomResponses=((Channel="FlashBang",Response=ECR_Ignore))) | |||||
| -EditProfiles=(Name="Destructible",CustomResponses=((Channel="FlashBang",Response=ECR_Ignore))) | |||||
| -EditProfiles=(Name="InvisibleWall",CustomResponses=((Channel="FlashBang",Response=ECR_Ignore))) | |||||
| -EditProfiles=(Name="InvisibleWallDynamic",CustomResponses=((Channel="FlashBang",Response=ECR_Ignore))) | |||||
| -EditProfiles=(Name="Ragdoll",CustomResponses=((Channel="FlashBang",Response=ECR_Ignore))) | |||||
| -EditProfiles=(Name="Vehicle",CustomResponses=((Channel="FlashBang",Response=ECR_Ignore))) | |||||
| -EditProfiles=(Name="OverlapOnlyPawn",CustomResponses=((Channel="FlashBang",Response=ECR_Ignore))) | |||||
| -EditProfiles=(Name="OverlapAllDynamic",CustomResponses=((Channel="FlashBang",Response=ECR_Overlap),(Channel="Bullet",Response=ECR_Overlap),(Channel="Grabbable",Response=ECR_Overlap))) | |||||
| -EditProfiles=(Name="OverlapAll",CustomResponses=((Channel="FlashBang",Response=ECR_Ignore))) | |||||
| +EditProfiles=(Name="UI",CustomResponses=((Channel="WorldStatic",Response=ECR_Ignore),(Channel="WorldDynamic",Response=ECR_Ignore),(Channel="Pawn",Response=ECR_Ignore),(Channel="PhysicsBody",Response=ECR_Ignore),(Channel="Vehicle",Response=ECR_Ignore),(Channel="Destructible",Response=ECR_Ignore),(Channel="Bullet",Response=ECR_Ignore),(Channel="Grabbable",Response=ECR_Ignore),(Channel="FlashBang",Response=ECR_Ignore))) | |||||
| +EditProfiles=(Name="BlockAll",CustomResponses=((Channel="Sound"))) | |||||
| +EditProfiles=(Name="Trigger",CustomResponses=((Channel="Bullet",Response=ECR_Overlap),(Channel="Grabbable",Response=ECR_Overlap),(Channel="FlashBang",Response=ECR_Ignore))) | |||||
| +EditProfiles=(Name="NoCollision",CustomResponses=((Channel="FlashBang",Response=ECR_Ignore))) | |||||
| +EditProfiles=(Name="BlockAllDynamic",CustomResponses=((Channel="FlashBang",Response=ECR_Ignore))) | |||||
| +EditProfiles=(Name="IgnoreOnlyPawn",CustomResponses=((Channel="FlashBang",Response=ECR_Ignore))) | |||||
| +EditProfiles=(Name="Pawn",CustomResponses=((Channel="FlashBang",Response=ECR_Ignore))) | |||||
| +EditProfiles=(Name="Spectator",CustomResponses=((Channel="FlashBang",Response=ECR_Ignore))) | |||||
| +EditProfiles=(Name="CharacterMesh",CustomResponses=((Channel="FlashBang",Response=ECR_Ignore))) | |||||
| +EditProfiles=(Name="PhysicsActor",CustomResponses=((Channel="FlashBang",Response=ECR_Ignore))) | |||||
| +EditProfiles=(Name="Destructible",CustomResponses=((Channel="FlashBang",Response=ECR_Ignore))) | |||||
| +EditProfiles=(Name="InvisibleWall",CustomResponses=((Channel="FlashBang",Response=ECR_Ignore))) | |||||
| +EditProfiles=(Name="InvisibleWallDynamic",CustomResponses=((Channel="FlashBang",Response=ECR_Ignore))) | |||||
| +EditProfiles=(Name="Ragdoll",CustomResponses=((Channel="FlashBang",Response=ECR_Ignore))) | |||||
| +EditProfiles=(Name="Vehicle",CustomResponses=((Channel="FlashBang",Response=ECR_Ignore))) | |||||
| +EditProfiles=(Name="OverlapOnlyPawn",CustomResponses=((Channel="FlashBang",Response=ECR_Ignore))) | |||||
| +EditProfiles=(Name="OverlapAllDynamic",CustomResponses=((Channel="FlashBang",Response=ECR_Overlap),(Channel="Bullet",Response=ECR_Overlap),(Channel="Grabbable",Response=ECR_Overlap))) | |||||
| +EditProfiles=(Name="OverlapAll",CustomResponses=((Channel="FlashBang",Response=ECR_Ignore),(Channel="Bullet",Response=ECR_Overlap),(Channel="Grabbable",Response=ECR_Overlap))) | |||||
| -ProfileRedirects=(OldName="BlockingVolume",NewName="InvisibleWall") | |||||
| -ProfileRedirects=(OldName="InterpActor",NewName="IgnoreOnlyPawn") | |||||
| -ProfileRedirects=(OldName="StaticMeshComponent",NewName="BlockAllDynamic") | |||||
| -ProfileRedirects=(OldName="SkeletalMeshActor",NewName="PhysicsActor") | |||||
| -ProfileRedirects=(OldName="InvisibleActor",NewName="InvisibleWallDynamic") | |||||
| +ProfileRedirects=(OldName="BlockingVolume",NewName="InvisibleWall") | |||||
| +ProfileRedirects=(OldName="InterpActor",NewName="IgnoreOnlyPawn") | |||||
| +ProfileRedirects=(OldName="StaticMeshComponent",NewName="BlockAllDynamic") | |||||
| +ProfileRedirects=(OldName="SkeletalMeshActor",NewName="PhysicsActor") | |||||
| +ProfileRedirects=(OldName="InvisibleActor",NewName="InvisibleWallDynamic") | |||||
| -CollisionChannelRedirects=(OldName="Static",NewName="WorldStatic") | |||||
| -CollisionChannelRedirects=(OldName="Dynamic",NewName="WorldDynamic") | |||||
| -CollisionChannelRedirects=(OldName="VehicleMovement",NewName="Vehicle") | |||||
| -CollisionChannelRedirects=(OldName="PawnMovement",NewName="Pawn") | |||||
| +CollisionChannelRedirects=(OldName="Static",NewName="WorldStatic") | |||||
| +CollisionChannelRedirects=(OldName="Dynamic",NewName="WorldDynamic") | |||||
| +CollisionChannelRedirects=(OldName="VehicleMovement",NewName="Vehicle") | |||||
| +CollisionChannelRedirects=(OldName="PawnMovement",NewName="Pawn") | |||||
| [/Script/Engine.StreamingSettings] | |||||
| s.EventDrivenLoaderEnabled=False | |||||
| [/Script/Slate.SlateSettings] | |||||
| bVirtualKeyboardDisplayOnFocus=False | |||||
| [/Script/Engine.NetworkSettings] | |||||
| net.MaxRepArraySize=2048 | |||||
| [/Script/IOSRuntimeSettings.IOSRuntimeSettings] | |||||
| bSupportsPortraitOrientation=False | |||||
| bSupportsUpsideDownOrientation=False | |||||
| bSupportsLandscapeLeftOrientation=True | |||||
| PreferredLandscapeOrientation=LandscapeLeft | |||||
| [/Script/AndroidRuntimeSettings.AndroidRuntimeSettings] | |||||
| bBuildForES31=True | |||||
| bBuildForES2=False | |||||
| bBuildForArmV7=False | |||||
| bBuildForArm64=True | |||||
| bMultiTargetFormat_ATC=False | |||||
| bMultiTargetFormat_PVRTC=False | |||||
| bMultiTargetFormat_DXT=False | |||||
| bMultiTargetFormat_ETC2=False | |||||
| bMultiTargetFormat_ETC1a=False | |||||
| bMultiTargetFormat_ETC1=False | |||||
| [/Script/Engine.PhysicsSettings] | |||||
| DefaultGravityZ=-980.000000 | |||||
| DefaultTerminalVelocity=4000.000000 | |||||
| DefaultFluidFriction=0.300000 | |||||
