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  1. [/Script/HardwareTargeting.HardwareTargetingSettings]
  2. TargetedHardwareClass=Desktop
  3. AppliedTargetedHardwareClass=Desktop
  4. DefaultGraphicsPerformance=Maximum
  5. AppliedDefaultGraphicsPerformance=Maximum
  6. [Audio]
  7. UnfocusedVolumeMultiplier=1.0
  8. [/Script/Engine.RendererSettings]
  9. r.SeparateTranslucency=False
  10. r.CustomDepth=0
  11. r.DefaultFeature.Bloom=False
  12. r.DefaultFeature.AmbientOcclusion=False
  13. r.DefaultFeature.AmbientOcclusionStaticFraction=False
  14. r.DefaultFeature.AutoExposure=False
  15. r.DefaultFeature.AutoExposure.Method=2
  16. r.DefaultFeature.MotionBlur=False
  17. vr.InstancedStereo=True
  18. r.NormalMapsForStaticLighting=False
  19. r.MobileNumDynamicPointLights=2
  20. r.EarlyZPass=3
  21. r.ClearSceneMethod=1
  22. r.MobileHDR=False
  23. r.ForwardShading=True
  24. r.DefaultFeature.AntiAliasing=3
  25. r.ReflectionCaptureResolution=128
  26. r.Streaming.MaxTempMemoryAllowed=512
  27. r.EarlyZPassMovable=False
  28. r.ParallelTranslucency=0
  29. r.ReflectionEnvironmentLightmapMixBasedOnRoughness=False
  30. r.DBuffer=True
  31. r.SupportAtmosphericFog=False
  32. r.SupportPointLightWholeSceneShadows=False
  33. r.SupportStationarySkylight=False
  34. r.Mobile.EnableStaticAndCSMShadowReceivers=False
  35. r.Mobile.AllowDistanceFieldShadows=False
  36. r.Mobile.AllowMovableDirectionalLights=False
  37. r.TextureStreaming=True
  38. r.Streaming.UseNewMetrics=False
  39. r.MobileMSAA=1
  40. r.TonemapperFilm=0
  41. r.Tonemapper.Quality=0
  42. vr.RoundRobinOcclusion=True
  43. r.Shadow.UnbuiltPreviewInGame=False
  44. r.GBufferFormat=1
  45. r.Mobile.UseLegacyShadingModel=True
  46. r.AllowOcclusionQueries=True
  47. [/Script/Engine.Engine]
  48. SmoothedFrameRateRange=(LowerBound=(Type=Inclusive,Value=100.000000),UpperBound=(Type=Exclusive,Value=120.000000))
  49. MinDesiredFrameRate=100.000000
  50. NearClipPlane=1.000000
  51. bSmoothFrameRate=False
  52. bUseFixedFrameRate=False
  53. FixedFrameRate=90.000000
  54. [/Script/AIModule.CrowdManager]
  55. bResolveCollisions=True
  56. [/Script/NavigationSystem.RecastNavMesh]
  57. RuntimeGeneration=Dynamic
  58. bForceRebuildOnLoad=True
  59. [/Script/AIModule.AISystem]
  60. DefaultSightCollisionChannel=ECC_Visibility
  61. bEnableDebuggerPlugin=False
  62. bEnableBTAITasks=True
  63. [/Script/Engine.UserInterfaceSettings]
  64. RenderFocusRule=NavigationOnly
  65. DefaultCursor=None
  66. TextEditBeamCursor=None
  67. CrosshairsCursor=None
  68. HandCursor=None
  69. GrabHandCursor=None
  70. GrabHandClosedCursor=None
  71. SlashedCircleCursor=None
  72. ApplicationScale=1.000000
  73. UIScaleRule=ShortestSide
  74. CustomScalingRuleClass=None
  75. UIScaleCurve=(EditorCurveData=(PreInfinityExtrap=RCCE_Constant,PostInfinityExtrap=RCCE_Constant,Keys=((Time=480.000000,Value=0.444000),(Time=720.000000,Value=0.666000),(Time=1080.000000,Value=1.000000),(Time=8640.000000,Value=8.000000)),DefaultValue=340282346638528859811704183484516925440.000000),ExternalCurve=None)
  76. [/Script/Engine.EndUserSettings]
  77. bSendAnonymousUsageDataToEpic=False
  78. [/Script/WindowsTargetPlatform.WindowsTargetSettings]
  79. -TargetedRHIs=PCD3D_SM5
  80. -TargetedRHIs=PCD3D_SM4
  81. +TargetedRHIs=PCD3D_SM5
  82. MinimumOSVersion=MSOS_Vista
  83. AudioDevice=
  84. [/Script/Engine.AudioSettings]