| SimulateScratchMemorySize=262144 | |||||
| RagdollAggregateThreshold=4 | |||||
| TriangleMeshTriangleMinAreaThreshold=5.000000 | |||||
| bEnableAsyncScene=False | |||||
| bEnableShapeSharing=False | |||||
| bEnablePCM=False | |||||
| bEnableStabilization=False | |||||
| bWarnMissingLocks=True | |||||
| bEnable2DPhysics=False | |||||
| PhysicErrorCorrection=(PingExtrapolation=0.100000,PingLimit=100.000000,ErrorPerLinearDifference=1.000000,ErrorPerAngularDifference=1.000000,MaxRestoredStateError=1.000000,MaxLinearHardSnapDistance=400.000000,PositionLerp=0.000000,AngleLerp=0.400000,LinearVelocityCoefficient=100.000000,AngularVelocityCoefficient=10.000000,ErrorAccumulationSeconds=0.500000,ErrorAccumulationDistanceSq=15.000000,ErrorAccumulationSimilarity=100.000000) | |||||
| LockedAxis=Invalid | |||||
| DefaultDegreesOfFreedom=Full3D | |||||
| BounceThresholdVelocity=200.000000 | |||||
| FrictionCombineMode=Average | |||||
| RestitutionCombineMode=Average | |||||
| MaxAngularVelocity=3600.000000 | |||||
| MaxDepenetrationVelocity=0.000000 | |||||
| ContactOffsetMultiplier=0.010000 | |||||
| MinContactOffset=0.000100 | |||||
| MaxContactOffset=1.000000 | |||||
| bSimulateSkeletalMeshOnDedicatedServer=True | |||||
| DefaultShapeComplexity=CTF_UseSimpleAndComplex | |||||
| bDefaultHasComplexCollision=True | |||||
| bSuppressFaceRemapTable=False | |||||
| bSupportUVFromHitResults=False | |||||
| bDisableActiveActors=False | |||||
| bDisableKinematicStaticPairs=False | |||||
| bDisableKinematicKinematicPairs=False | |||||
| bDisableCCD=False | |||||
| bEnableEnhancedDeterminism=False | |||||
| MaxPhysicsDeltaTime=0.033333 | |||||
| bSubstepping=False | |||||
| bSubsteppingAsync=False | |||||
| MaxSubstepDeltaTime=0.016667 | |||||
| MaxSubsteps=6 | |||||
| SyncSceneSmoothingFactor=0.000000 | |||||
| AsyncSceneSmoothingFactor=0.990000 | |||||
| InitialAverageFrameRate=0.016667 | |||||
| PhysXTreeRebuildRate=10 | |||||
| +PhysicalSurfaces=(Type=SurfaceType1,Name="Dummy") | |||||
| +PhysicalSurfaces=(Type=SurfaceType2,Name="Headshot") | |||||
| +PhysicalSurfaces=(Type=SurfaceType3,Name="Flesh") | |||||
| +PhysicalSurfaces=(Type=SurfaceType4,Name="Glass") | |||||
| +PhysicalSurfaces=(Type=SurfaceType5,Name="Metal") | |||||
| +PhysicalSurfaces=(Type=SurfaceType6,Name="Wood") | |||||
| +PhysicalSurfaces=(Type=SurfaceType7,Name="Concrete") | |||||
| +PhysicalSurfaces=(Type=SurfaceType8,Name="Carpet") | |||||
| +PhysicalSurfaces=(Type=SurfaceType9,Name="Fabric") | |||||
| +PhysicalSurfaces=(Type=SurfaceType10,Name="Water") | |||||
| +PhysicalSurfaces=(Type=SurfaceType11,Name="Dirt") | |||||
| +PhysicalSurfaces=(Type=SurfaceType33,Name="Flesh_Thin") | |||||
| +PhysicalSurfaces=(Type=SurfaceType34,Name="Glass_Thin") | |||||
| +PhysicalSurfaces=(Type=SurfaceType35,Name="Metal_Thin") | |||||
| +PhysicalSurfaces=(Type=SurfaceType36,Name="Wood_Thin") | |||||
| +PhysicalSurfaces=(Type=SurfaceType37,Name="Concrete_Thin") | |||||
| +PhysicalSurfaces=(Type=SurfaceType38,Name="Carpet_Thin") | |||||
| +PhysicalSurfaces=(Type=SurfaceType39,Name="Fabric_Thin") | |||||
| +PhysicalSurfaces=(Type=SurfaceType40,Name="Water_Thin") | |||||
| +PhysicalSurfaces=(Type=SurfaceType41,Name="Dirt_Thin") | |||||
| DefaultBroadphaseSettings=(bUseMBPOnClient=False,bUseMBPOnServer=False,MBPBounds=(Min=(X=0.000000,Y=0.000000,Z=0.000000),Max=(X=0.000000,Y=0.000000,Z=0.000000),IsValid=0),MBPNumSubdivs=2) |
| [/Script/Engine.InputSettings] | |||||
| -AxisConfig=(AxisKeyName="Gamepad_LeftX",AxisProperties=(DeadZone=0.25,Exponent=1.f,Sensitivity=1.f)) | |||||
| -AxisConfig=(AxisKeyName="Gamepad_LeftY",AxisProperties=(DeadZone=0.25,Exponent=1.f,Sensitivity=1.f)) | |||||
| -AxisConfig=(AxisKeyName="Gamepad_RightX",AxisProperties=(DeadZone=0.25,Exponent=1.f,Sensitivity=1.f)) | |||||
| -AxisConfig=(AxisKeyName="Gamepad_RightY",AxisProperties=(DeadZone=0.25,Exponent=1.f,Sensitivity=1.f)) | |||||
| -AxisConfig=(AxisKeyName="MouseX",AxisProperties=(DeadZone=0.f,Exponent=1.f,Sensitivity=0.07f)) | |||||
| -AxisConfig=(AxisKeyName="MouseY",AxisProperties=(DeadZone=0.f,Exponent=1.f,Sensitivity=0.07f)) | |||||
| +AxisConfig=(AxisKeyName="OculusTouch_Left_Thumbstick",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False)) | |||||
| +AxisConfig=(AxisKeyName="OculusTouch_Left_FaceButton1",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False)) | |||||
| +AxisConfig=(AxisKeyName="OculusTouch_Left_Trigger",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False)) | |||||
| +AxisConfig=(AxisKeyName="OculusTouch_Left_FaceButton2",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False)) | |||||
| +AxisConfig=(AxisKeyName="OculusTouch_Left_IndexPointing",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False)) | |||||
| +AxisConfig=(AxisKeyName="OculusTouch_Left_ThumbUp",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False)) | |||||
| +AxisConfig=(AxisKeyName="OculusTouch_Right_Thumbstick",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False)) | |||||
| +AxisConfig=(AxisKeyName="OculusTouch_Right_FaceButton1",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False)) | |||||
| +AxisConfig=(AxisKeyName="OculusTouch_Right_Trigger",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False)) | |||||
| +AxisConfig=(AxisKeyName="OculusTouch_Right_FaceButton2",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False)) | |||||
| +AxisConfig=(AxisKeyName="OculusTouch_Right_IndexPointing",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False)) | |||||
| +AxisConfig=(AxisKeyName="OculusTouch_Right_ThumbUp",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False)) | |||||
| +AxisConfig=(AxisKeyName="MotionController_Right_Thumbstick_Y",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False)) | |||||
| +AxisConfig=(AxisKeyName="MotionController_Right_TriggerAxis",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False)) | |||||
| +AxisConfig=(AxisKeyName="MotionController_Right_Grip1Axis",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False)) | |||||
| +AxisConfig=(AxisKeyName="MotionController_Right_Grip2Axis",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False)) | |||||
| +AxisConfig=(AxisKeyName="Gamepad_Special_Left_X",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False)) | |||||
| +AxisConfig=(AxisKeyName="Gamepad_Special_Left_Y",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False)) | |||||
| +AxisConfig=(AxisKeyName="Gamepad_LeftX",AxisProperties=(DeadZone=0.250000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False)) | |||||
| +AxisConfig=(AxisKeyName="Gamepad_LeftY",AxisProperties=(DeadZone=0.250000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False)) | |||||
| +AxisConfig=(AxisKeyName="Gamepad_RightX",AxisProperties=(DeadZone=0.250000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False)) | |||||
| +AxisConfig=(AxisKeyName="Gamepad_RightY",AxisProperties=(DeadZone=0.250000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False)) | |||||
| +AxisConfig=(AxisKeyName="MouseX",AxisProperties=(DeadZone=0.000000,Sensitivity=0.070000,Exponent=1.000000,bInvert=False)) | |||||
| +AxisConfig=(AxisKeyName="MouseY",AxisProperties=(DeadZone=0.000000,Sensitivity=0.070000,Exponent=1.000000,bInvert=False)) | |||||
| +AxisConfig=(AxisKeyName="MouseWheelAxis",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False)) | |||||
| +AxisConfig=(AxisKeyName="Gamepad_LeftTriggerAxis",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False)) | |||||
| +AxisConfig=(AxisKeyName="Gamepad_RightTriggerAxis",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False)) | |||||
| +AxisConfig=(AxisKeyName="MotionController_Left_Thumbstick_X",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False)) | |||||
| +AxisConfig=(AxisKeyName="MotionController_Left_Thumbstick_Y",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False)) | |||||
| +AxisConfig=(AxisKeyName="MotionController_Left_TriggerAxis",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False)) | |||||
| +AxisConfig=(AxisKeyName="MotionController_Left_Grip1Axis",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False)) | |||||
| +AxisConfig=(AxisKeyName="MotionController_Left_Grip2Axis",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False)) | |||||
| +AxisConfig=(AxisKeyName="MotionController_Right_Thumbstick_X",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False)) | |||||
| +AxisConfig=(AxisKeyName="MotionController_Left_Thumbstick_Z",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False)) | |||||
| +AxisConfig=(AxisKeyName="MotionController_Right_Thumbstick_Z",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False)) | |||||
| +AxisConfig=(AxisKeyName="OculusTouchpad_Touchpad_X",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False)) | |||||
| +AxisConfig=(AxisKeyName="OculusTouchpad_Touchpad_Y",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False)) | |||||
| +AxisConfig=(AxisKeyName="SteamVR_Knuckles_Left_HandGrip",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False)) | |||||
| +AxisConfig=(AxisKeyName="SteamVR_Knuckles_Left_IndexGrip",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False)) | |||||
| +AxisConfig=(AxisKeyName="SteamVR_Knuckles_Left_MiddleGrip",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False)) | |||||
| +AxisConfig=(AxisKeyName="SteamVR_Knuckles_Left_RingGrip",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False)) | |||||
| +AxisConfig=(AxisKeyName="SteamVR_Knuckles_Left_PinkyGrip",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False)) | |||||
| +AxisConfig=(AxisKeyName="SteamVR_Knuckles_Right_HandGrip",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False)) | |||||
| +AxisConfig=(AxisKeyName="SteamVR_Knuckles_Right_IndexGrip",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False)) | |||||
| +AxisConfig=(AxisKeyName="SteamVR_Knuckles_Right_MiddleGrip",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False)) | |||||
| +AxisConfig=(AxisKeyName="SteamVR_Knuckles_Right_RingGrip",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False)) | |||||
| +AxisConfig=(AxisKeyName="SteamVR_Knuckles_Right_PinkyGrip",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False)) | |||||
| +AxisConfig=(AxisKeyName="SteamVR_Valve_Index_Controller_Trigger_Pull_Left",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False)) | |||||
| +AxisConfig=(AxisKeyName="SteamVR_Valve_Index_Controller_Trigger_Pull_Right",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False)) | |||||
| +AxisConfig=(AxisKeyName="SteamVR_Valve_Index_Controller_Grip_CapSense_Left",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False)) | |||||
| +AxisConfig=(AxisKeyName="SteamVR_Valve_Index_Controller_GripForce_Axis_Left",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False)) | |||||
| +AxisConfig=(AxisKeyName="SteamVR_Valve_Index_Controller_Grip_CapSense_Right",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False)) | |||||
| +AxisConfig=(AxisKeyName="SteamVR_Valve_Index_Controller_GripForce_Axis_Right",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False)) | |||||
| +AxisConfig=(AxisKeyName="SteamVR_Valve_Index_Controller_Thumbstick_X_Left",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False)) | |||||
| +AxisConfig=(AxisKeyName="SteamVR_Valve_Index_Controller_Thumbstick_X_Right",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False)) | |||||
| +AxisConfig=(AxisKeyName="SteamVR_Valve_Index_Controller_Thumbstick_Y_Left",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False)) | |||||
| +AxisConfig=(AxisKeyName="SteamVR_Valve_Index_Controller_Thumbstick_Y_Right",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False)) | |||||
| +AxisConfig=(AxisKeyName="SteamVR_Valve_Index_Controller_TrackpadForce_Axis_Left",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False)) | |||||
| +AxisConfig=(AxisKeyName="SteamVR_Valve_Index_Controller_TrackpadForce_Axis_Right",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False)) | |||||