  85. DefaultSoundClassName=/Engine/EngineSounds/Master.Master
  86. DefaultSoundConcurrencyName=None
  87. DefaultSoundSubmixName=/Engine/EngineSounds/MasterSubmix.MasterSubmix
  88. DefaultBaseSoundMix=None
  89. VoiPSoundClass=None
  90. LowPassFilterResonance=0.900000
  91. MaximumConcurrentStreams=2
  92. +QualityLevels=(DisplayName=NSLOCTEXT("AudioSettings", "DefaultSettingsName", "Default"),MaxChannels=64)
  93. bAllowVirtualizedSounds=False
  94. DialogueFilenameFormat="{DialogueGuid}_{ContextId}"
  95. [/Script/NavigationSystem.NavigationSystemV1]
  96. CrowdManagerClass=Class'/Script/AIModule.CrowdManager'
  97. bAutoCreateNavigationData=True
  98. bSpawnNavDataInNavBoundsLevel=False
  99. bAllowClientSideNavigation=True
  100. bShouldDiscardSubLevelNavData=True
  101. bTickWhilePaused=False
  102. bInitialBuildingLocked=False
  103. bSkipAgentHeightCheckWhenPickingNavData=False
  104. DataGatheringMode=Lazy
  105. bGenerateNavigationOnlyAroundNavigationInvokers=False
  106. ActiveTilesUpdateInterval=1.000000
  107. +SupportedAgents=(Name="Default",Color=(B=0,G=255,R=140,A=164),DefaultQueryExtent=(X=50.000000,Y=50.000000,Z=250.000000),NavigationDataClassName=/Script/NavigationSystem.RecastNavMesh,AgentRadius=50.000000,AgentHeight=144.000000,AgentStepHeight=-1.000000,NavWalkingSearchHeightScale=0.500000,PreferredNavData=/Script/NavigationSystem.RecastNavMesh,bCanCrouch=False,bCanJump=False,bCanWalk=False,bCanSwim=False,bCanFly=False)
  108. DirtyAreasUpdateFreq=60.000000
  109. [/Script/Engine.CollisionProfile]
  110. -Profiles=(Name="NoCollision",CollisionEnabled=NoCollision,ObjectTypeName="WorldStatic",CustomResponses=((Channel="Visibility",Response=ECR_Ignore),(Channel="Camera",Response=ECR_Ignore)),HelpMessage="No collision",bCanModify=False)
  111. -Profiles=(Name="BlockAll",CollisionEnabled=QueryAndPhysics,ObjectTypeName="WorldStatic",CustomResponses=,HelpMessage="WorldStatic object that blocks all actors by default. All new custom channels will use its own default response. ",bCanModify=False)
  112. -Profiles=(Name="OverlapAll",CollisionEnabled=QueryOnly,ObjectTypeName="WorldStatic",CustomResponses=((Channel="WorldStatic",Response=ECR_Overlap),(Channel="Pawn",Response=ECR_Overlap),(Channel="Visibility",Response=ECR_Overlap),(Channel="WorldDynamic",Response=ECR_Overlap),(Channel="Camera",Response=ECR_Overlap),(Channel="PhysicsBody",Response=ECR_Overlap),(Channel="Vehicle",Response=ECR_Overlap),(Channel="Destructible",Response=ECR_Overlap)),HelpMessage="WorldStatic object that overlaps all actors by default. All new custom channels will use its own default response. ",bCanModify=False)
  113. -Profiles=(Name="BlockAllDynamic",CollisionEnabled=QueryAndPhysics,ObjectTypeName="WorldDynamic",CustomResponses=,HelpMessage="WorldDynamic object that blocks all actors by default. All new custom channels will use its own default response. ",bCanModify=False)
  114. -Profiles=(Name="OverlapAllDynamic",CollisionEnabled=QueryOnly,ObjectTypeName="WorldDynamic",CustomResponses=((Channel="WorldStatic",Response=ECR_Overlap),(Channel="Pawn",Response=ECR_Overlap),(Channel="Visibility",Response=ECR_Overlap),(Channel="WorldDynamic",Response=ECR_Overlap),(Channel="Camera",Response=ECR_Overlap),(Channel="PhysicsBody",Response=ECR_Overlap),(Channel="Vehicle",Response=ECR_Overlap),(Channel="Destructible",Response=ECR_Overlap)),HelpMessage="WorldDynamic object that overlaps all actors by default. All new custom channels will use its own default response. ",bCanModify=False)