| +AxisConfig=(AxisKeyName="SteamVR_Valve_Index_Controller_Trackpad_X_Left",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False)) | |||||
| +AxisConfig=(AxisKeyName="SteamVR_Valve_Index_Controller_Trackpad_X_Right",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False)) | |||||
| +AxisConfig=(AxisKeyName="SteamVR_Valve_Index_Controller_Trackpad_Y_Left",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False)) | |||||
| +AxisConfig=(AxisKeyName="SteamVR_Valve_Index_Controller_Trackpad_Y_Right",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False)) | |||||
| +AxisConfig=(AxisKeyName="SteamVR_Oculus_Touch_Trigger_Pull_Left",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False)) | |||||
| +AxisConfig=(AxisKeyName="SteamVR_Oculus_Touch_Trigger_Pull_Right",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False)) | |||||
| +AxisConfig=(AxisKeyName="SteamVR_Oculus_Touch_Grip_Pull_Left",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False)) | |||||
| +AxisConfig=(AxisKeyName="SteamVR_Oculus_Touch_Grip_Pull_Right",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False)) | |||||
| +AxisConfig=(AxisKeyName="SteamVR_Oculus_Touch_Joystick_X_Left",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False)) | |||||
| +AxisConfig=(AxisKeyName="SteamVR_Oculus_Touch_Joystick_X_Right",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False)) | |||||
| +AxisConfig=(AxisKeyName="SteamVR_Oculus_Touch_Joystick_Y_Left",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False)) | |||||
| +AxisConfig=(AxisKeyName="SteamVR_Oculus_Touch_Joystick_Y_Right",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False)) | |||||
| +AxisConfig=(AxisKeyName="SteamVR_Vive_Controller_Trigger_Pull_Left",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False)) | |||||
| +AxisConfig=(AxisKeyName="SteamVR_Vive_Controller_Trigger_Pull_Right",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False)) | |||||
| +AxisConfig=(AxisKeyName="SteamVR_Vive_Controller_Trackpad_X_Left",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False)) | |||||
| +AxisConfig=(AxisKeyName="SteamVR_Vive_Controller_Trackpad_X_Right",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False)) | |||||
| +AxisConfig=(AxisKeyName="SteamVR_Vive_Controller_Trackpad_Y_Left",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False)) | |||||
| +AxisConfig=(AxisKeyName="SteamVR_Vive_Controller_Trackpad_Y_Right",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False)) | |||||
| +AxisConfig=(AxisKeyName="SteamVR_Windows_MR_Controller_Trigger_Pull_Left",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False)) | |||||
| +AxisConfig=(AxisKeyName="SteamVR_Windows_MR_Controller_Trigger_Pull_Right",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False)) | |||||
| +AxisConfig=(AxisKeyName="SteamVR_Windows_MR_Controller_Joystick_X_Left",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False)) | |||||
| +AxisConfig=(AxisKeyName="SteamVR_Windows_MR_Controller_Joystick_X_Right",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False)) | |||||
| +AxisConfig=(AxisKeyName="SteamVR_Windows_MR_Controller_Joystick_Y_Left",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False)) | |||||
| +AxisConfig=(AxisKeyName="SteamVR_Windows_MR_Controller_Joystick_Y_Right",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False)) | |||||
| +AxisConfig=(AxisKeyName="SteamVR_Windows_MR_Controller_Trackpad_X_Left",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False)) | |||||
| +AxisConfig=(AxisKeyName="SteamVR_Windows_MR_Controller_Trackpad_X_Right",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False)) | |||||
| +AxisConfig=(AxisKeyName="SteamVR_Windows_MR_Controller_Trackpad_Y_Left",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False)) | |||||
| +AxisConfig=(AxisKeyName="SteamVR_Windows_MR_Controller_Trackpad_Y_Right",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False)) | |||||
| bAltEnterTogglesFullscreen=True | |||||
| bF11TogglesFullscreen=True | |||||
| bUseMouseForTouch=False | |||||
| bEnableMouseSmoothing=False | |||||
| bEnableFOVScaling=False | |||||
| bCaptureMouseOnLaunch=True | |||||
| bDefaultViewportMouseLock=True | |||||
| bAlwaysShowTouchInterface=False | |||||
| bShowConsoleOnFourFingerTap=True | |||||
| bEnableGestureRecognizer=False | |||||
| bUseAutocorrect=False | |||||
| DefaultViewportMouseCaptureMode=CapturePermanently | |||||
| DefaultViewportMouseLockMode=DoNotLock | |||||
| FOVScale=0.011110 | |||||
| DoubleClickTime=0.200000 | |||||
| +ActionMappings=(ActionName="BoltReleaseLeft",bShift=False,bCtrl=False,bAlt=False,bCmd=False,Key=SteamVR_Valve_Index_Controller_Trackpad_Up_Left) | |||||
| +ActionMappings=(ActionName="BoltReleaseLeft",bShift=False,bCtrl=False,bAlt=False,bCmd=False,Key=SteamVR_Vive_Controller_Trackpad_Up_Left) | |||||
| +ActionMappings=(ActionName="BoltReleaseLeft",bShift=False,bCtrl=False,bAlt=False,bCmd=False,Key=SteamVR_Windows_MR_Controller_Trackpad_Up_Left) | |||||
| +ActionMappings=(ActionName="BoltReleaseRight",bShift=False,bCtrl=False,bAlt=False,bCmd=False,Key=SteamVR_Valve_Index_Controller_Trackpad_Up_Right) | |||||
| +ActionMappings=(ActionName="BoltReleaseRight",bShift=False,bCtrl=False,bAlt=False,bCmd=False,Key=SteamVR_Vive_Controller_Trackpad_Up_Right) | |||||
| +ActionMappings=(ActionName="BoltReleaseRight",bShift=False,bCtrl=False,bAlt=False,bCmd=False,Key=SteamVR_Windows_MR_Controller_Trackpad_Up_Right) | |||||
| +ActionMappings=(ActionName="CycleFireModeLeft",bShift=False,bCtrl=False,bAlt=False,bCmd=False,Key=SteamVR_Oculus_Touch_X_Press) | |||||
| +ActionMappings=(ActionName="CycleFireModeLeft",bShift=False,bCtrl=False,bAlt=False,bCmd=False,Key=SteamVR_Valve_Index_Controller_A_Press_Left) | |||||
| +ActionMappings=(ActionName="CycleFireModeLeft",bShift=False,bCtrl=False,bAlt=False,bCmd=False,Key=SteamVR_Vive_Controller_Trackpad_L_Left) | |||||
| +ActionMappings=(ActionName="CycleFireModeLeft",bShift=False,bCtrl=False,bAlt=False,bCmd=False,Key=SteamVR_Windows_MR_Controller_Trackpad_L_Left) | |||||