  115. -Profiles=(Name="IgnoreOnlyPawn",CollisionEnabled=QueryOnly,ObjectTypeName="WorldDynamic",CustomResponses=((Channel="Pawn",Response=ECR_Ignore),(Channel="Vehicle",Response=ECR_Ignore)),HelpMessage="WorldDynamic object that ignores Pawn and Vehicle. All other channels will be set to default.",bCanModify=False)
  116. -Profiles=(Name="OverlapOnlyPawn",CollisionEnabled=QueryOnly,ObjectTypeName="WorldDynamic",CustomResponses=((Channel="Pawn",Response=ECR_Overlap),(Channel="Vehicle",Response=ECR_Overlap),(Channel="Camera",Response=ECR_Ignore)),HelpMessage="WorldDynamic object that overlaps Pawn, Camera, and Vehicle. All other channels will be set to default. ",bCanModify=False)
  117. -Profiles=(Name="Pawn",CollisionEnabled=QueryAndPhysics,ObjectTypeName="Pawn",CustomResponses=((Channel="Visibility",Response=ECR_Ignore)),HelpMessage="Pawn object. Can be used for capsule of any playerable character or AI. ",bCanModify=False)
  118. -Profiles=(Name="Spectator",CollisionEnabled=QueryOnly,ObjectTypeName="Pawn",CustomResponses=((Channel="WorldStatic"),(Channel="Pawn",Response=ECR_Ignore),(Channel="Visibility",Response=ECR_Ignore),(Channel="WorldDynamic",Response=ECR_Ignore),(Channel="Camera",Response=ECR_Ignore),(Channel="PhysicsBody",Response=ECR_Ignore),(Channel="Vehicle",Response=ECR_Ignore),(Channel="Destructible",Response=ECR_Ignore)),HelpMessage="Pawn object that ignores all other actors except WorldStatic.",bCanModify=False)
  119. -Profiles=(Name="CharacterMesh",CollisionEnabled=QueryOnly,ObjectTypeName="Pawn",CustomResponses=((Channel="Pawn",Response=ECR_Ignore),(Channel="Vehicle",Response=ECR_Ignore),(Channel="Visibility",Response=ECR_Ignore)),HelpMessage="Pawn object that is used for Character Mesh. All other channels will be set to default.",bCanModify=False)
  120. -Profiles=(Name="PhysicsActor",CollisionEnabled=QueryAndPhysics,ObjectTypeName="PhysicsBody",CustomResponses=,HelpMessage="Simulating actors",bCanModify=False)
  121. -Profiles=(Name="Destructible",CollisionEnabled=QueryAndPhysics,ObjectTypeName="Destructible",CustomResponses=,HelpMessage="Destructible actors",bCanModify=False)
  122. -Profiles=(Name="InvisibleWall",CollisionEnabled=QueryAndPhysics,ObjectTypeName="WorldStatic",CustomResponses=((Channel="Visibility",Response=ECR_Ignore)),HelpMessage="WorldStatic object that is invisible.",bCanModify=False)
  123. -Profiles=(Name="InvisibleWallDynamic",CollisionEnabled=QueryAndPhysics,ObjectTypeName="WorldDynamic",CustomResponses=((Channel="Visibility",Response=ECR_Ignore)),HelpMessage="WorldDynamic object that is invisible.",bCanModify=False)
  124. -Profiles=(Name="Trigger",CollisionEnabled=QueryOnly,ObjectTypeName="WorldDynamic",CustomResponses=((Channel="WorldStatic",Response=ECR_Overlap),(Channel="Pawn",Response=ECR_Overlap),(Channel="Visibility",Response=ECR_Ignore),(Channel="WorldDynamic",Response=ECR_Overlap),(Channel="Camera",Response=ECR_Overlap),(Channel="PhysicsBody",Response=ECR_Overlap),(Channel="Vehicle",Response=ECR_Overlap),(Channel="Destructible",Response=ECR_Overlap)),HelpMessage="WorldDynamic object that is used for trigger. All other channels will be set to default.",bCanModify=False)
  125. -Profiles=(Name="Ragdoll",CollisionEnabled=QueryAndPhysics,ObjectTypeName="PhysicsBody",CustomResponses=((Channel="Pawn",Response=ECR_Ignore)),HelpMessage="Simulating Skeletal Mesh Component. All other channels will be set to default.",bCanModify=False)
  126. -Profiles=(Name="Vehicle",CollisionEnabled=QueryAndPhysics,ObjectTypeName="Vehicle",CustomResponses=,HelpMessage="Vehicle object that blocks Vehicle, WorldStatic, and WorldDynamic. All other channels will be set to default.",bCanModify=False)
  127. -Profiles=(Name="UI",CollisionEnabled=QueryOnly,ObjectTypeName="WorldDynamic",CustomResponses=((Channel="WorldStatic",Response=ECR_Overlap),(Channel="Pawn",Response=ECR_Overlap),(Channel="Visibility"),(Channel="WorldDynamic",Response=ECR_Overlap),(Channel="Camera",Response=ECR_Overlap),(Channel="PhysicsBody",Response=ECR_Overlap),(Channel="Vehicle",Response=ECR_Overlap),(Channel="Destructible",Response=ECR_Overlap)),HelpMessage="WorldStatic object that overlaps all actors by default. All new custom channels will use its own default response. ",bCanModify=False)
  128. -Profiles=(Name="HitBox",CollisionEnabled=QueryOnly,ObjectTypeName="WorldDynamic",CustomResponses=((Channel="WorldStatic",Response=ECR_Ignore),(Channel="WorldDynamic",Response=ECR_Ignore),(Channel="Pawn",Response=ECR_Ignore),(Channel="Visibility",Response=ECR_Ignore),(Channel="Camera",Response=ECR_Ignore),(Channel="PhysicsBody",Response=ECR_Ignore),(Channel="Vehicle",Response=ECR_Ignore),(Channel="Destructible",Response=ECR_Ignore),(Channel="Bullet",Response=ECR_Overlap),(Channel="Grabbable",Response=ECR_Ignore),(Channel="FlashBang",Response=ECR_Ignore)),HelpMessage="Hitbox bounding box",bCanModify=True)
  129. +Profiles=(Name="NoCollision",CollisionEnabled=NoCollision,ObjectTypeName="WorldStatic",CustomResponses=((Channel="Visibility",Response=ECR_Ignore),(Channel="Camera",Response=ECR_Ignore)),HelpMessage="No collision",bCanModify=False)
  130. +Profiles=(Name="BlockAll",CollisionEnabled=QueryAndPhysics,ObjectTypeName="WorldStatic",CustomResponses=,HelpMessage="WorldStatic object that blocks all actors by default. All new custom channels will use its own default response. ",bCanModify=False)
  131. +Profiles=(Name="OverlapAll",CollisionEnabled=QueryOnly,ObjectTypeName="WorldStatic",CustomResponses=((Channel="WorldStatic",Response=ECR_Overlap),(Channel="Pawn",Response=ECR_Overlap),(Channel="Visibility",Response=ECR_Overlap),(Channel="WorldDynamic",Response=ECR_Overlap),(Channel="Camera",Response=ECR_Overlap),(Channel="PhysicsBody",Response=ECR_Overlap),(Channel="Vehicle",Response=ECR_Overlap),(Channel="Destructible",Response=ECR_Overlap)),HelpMessage="WorldStatic object that overlaps all actors by default. All new custom channels will use its own default response. ",bCanModify=False)
  132. +Profiles=(Name="BlockAllDynamic",CollisionEnabled=QueryAndPhysics,ObjectTypeName="WorldDynamic",CustomResponses=,HelpMessage="WorldDynamic object that blocks all actors by default. All new custom channels will use its own default response. ",bCanModify=False)
  133. +Profiles=(Name="OverlapAllDynamic",CollisionEnabled=QueryOnly,ObjectTypeName="WorldDynamic",CustomResponses=((Channel="WorldStatic",Response=ECR_Overlap),(Channel="Pawn",Response=ECR_Overlap),(Channel="Visibility",Response=ECR_Overlap),(Channel="WorldDynamic",Response=ECR_Overlap),(Channel="Camera",Response=ECR_Overlap),(Channel="PhysicsBody",Response=ECR_Overlap),(Channel="Vehicle",Response=ECR_Overlap),(Channel="Destructible",Response=ECR_Overlap)),HelpMessage="WorldDynamic object that overlaps all actors by default. All new custom channels will use its own default response. ",bCanModify=False)