| +ActionMappings=(ActionName="CycleFireModeRight",bShift=False,bCtrl=False,bAlt=False,bCmd=False,Key=SteamVR_Oculus_Touch_A_Press) | |||||
| +ActionMappings=(ActionName="CycleFireModeRight",bShift=False,bCtrl=False,bAlt=False,bCmd=False,Key=SteamVR_Valve_Index_Controller_A_Press_Right) | |||||
| +ActionMappings=(ActionName="CycleFireModeRight",bShift=False,bCtrl=False,bAlt=False,bCmd=False,Key=SteamVR_Vive_Controller_Trackpad_L_Right) | |||||
| +ActionMappings=(ActionName="CycleFireModeRight",bShift=False,bCtrl=False,bAlt=False,bCmd=False,Key=SteamVR_Windows_MR_Controller_Trackpad_L_Right) | |||||
| +ActionMappings=(ActionName="GripLeft",bShift=False,bCtrl=False,bAlt=False,bCmd=False,Key=MotionController_Left_Grip1) | |||||
| +ActionMappings=(ActionName="GripLeft",bShift=False,bCtrl=False,bAlt=False,bCmd=False,Key=SteamVR_Oculus_Touch_Grip_Press_Left) | |||||
| +ActionMappings=(ActionName="GripLeft",bShift=False,bCtrl=False,bAlt=False,bCmd=False,Key=SteamVR_Valve_Index_Controller_Grip_Grab_Left) | |||||
| +ActionMappings=(ActionName="GripRight",bShift=False,bCtrl=False,bAlt=False,bCmd=False,Key=MotionController_Right_Grip1) | |||||
| +ActionMappings=(ActionName="GripRight",bShift=False,bCtrl=False,bAlt=False,bCmd=False,Key=SteamVR_Oculus_Touch_Grip_Press_Right) | |||||
| +ActionMappings=(ActionName="GripRight",bShift=False,bCtrl=False,bAlt=False,bCmd=False,Key=SteamVR_Valve_Index_Controller_Grip_Grab_Right) | |||||
| +ActionMappings=(ActionName="GripToggleLeft",bShift=False,bCtrl=False,bAlt=False,bCmd=False,Key=SteamVR_Vive_Controller_Grip_Press_Left) | |||||
| +ActionMappings=(ActionName="GripToggleLeft",bShift=False,bCtrl=False,bAlt=False,bCmd=False,Key=SteamVR_Windows_MR_Controller_Grip_Press_Left) | |||||
| +ActionMappings=(ActionName="GripToggleRight",bShift=False,bCtrl=False,bAlt=False,bCmd=False,Key=SteamVR_Vive_Controller_Grip_Press_Right) | |||||
| +ActionMappings=(ActionName="GripToggleRight",bShift=False,bCtrl=False,bAlt=False,bCmd=False,Key=SteamVR_Windows_MR_Controller_Grip_Press_Right) | |||||
| +ActionMappings=(ActionName="MagBoltReleaseLeft",bShift=False,bCtrl=False,bAlt=False,bCmd=False,Key=MotionController_Left_FaceButton1) | |||||
| +ActionMappings=(ActionName="MagBoltReleaseLeft",bShift=False,bCtrl=False,bAlt=False,bCmd=False,Key=SteamVR_Oculus_Touch_Y_Press) | |||||
| +ActionMappings=(ActionName="MagBoltReleaseLeft",bShift=False,bCtrl=False,bAlt=False,bCmd=False,Key=SteamVR_Valve_Index_Controller_B_Press_Left) | |||||
| +ActionMappings=(ActionName="MagBoltReleaseRight",bShift=False,bCtrl=False,bAlt=False,bCmd=False,Key=MotionController_Right_FaceButton1) | |||||
| +ActionMappings=(ActionName="MagBoltReleaseRight",bShift=False,bCtrl=False,bAlt=False,bCmd=False,Key=SteamVR_Oculus_Touch_B_Press) | |||||
| +ActionMappings=(ActionName="MagBoltReleaseRight",bShift=False,bCtrl=False,bAlt=False,bCmd=False,Key=SteamVR_Valve_Index_Controller_B_Press_Right) | |||||
| +ActionMappings=(ActionName="PushToTalk",bShift=False,bCtrl=False,bAlt=False,bCmd=False,Key=MotionController_Left_FaceButton8) | |||||
| +ActionMappings=(ActionName="Radio",bShift=False,bCtrl=False,bAlt=False,bCmd=False,Key=MotionController_Left_FaceButton8) | |||||
| +ActionMappings=(ActionName="ReleaseMagazineLeft",bShift=False,bCtrl=False,bAlt=False,bCmd=False,Key=SteamVR_Valve_Index_Controller_Trackpad_Down_Left) | |||||
| +ActionMappings=(ActionName="ReleaseMagazineLeft",bShift=False,bCtrl=False,bAlt=False,bCmd=False,Key=SteamVR_Vive_Controller_Trackpad_Down_Left) | |||||
| +ActionMappings=(ActionName="ReleaseMagazineLeft",bShift=False,bCtrl=False,bAlt=False,bCmd=False,Key=SteamVR_Windows_MR_Controller_Trackpad_Down_Left) | |||||
| +ActionMappings=(ActionName="ReleaseMagazineRight",bShift=False,bCtrl=False,bAlt=False,bCmd=False,Key=SteamVR_Valve_Index_Controller_Trackpad_Down_Right) | |||||
| +ActionMappings=(ActionName="ReleaseMagazineRight",bShift=False,bCtrl=False,bAlt=False,bCmd=False,Key=SteamVR_Vive_Controller_Trackpad_Down_Right) | |||||
| +ActionMappings=(ActionName="ReleaseMagazineRight",bShift=False,bCtrl=False,bAlt=False,bCmd=False,Key=SteamVR_Windows_MR_Controller_Trackpad_Down_Right) | |||||
| +ActionMappings=(ActionName="ScoreboardLeft",bShift=False,bCtrl=False,bAlt=False,bCmd=False,Key=MotionController_Left_FaceButton2) | |||||
| +ActionMappings=(ActionName="ScoreboardLeft",bShift=False,bCtrl=False,bAlt=False,bCmd=False,Key=SteamVR_Oculus_Touch_Y_Press) | |||||
| +ActionMappings=(ActionName="ScoreboardLeft",bShift=False,bCtrl=False,bAlt=False,bCmd=False,Key=SteamVR_Valve_Index_Controller_B_Press_Left) | |||||
| +ActionMappings=(ActionName="ScoreboardLeft",bShift=False,bCtrl=False,bAlt=False,bCmd=False,Key=SteamVR_Vive_Controller_Application_Press_Left) | |||||
| +ActionMappings=(ActionName="ScoreboardLeft",bShift=False,bCtrl=False,bAlt=False,bCmd=False,Key=SteamVR_Windows_MR_Controller_Application_Press_Left) | |||||
| +ActionMappings=(ActionName="ScoreboardRight",bShift=False,bCtrl=False,bAlt=False,bCmd=False,Key=MotionController_Right_FaceButton8) | |||||
| +ActionMappings=(ActionName="Sprint",bShift=False,bCtrl=False,bAlt=False,bCmd=False,Key=SteamVR_Oculus_Touch_Joystick_Press_Left) | |||||
| +ActionMappings=(ActionName="Sprint",bShift=False,bCtrl=False,bAlt=False,bCmd=False,Key=SteamVR_Valve_Index_Controller_Thumbstick_Press_Left) | |||||
| +ActionMappings=(ActionName="Sprint",bShift=False,bCtrl=False,bAlt=False,bCmd=False,Key=SteamVR_Vive_Controller_Trackpad_Press_Left) | |||||
| +ActionMappings=(ActionName="Sprint",bShift=False,bCtrl=False,bAlt=False,bCmd=False,Key=SteamVR_Windows_MR_Controller_Joystick_Press_Left) | |||||
| +ActionMappings=(ActionName="TriggerLeft",bShift=False,bCtrl=False,bAlt=False,bCmd=False,Key=MotionController_Left_Trigger) | |||||
| +ActionMappings=(ActionName="TriggerLeft",bShift=False,bCtrl=False,bAlt=False,bCmd=False,Key=SteamVR_Oculus_Touch_Trigger_Press_Left) | |||||
| +ActionMappings=(ActionName="TriggerLeft",bShift=False,bCtrl=False,bAlt=False,bCmd=False,Key=SteamVR_Valve_Index_Controller_Trigger_Press_Left) | |||||
| +ActionMappings=(ActionName="TriggerLeft",bShift=False,bCtrl=False,bAlt=False,bCmd=False,Key=SteamVR_Vive_Controller_Trigger_Press_Left) | |||||
| +ActionMappings=(ActionName="TriggerLeft",bShift=False,bCtrl=False,bAlt=False,bCmd=False,Key=SteamVR_Windows_MR_Controller_Trigger_Press_Left) | |||||
| +ActionMappings=(ActionName="TriggerRight",bShift=False,bCtrl=False,bAlt=False,bCmd=False,Key=MotionController_Right_Trigger) | |||||
| +ActionMappings=(ActionName="TriggerRight",bShift=False,bCtrl=False,bAlt=False,bCmd=False,Key=SteamVR_Oculus_Touch_Trigger_Press_Right) | |||||
| +ActionMappings=(ActionName="TriggerRight",bShift=False,bCtrl=False,bAlt=False,bCmd=False,Key=SteamVR_Valve_Index_Controller_Trigger_Press_Right) | |||||
| +ActionMappings=(ActionName="TriggerRight",bShift=False,bCtrl=False,bAlt=False,bCmd=False,Key=SteamVR_Vive_Controller_Trigger_Press_Right) | |||||
| +ActionMappings=(ActionName="TriggerRight",bShift=False,bCtrl=False,bAlt=False,bCmd=False,Key=SteamVR_Windows_MR_Controller_Trigger_Press_Right) | |||||
| +ActionMappings=(ActionName="WheelClickLeft",bShift=False,bCtrl=False,bAlt=False,bCmd=False,Key=MotionController_Left_FaceButton8) | |||||
| +ActionMappings=(ActionName="WheelClickRight",bShift=False,bCtrl=False,bAlt=False,bCmd=False,Key=SteamVR_Oculus_Touch_Joystick_Press_Right) | |||||
| +ActionMappings=(ActionName="WheelClickRight",bShift=False,bCtrl=False,bAlt=False,bCmd=False,Key=SteamVR_Valve_Index_Controller_Thumbstick_Press_Right) | |||||
| +ActionMappings=(ActionName="WheelClickRight",bShift=False,bCtrl=False,bAlt=False,bCmd=False,Key=SteamVR_Vive_Controller_Trackpad_Press_Right) | |||||
| +ActionMappings=(ActionName="WheelClickRight",bShift=False,bCtrl=False,bAlt=False,bCmd=False,Key=SteamVR_Windows_MR_Controller_Trackpad_Press_Right) | |||||
| +ActionMappings=(ActionName="WheelOpenLeft",bShift=False,bCtrl=False,bAlt=False,bCmd=False,Key=MotionController_Left_FaceButton8) | |||||
| +ActionMappings=(ActionName="WheelOpenRight",bShift=False,bCtrl=False,bAlt=False,bCmd=False,Key=SteamVR_Oculus_Touch_Joystick_Press_Right) | |||||
| +ActionMappings=(ActionName="WheelOpenRight",bShift=False,bCtrl=False,bAlt=False,bCmd=False,Key=SteamVR_Valve_Index_Controller_Thumbstick_Press_Right) | |||||
| +ActionMappings=(ActionName="WheelOpenRight",bShift=False,bCtrl=False,bAlt=False,bCmd=False,Key=SteamVR_Vive_Controller_Trackpad_R_Right) | |||||
| +ActionMappings=(ActionName="WheelOpenRight",bShift=False,bCtrl=False,bAlt=False,bCmd=False,Key=SteamVR_Windows_MR_Controller_Trackpad_R_Right) | |||||
| +AxisMappings=(AxisName="ArtificialTurn_X",Scale=1.000000,Key=MotionController_Right_Thumbstick_X) | |||||
| +AxisMappings=(AxisName="ArtificialTurn_X",Scale=1.000000,Key=SteamVR_Oculus_Touch_Joystick_X_Right) | |||||
| +AxisMappings=(AxisName="ArtificialTurn_X",Scale=1.000000,Key=SteamVR_Valve_Index_Controller_Thumbstick_X_Right) | |||||
| +AxisMappings=(AxisName="ArtificialTurn_X",Scale=1.000000,Key=SteamVR_Windows_MR_Controller_Joystick_X_Right) | |||||
| +AxisMappings=(AxisName="ArtificialTurn_Y",Scale=1.000000,Key=SteamVR_Oculus_Touch_Joystick_Y_Right) | |||||
| +AxisMappings=(AxisName="ArtificialTurn_Y",Scale=1.000000,Key=SteamVR_Valve_Index_Controller_Thumbstick_Y_Right) | |||||
| +AxisMappings=(AxisName="ArtificialTurn_Y",Scale=1.000000,Key=SteamVR_Windows_MR_Controller_Joystick_Y_Right) | |||||
| +AxisMappings=(AxisName="Move_X",Scale=1.000000,Key=MotionController_Left_Thumbstick_X) | |||||
| +AxisMappings=(AxisName="Move_X",Scale=1.000000,Key=SteamVR_Oculus_Touch_Joystick_X_Left) | |||||
| +AxisMappings=(AxisName="Move_X",Scale=1.000000,Key=SteamVR_Valve_Index_Controller_Thumbstick_X_Left) | |||||
| +AxisMappings=(AxisName="Move_X",Scale=1.000000,Key=SteamVR_Vive_Controller_Trackpad_X_Left) | |||||
| +AxisMappings=(AxisName="Move_X",Scale=1.000000,Key=SteamVR_Windows_MR_Controller_Joystick_X_Left) | |||||
| +AxisMappings=(AxisName="Move_Y",Scale=1.000000,Key=MotionController_Left_Thumbstick_Y) | |||||
| +AxisMappings=(AxisName="Move_Y",Scale=1.000000,Key=SteamVR_Oculus_Touch_Joystick_Y_Left) | |||||
| +AxisMappings=(AxisName="Move_Y",Scale=1.000000,Key=SteamVR_Valve_Index_Controller_Thumbstick_Y_Left) | |||||
| +AxisMappings=(AxisName="Move_Y",Scale=1.000000,Key=SteamVR_Vive_Controller_Trackpad_Y_Left) | |||||
| +AxisMappings=(AxisName="Move_Y",Scale=1.000000,Key=SteamVR_Windows_MR_Controller_Joystick_Y_Left) | |||||
| +AxisMappings=(AxisName="SpectatorMove_X",Scale=1.000000,Key=SteamVR_Oculus_Touch_Joystick_X_Right) | |||||
| +AxisMappings=(AxisName="SpectatorMove_X",Scale=1.000000,Key=SteamVR_Valve_Index_Controller_Thumbstick_X_Right) | |||||
| +AxisMappings=(AxisName="SpectatorMove_X",Scale=1.000000,Key=SteamVR_Vive_Controller_Trackpad_X_Right) | |||||
| +AxisMappings=(AxisName="SpectatorMove_X",Scale=1.000000,Key=SteamVR_Windows_MR_Controller_Joystick_X_Right) | |||||
| +AxisMappings=(AxisName="SpectatorMove_Y",Scale=1.000000,Key=SteamVR_Oculus_Touch_Joystick_Y_Right) | |||||
| +AxisMappings=(AxisName="SpectatorMove_Y",Scale=1.000000,Key=SteamVR_Valve_Index_Controller_Thumbstick_Y_Right) | |||||
| +AxisMappings=(AxisName="SpectatorMove_Y",Scale=1.000000,Key=SteamVR_Vive_Controller_Trackpad_Y_Right) | |||||
| +AxisMappings=(AxisName="SpectatorMove_Y",Scale=1.000000,Key=SteamVR_Windows_MR_Controller_Joystick_Y_Right) | |||||
| +AxisMappings=(AxisName="TriggerAxisLeft",Scale=1.000000,Key=SteamVR_Oculus_Touch_Trigger_Pull_Left) | |||||
| +AxisMappings=(AxisName="TriggerAxisLeft",Scale=1.000000,Key=SteamVR_Valve_Index_Controller_Trigger_Pull_Left) | |||||
| +AxisMappings=(AxisName="TriggerAxisLeft",Scale=1.000000,Key=SteamVR_Vive_Controller_Trigger_Pull_Left) | |||||
| +AxisMappings=(AxisName="TriggerAxisLeft",Scale=1.000000,Key=SteamVR_Windows_MR_Controller_Trigger_Pull_Left) | |||||
| +AxisMappings=(AxisName="TriggerAxisRight",Scale=1.000000,Key=SteamVR_Oculus_Touch_Trigger_Pull_Right) | |||||