  134. +Profiles=(Name="IgnoreOnlyPawn",CollisionEnabled=QueryOnly,ObjectTypeName="WorldDynamic",CustomResponses=((Channel="Pawn",Response=ECR_Ignore),(Channel="Vehicle",Response=ECR_Ignore)),HelpMessage="WorldDynamic object that ignores Pawn and Vehicle. All other channels will be set to default.",bCanModify=False)
  135. +Profiles=(Name="OverlapOnlyPawn",CollisionEnabled=QueryOnly,ObjectTypeName="WorldDynamic",CustomResponses=((Channel="Pawn",Response=ECR_Overlap),(Channel="Vehicle",Response=ECR_Overlap),(Channel="Camera",Response=ECR_Ignore)),HelpMessage="WorldDynamic object that overlaps Pawn, Camera, and Vehicle. All other channels will be set to default. ",bCanModify=False)
  136. +Profiles=(Name="Pawn",CollisionEnabled=QueryAndPhysics,ObjectTypeName="Pawn",CustomResponses=((Channel="Visibility",Response=ECR_Ignore)),HelpMessage="Pawn object. Can be used for capsule of any playerable character or AI. ",bCanModify=False)
  137. +Profiles=(Name="Spectator",CollisionEnabled=QueryOnly,ObjectTypeName="Pawn",CustomResponses=((Channel="WorldStatic"),(Channel="Pawn",Response=ECR_Ignore),(Channel="Visibility",Response=ECR_Ignore),(Channel="WorldDynamic",Response=ECR_Ignore),(Channel="Camera",Response=ECR_Ignore),(Channel="PhysicsBody",Response=ECR_Ignore),(Channel="Vehicle",Response=ECR_Ignore),(Channel="Destructible",Response=ECR_Ignore)),HelpMessage="Pawn object that ignores all other actors except WorldStatic.",bCanModify=False)
  138. +Profiles=(Name="CharacterMesh",CollisionEnabled=QueryOnly,ObjectTypeName="Pawn",CustomResponses=((Channel="Pawn",Response=ECR_Ignore),(Channel="Vehicle",Response=ECR_Ignore),(Channel="Visibility",Response=ECR_Ignore)),HelpMessage="Pawn object that is used for Character Mesh. All other channels will be set to default.",bCanModify=False)
  139. +Profiles=(Name="PhysicsActor",CollisionEnabled=QueryAndPhysics,ObjectTypeName="PhysicsBody",CustomResponses=,HelpMessage="Simulating actors",bCanModify=False)
  140. +Profiles=(Name="Destructible",CollisionEnabled=QueryAndPhysics,ObjectTypeName="Destructible",CustomResponses=,HelpMessage="Destructible actors",bCanModify=False)
  141. +Profiles=(Name="InvisibleWall",CollisionEnabled=QueryAndPhysics,ObjectTypeName="WorldStatic",CustomResponses=((Channel="Visibility",Response=ECR_Ignore)),HelpMessage="WorldStatic object that is invisible.",bCanModify=False)
  142. +Profiles=(Name="InvisibleWallDynamic",CollisionEnabled=QueryAndPhysics,ObjectTypeName="WorldDynamic",CustomResponses=((Channel="Visibility",Response=ECR_Ignore)),HelpMessage="WorldDynamic object that is invisible.",bCanModify=False)
  143. +Profiles=(Name="Trigger",CollisionEnabled=QueryOnly,ObjectTypeName="WorldDynamic",CustomResponses=((Channel="WorldStatic",Response=ECR_Overlap),(Channel="Pawn",Response=ECR_Overlap),(Channel="Visibility",Response=ECR_Ignore),(Channel="WorldDynamic",Response=ECR_Overlap),(Channel="Camera",Response=ECR_Overlap),(Channel="PhysicsBody",Response=ECR_Overlap),(Channel="Vehicle",Response=ECR_Overlap),(Channel="Destructible",Response=ECR_Overlap)),HelpMessage="WorldDynamic object that is used for trigger. All other channels will be set to default.",bCanModify=False)
  144. +Profiles=(Name="Ragdoll",CollisionEnabled=QueryAndPhysics,ObjectTypeName="PhysicsBody",CustomResponses=((Channel="Pawn",Response=ECR_Ignore)),HelpMessage="Simulating Skeletal Mesh Component. All other channels will be set to default.",bCanModify=False)
  145. +Profiles=(Name="Vehicle",CollisionEnabled=QueryAndPhysics,ObjectTypeName="Vehicle",CustomResponses=,HelpMessage="Vehicle object that blocks Vehicle, WorldStatic, and WorldDynamic. All other channels will be set to default.",bCanModify=False)
  146. +Profiles=(Name="UI",CollisionEnabled=QueryOnly,ObjectTypeName="WorldDynamic",CustomResponses=((Channel="WorldStatic",Response=ECR_Overlap),(Channel="Pawn",Response=ECR_Overlap),(Channel="Visibility"),(Channel="WorldDynamic",Response=ECR_Overlap),(Channel="Camera",Response=ECR_Overlap),(Channel="PhysicsBody",Response=ECR_Overlap),(Channel="Vehicle",Response=ECR_Overlap),(Channel="Destructible",Response=ECR_Overlap)),HelpMessage="WorldStatic object that overlaps all actors by default. All new custom channels will use its own default response. ",bCanModify=False)
  147. +Profiles=(Name="HitBox",CollisionEnabled=QueryOnly,ObjectTypeName="WorldDynamic",CustomResponses=((Channel="WorldStatic",Response=ECR_Ignore),(Channel="WorldDynamic",Response=ECR_Ignore),(Channel="Pawn",Response=ECR_Ignore),(Channel="Visibility",Response=ECR_Ignore),(Channel="Camera",Response=ECR_Ignore),(Channel="PhysicsBody",Response=ECR_Ignore),(Channel="Vehicle",Response=ECR_Ignore),(Channel="Destructible",Response=ECR_Ignore),(Channel="Bullet",Response=ECR_Overlap),(Channel="Grabbable",Response=ECR_Ignore),(Channel="FlashBang",Response=ECR_Ignore)),HelpMessage="Hitbox bounding box",bCanModify=True)
  148. -DefaultChannelResponses=(Channel=ECC_GameTraceChannel1,Name="Bullet",DefaultResponse=ECR_Block,bTraceType=False,bStaticObject=False)
  149. -DefaultChannelResponses=(Channel=ECC_GameTraceChannel2,Name="Grabbable",DefaultResponse=ECR_Block,bTraceType=False,bStaticObject=False)
  150. -DefaultChannelResponses=(Channel=ECC_GameTraceChannel3,Name="Sound",DefaultResponse=ECR_Ignore,bTraceType=True,bStaticObject=False)
  151. -DefaultChannelResponses=(Channel=ECC_GameTraceChannel4,Name="FlashBang",DefaultResponse=ECR_Block,bTraceType=True,bStaticObject=False)
  152. -DefaultChannelResponses=(Channel=ECC_GameTraceChannel5,Name="GunFoley",DefaultResponse=ECR_Ignore,bTraceType=False,bStaticObject=False)
  153. -DefaultChannelResponses=(Channel=ECC_GameTraceChannel6,Name="UI",DefaultResponse=ECR_Ignore,bTraceType=True,bStaticObject=False)
  154. +DefaultChannelResponses=(Channel=ECC_GameTraceChannel1,Name="Bullet",DefaultResponse=ECR_Block,bTraceType=False,bStaticObject=False)
  155. +DefaultChannelResponses=(Channel=ECC_GameTraceChannel2,Name="Grabbable",DefaultResponse=ECR_Block,bTraceType=False,bStaticObject=False)
  156. +DefaultChannelResponses=(Channel=ECC_GameTraceChannel3,Name="Sound",DefaultResponse=ECR_Ignore,bTraceType=True,bStaticObject=False)
  157. +DefaultChannelResponses=(Channel=ECC_GameTraceChannel4,Name="FlashBang",DefaultResponse=ECR_Block,bTraceType=True,bStaticObject=False)
  158. +DefaultChannelResponses=(Channel=ECC_GameTraceChannel5,Name="GunFoley",DefaultResponse=ECR_Ignore,bTraceType=False,bStaticObject=False)
  159. +DefaultChannelResponses=(Channel=ECC_GameTraceChannel6,Name="UI",DefaultResponse=ECR_Ignore,bTraceType=True,bStaticObject=False)