| +AxisMappings=(AxisName="TriggerAxisRight",Scale=1.000000,Key=SteamVR_Valve_Index_Controller_Trigger_Pull_Right) | |||||
| +AxisMappings=(AxisName="TriggerAxisRight",Scale=1.000000,Key=SteamVR_Vive_Controller_Trigger_Pull_Right) | |||||
| +AxisMappings=(AxisName="TriggerAxisRight",Scale=1.000000,Key=SteamVR_Windows_MR_Controller_Trigger_Pull_Right) | |||||
| +AxisMappings=(AxisName="WheelLeft_X",Scale=1.000000,Key=SteamVR_Valve_Index_Controller_Thumbstick_X_Left) | |||||
| +AxisMappings=(AxisName="WheelLeft_Y",Scale=1.000000,Key=SteamVR_Valve_Index_Controller_Thumbstick_Y_Left) | |||||
| +AxisMappings=(AxisName="WheelRight_X",Scale=1.000000,Key=MotionController_Right_Thumbstick_X) | |||||
| +AxisMappings=(AxisName="WheelRight_X",Scale=1.000000,Key=SteamVR_Oculus_Touch_Joystick_X_Right) | |||||
| +AxisMappings=(AxisName="WheelRight_X",Scale=1.000000,Key=SteamVR_Valve_Index_Controller_Thumbstick_X_Right) | |||||
| +AxisMappings=(AxisName="WheelRight_X",Scale=1.000000,Key=SteamVR_Vive_Controller_Trackpad_X_Right) | |||||
| +AxisMappings=(AxisName="WheelRight_X",Scale=1.000000,Key=SteamVR_Windows_MR_Controller_Trackpad_X_Right) | |||||
| +AxisMappings=(AxisName="WheelRight_Y",Scale=1.000000,Key=MotionController_Right_Thumbstick_Y) | |||||
| +AxisMappings=(AxisName="WheelRight_Y",Scale=1.000000,Key=SteamVR_Oculus_Touch_Joystick_Y_Right) | |||||
| +AxisMappings=(AxisName="WheelRight_Y",Scale=1.000000,Key=SteamVR_Valve_Index_Controller_Thumbstick_Y_Right) | |||||
| +AxisMappings=(AxisName="WheelRight_Y",Scale=1.000000,Key=SteamVR_Vive_Controller_Trackpad_Y_Right) | |||||
| +AxisMappings=(AxisName="WheelRight_Y",Scale=1.000000,Key=SteamVR_Windows_MR_Controller_Trackpad_Y_Right) | |||||
| DefaultTouchInterface=/Engine/MobileResources/HUD/DefaultVirtualJoysticks.DefaultVirtualJoysticks | |||||
| ConsoleKey=None | |||||
| -ConsoleKeys=Tilde | |||||
| +ConsoleKeys=Tilde | |||||
| [ScalabilitySettings] | |||||
| ; PerfIndexThresholds define the thresholds that determine what the autodetected quality should be for each group. | |||||
| ; When you auto detect performance, both a CPUIndex and GPUIndex are calculated on the machine. | |||||
| ; Use the console command "scalability auto" to print these values for a machine. | |||||
| ; The type of perfindex used to determine the quality for a group is either the GPU, CPU or Min. | |||||
| ; GPU means the quality is based on the speed of the graphics card. CPU means the quality is based on the processor, and Min means the group quality is based on the slower of either the CPU or GPU. | |||||
| ; Each group has a type followed by three numbers. | |||||
| ; The first number is the perfindex threshold that changes quality from 0 to 1. The second is the threshold from 1 to 2, the third is the threshold from 2 to 3. | |||||
| PerfIndexThresholds_ResolutionQuality="GPU 130 170 280" | |||||
| PerfIndexThresholds_ViewDistanceQuality="CPU 50 80 100" | |||||
| PerfIndexThresholds_AntiAliasingQuality="GPU 150 280 500" | |||||
| PerfIndexThresholds_ShadowQuality="GPU 300 310 320" | |||||
| PerfIndexThresholds_PostProcessQuality="GPU 300 310 320" | |||||
| PerfIndexThresholds_TextureQuality="GPU 100 150 280" | |||||
| PerfIndexThresholds_EffectsQuality="GPU 150 280 500" | |||||
| PerfIndexThresholds_FoliageQuality="GPU 150 200 280" | |||||
| ; This is the screen percentage for the resolution quality, corresponding to 25% pixels, 50% pixels, 75% pixels, and 100% pixels | |||||
| PerfIndexValues_ResolutionQuality="80 100 120 140" | |||||
| [AntiAliasingQuality@0] | |||||
| r.PostProcessAAQuality=0 | |||||
| r.MSAACount = 2 | |||||
| [AntiAliasingQuality@1] | |||||
| r.PostProcessAAQuality=0 | |||||
| r.MSAACount = 2 | |||||
| [AntiAliasingQuality@2] | |||||
| r.PostProcessAAQuality=0 | |||||
| r.MSAACount = 4 | |||||
| [AntiAliasingQuality@3] | |||||
| r.PostProcessAAQuality=0 | |||||
| r.MSAACount = 4 | |||||
| ;----------------------------------------------------------------------------------------------------------------- | |||||
| [ViewDistanceQuality@0] | |||||
| r.SkeletalMeshLODBias=2 | |||||
| r.ViewDistanceScale=0.4 | |||||
| [ViewDistanceQuality@1] | |||||
| r.SkeletalMeshLODBias=1 | |||||
| r.ViewDistanceScale=0.6 | |||||
| [ViewDistanceQuality@2] | |||||
| r.SkeletalMeshLODBias=0 | |||||
| r.ViewDistanceScale=0.8 | |||||
| [ViewDistanceQuality@3] | |||||
| r.SkeletalMeshLODBias=0 | |||||
| r.ViewDistanceScale=1.0 | |||||
| ;----------------------------------------------------------------------------------------------------------------- | |||||
| [ShadowQuality@0] | |||||
| r.LightFunctionQuality=0 | |||||
| r.ShadowQuality=0 | |||||
| r.Shadow.CSM.MaxCascades=1 | |||||
| r.Shadow.MaxResolution=512 | |||||
| r.Shadow.RadiusThreshold=0.06 | |||||
| r.Shadow.DistanceScale=0.6 | |||||
| r.Shadow.CSM.TransitionScale=0 | |||||
| r.DistanceFieldShadowing=0 | |||||
| r.DistanceFieldAO=0 | |||||
| [ShadowQuality@1] | |||||
| r.LightFunctionQuality=0 | |||||
| r.ShadowQuality=0 | |||||
| r.Shadow.CSM.MaxCascades=1 | |||||
| r.Shadow.MaxResolution=512 | |||||
| r.Shadow.RadiusThreshold=0.06 | |||||
| r.Shadow.DistanceScale=0.6 | |||||
| r.Shadow.CSM.TransitionScale=0 | |||||
| r.DistanceFieldShadowing=0 | |||||
| r.DistanceFieldAO=0 | |||||
| [ShadowQuality@2] | |||||
| r.LightFunctionQuality=0 | |||||
| r.ShadowQuality=0 | |||||
| r.Shadow.CSM.MaxCascades=1 | |||||
| r.Shadow.MaxResolution=512 | |||||
| r.Shadow.RadiusThreshold=0.06 | |||||
| r.Shadow.DistanceScale=0.6 | |||||
| r.Shadow.CSM.TransitionScale=0 | |||||
| r.DistanceFieldShadowing=0 | |||||
| r.DistanceFieldAO=0 | |||||
| [ShadowQuality@3] | |||||
| r.LightFunctionQuality=0 | |||||
| r.ShadowQuality=0 | |||||
| r.Shadow.CSM.MaxCascades=1 | |||||
| r.Shadow.MaxResolution=512 | |||||
| r.Shadow.RadiusThreshold=0.06 | |||||
| r.Shadow.DistanceScale=0.6 | |||||
| r.Shadow.CSM.TransitionScale=0 | |||||
| r.DistanceFieldShadowing=0 | |||||
| r.DistanceFieldAO=0 | |||||
| ;----------------------------------------------------------------------------------------------------------------- | |||||
| [PostProcessQuality@0] | |||||
| r.MotionBlurQuality=0 | |||||
| r.AmbientOcclusionMipLevelFactor=1.0 | |||||
| r.AmbientOcclusionMaxQuality=0 | |||||
| r.AmbientOcclusionLevels=0 | |||||
| r.AmbientOcclusionRadiusScale=1.2 | |||||
| r.DepthOfFieldQuality=0 | |||||
| r.RenderTargetPoolMin=300 | |||||
| r.LensFlareQuality=0 | |||||
| r.SceneColorFringeQuality=0 | |||||
| r.EyeAdaptationQuality=0 | |||||
| r.BloomQuality=4 | |||||
| r.FastBlurThreshold=0 | |||||
| r.Upscale.Quality=1 | |||||
| r.Tonemapper.GrainQuantization=0 | |||||
| r.LightShaftQuality=0 | |||||
| r.Filter.SizeScale=0.6 | |||||
| r.Tonemapper.Quality=0 | |||||
| [PostProcessQuality@1] | |||||
| r.MotionBlurQuality=0 | |||||
| r.AmbientOcclusionMipLevelFactor=1.0 | |||||
| r.AmbientOcclusionMaxQuality=0 | |||||
| r.AmbientOcclusionLevels=0 | |||||
| r.AmbientOcclusionRadiusScale=1.2 | |||||
| r.DepthOfFieldQuality=0 | |||||
| r.RenderTargetPoolMin=300 | |||||
| r.LensFlareQuality=0 | |||||
| r.SceneColorFringeQuality=0 | |||||
| r.EyeAdaptationQuality=0 | |||||
| r.BloomQuality=4 | |||||
| r.FastBlurThreshold=0 | |||||
| r.Upscale.Quality=1 | |||||
| r.Tonemapper.GrainQuantization=0 | |||||
| r.LightShaftQuality=0 | |||||
| r.Filter.SizeScale=0.6 | |||||
| r.Tonemapper.Quality=0 | |||||
| [PostProcessQuality@2] | |||||
| r.MotionBlurQuality=0 | |||||
| r.AmbientOcclusionMipLevelFactor=1.0 | |||||
| r.AmbientOcclusionMaxQuality=0 | |||||
| r.AmbientOcclusionLevels=0 | |||||
| r.AmbientOcclusionRadiusScale=1.2 | |||||
| r.DepthOfFieldQuality=0 | |||||
| r.RenderTargetPoolMin=300 | |||||
| r.LensFlareQuality=0 | |||||
| r.SceneColorFringeQuality=0 | |||||
| r.EyeAdaptationQuality=0 | |||||
| r.BloomQuality=4 | |||||
| r.FastBlurThreshold=0 | |||||
| r.Upscale.Quality=1 | |||||
| r.Tonemapper.GrainQuantization=0 | |||||
| r.LightShaftQuality=0 | |||||
| r.Filter.SizeScale=0.6 | |||||
| r.Tonemapper.Quality=0 | |||||
| [PostProcessQuality@3] | |||||
| r.MotionBlurQuality=0 | |||||
| r.AmbientOcclusionMipLevelFactor=1.0 | |||||
| r.AmbientOcclusionMaxQuality=0 | |||||
| r.AmbientOcclusionLevels=0 | |||||
| r.AmbientOcclusionRadiusScale=1.2 | |||||
| r.DepthOfFieldQuality=0 | |||||
| r.RenderTargetPoolMin=300 | |||||
| r.LensFlareQuality=0 | |||||
| r.SceneColorFringeQuality=0 | |||||
| r.EyeAdaptationQuality=0 | |||||
| r.BloomQuality=4 | |||||
| r.FastBlurThreshold=0 | |||||
| r.Upscale.Quality=1 | |||||
| r.Tonemapper.GrainQuantization=0 | |||||
| r.LightShaftQuality=0 | |||||
| r.Filter.SizeScale=0.6 | |||||
| r.Tonemapper.Quality=0 | |||||
| ;----------------------------------------------------------------------------------------------------------------- | |||||
| [TextureQuality@0] | |||||
| r.Streaming.MipBias=1.5 | |||||
| r.MaxAnisotropy=0 | |||||
| r.Streaming.PoolSize=1000 | |||||
| [TextureQuality@1] | |||||
| r.Streaming.MipBias=1 | |||||
| r.MaxAnisotropy=2 | |||||
| r.Streaming.PoolSize=1500 | |||||
| [TextureQuality@2] | |||||
| r.Streaming.MipBias=0.1 | |||||
| r.MaxAnisotropy=4 | |||||
| r.Streaming.PoolSize=2000 | |||||
| [TextureQuality@3] | |||||
| r.Streaming.MipBias=0 | |||||
| r.MaxAnisotropy=8 | |||||
| r.Streaming.PoolSize=2500 | |||||
| ;----------------------------------------------------------------------------------------------------------------- | |||||
| [EffectsQuality@0] | |||||
| r.TranslucencyLightingVolumeDim=24 | |||||
| r.RefractionQuality=0 | |||||
| r.SSR.Quality=0 | |||||
| r.SceneColorFormat=3 | |||||
| r.DetailMode=0 | |||||
| r.TranslucencyVolumeBlur=0 | |||||
| r.MaterialQualityLevel=0 | |||||
| r.SSS.Scale=0 | |||||
| r.SSS.SampleSet=0 | |||||
| r.SSS.Quality=0 | |||||
| r.EmitterSpawnRateScale=0.125 | |||||
| r.ParticleLightQuality=0 | |||||
| [EffectsQuality@1] | |||||
| r.TranslucencyLightingVolumeDim=24 | |||||
| r.RefractionQuality=0 | |||||
| r.SSR.Quality=0 | |||||
| r.SceneColorFormat=3 | |||||
| r.DetailMode=1 | |||||
| r.TranslucencyVolumeBlur=0 | |||||
| r.MaterialQualityLevel=0 | |||||
| r.SSS.Scale=0 | |||||
| r.SSS.SampleSet=0 | |||||
| r.SSS.Quality=0 | |||||
| r.EmitterSpawnRateScale=0.125 | |||||
| r.ParticleLightQuality=0 | |||||
| [EffectsQuality@2] | |||||
| r.TranslucencyLightingVolumeDim=32 | |||||
| r.RefractionQuality=0 | |||||
| r.SSR.Quality=0 | |||||
| r.SceneColorFormat=3 | |||||
| r.DetailMode=1 | |||||
| r.TranslucencyVolumeBlur=0 | |||||
| r.MaterialQualityLevel=2 | |||||
| r.SSS.Scale=0 | |||||
| r.SSS.SampleSet=0 | |||||
| r.SSS.Quality=0 | |||||
| r.EmitterSpawnRateScale=0.125 | |||||
| r.ParticleLightQuality=0 | |||||
| [EffectsQuality@3] | |||||
| r.TranslucencyLightingVolumeDim=64 | |||||
| r.RefractionQuality=0 | |||||
| r.SSR.Quality=0 | |||||
| r.SceneColorFormat=3 | |||||
| r.DetailMode=2 | |||||
| r.TranslucencyVolumeBlur=0 | |||||
| r.MaterialQualityLevel=1 | |||||
| r.SSS.Scale=0 | |||||
| r.SSS.SampleSet=0 | |||||
| r.SSS.Quality=0 | |||||
| r.EmitterSpawnRateScale=0.125 | |||||
| r.ParticleLightQuality=1 | |||||
| ;----------------------------------------------------------------------------------------------------------------- | |||||
| [FoliageQuality@0] | |||||
| foliage.DensityScale=0 | |||||
| grass.DensityScale=0 | |||||
| [FoliageQuality@1] | |||||
| foliage.DensityScale=0.4 | |||||
| grass.DensityScale=0.4 | |||||
| [FoliageQuality@2] | |||||
| foliage.DensityScale=0.8 | |||||
| grass.DensityScale=0.8 | |||||
| [FoliageQuality@3] | |||||
| foliage.DensityScale=1.0 | |||||
| grass.DensityScale=1.0 | |||||
| r.ParticleLightQuality=2 |
| { | |||||
| "FileVersion": 3, | |||||
| "EngineAssociation": "4.21", | |||||
| "Category": "", | |||||
| "Description": "", | |||||
| "Plugins": [ | |||||
| { | |||||
| "Name": "ApexDestruction", | |||||
| "Enabled": true | |||||
| }, | |||||
| { | |||||
| "Name": "SteamAudio", | |||||
| "Enabled": true | |||||
| }, | |||||
| { | |||||
| "Name": "CustomMapTools", | |||||
| "Enabled": true | |||||
| }, | |||||
| { | |||||
| "Name": "JsonUtils", | |||||
| "Enabled": true | |||||
| } | |||||
| ] | |||||
| } |