  160. +DefaultChannelResponses=(Channel=ECC_GameTraceChannel7,Name="Bomb",DefaultResponse=ECR_Ignore,bTraceType=True,bStaticObject=False)
  161. -EditProfiles=(Name="UI",CustomResponses=((Channel="WorldStatic",Response=ECR_Ignore),(Channel="WorldDynamic",Response=ECR_Ignore),(Channel="Pawn",Response=ECR_Ignore),(Channel="PhysicsBody",Response=ECR_Ignore),(Channel="Vehicle",Response=ECR_Ignore),(Channel="Destructible",Response=ECR_Ignore),(Channel="Bullet",Response=ECR_Ignore),(Channel="Grabbable",Response=ECR_Ignore),(Channel="FlashBang",Response=ECR_Ignore)))
  162. -EditProfiles=(Name="BlockAll",CustomResponses=((Channel="Sound")))
  163. -EditProfiles=(Name="Trigger",CustomResponses=((Channel="Bullet",Response=ECR_Overlap),(Channel="Grabbable",Response=ECR_Overlap),(Channel="FlashBang",Response=ECR_Ignore)))
  164. -EditProfiles=(Name="NoCollision",CustomResponses=((Channel="FlashBang",Response=ECR_Ignore)))
  165. -EditProfiles=(Name="BlockAllDynamic",CustomResponses=((Channel="FlashBang",Response=ECR_Ignore)))
  166. -EditProfiles=(Name="IgnoreOnlyPawn",CustomResponses=((Channel="FlashBang",Response=ECR_Ignore)))
  167. -EditProfiles=(Name="Pawn",CustomResponses=((Channel="FlashBang",Response=ECR_Ignore)))
  168. -EditProfiles=(Name="Spectator",CustomResponses=((Channel="FlashBang",Response=ECR_Ignore)))
  169. -EditProfiles=(Name="CharacterMesh",CustomResponses=((Channel="FlashBang",Response=ECR_Ignore)))
  170. -EditProfiles=(Name="PhysicsActor",CustomResponses=((Channel="FlashBang",Response=ECR_Ignore)))
  171. -EditProfiles=(Name="Destructible",CustomResponses=((Channel="FlashBang",Response=ECR_Ignore)))
  172. -EditProfiles=(Name="InvisibleWall",CustomResponses=((Channel="FlashBang",Response=ECR_Ignore)))
  173. -EditProfiles=(Name="InvisibleWallDynamic",CustomResponses=((Channel="FlashBang",Response=ECR_Ignore)))
  174. -EditProfiles=(Name="Ragdoll",CustomResponses=((Channel="FlashBang",Response=ECR_Ignore)))
  175. -EditProfiles=(Name="Vehicle",CustomResponses=((Channel="FlashBang",Response=ECR_Ignore)))
  176. -EditProfiles=(Name="OverlapOnlyPawn",CustomResponses=((Channel="FlashBang",Response=ECR_Ignore)))
  177. -EditProfiles=(Name="OverlapAllDynamic",CustomResponses=((Channel="FlashBang",Response=ECR_Overlap),(Channel="Bullet",Response=ECR_Overlap),(Channel="Grabbable",Response=ECR_Overlap)))
  178. -EditProfiles=(Name="OverlapAll",CustomResponses=((Channel="FlashBang",Response=ECR_Ignore)))
  179. +EditProfiles=(Name="UI",CustomResponses=((Channel="WorldStatic",Response=ECR_Ignore),(Channel="WorldDynamic",Response=ECR_Ignore),(Channel="Pawn",Response=ECR_Ignore),(Channel="PhysicsBody",Response=ECR_Ignore),(Channel="Vehicle",Response=ECR_Ignore),(Channel="Destructible",Response=ECR_Ignore),(Channel="Bullet",Response=ECR_Ignore),(Channel="Grabbable",Response=ECR_Ignore),(Channel="FlashBang",Response=ECR_Ignore)))
  180. +EditProfiles=(Name="BlockAll",CustomResponses=((Channel="Sound")))
  181. +EditProfiles=(Name="Trigger",CustomResponses=((Channel="Bullet",Response=ECR_Overlap),(Channel="Grabbable",Response=ECR_Overlap),(Channel="FlashBang",Response=ECR_Ignore)))
  182. +EditProfiles=(Name="NoCollision",CustomResponses=((Channel="FlashBang",Response=ECR_Ignore)))
  183. +EditProfiles=(Name="BlockAllDynamic",CustomResponses=((Channel="FlashBang",Response=ECR_Ignore)))
  184. +EditProfiles=(Name="IgnoreOnlyPawn",CustomResponses=((Channel="FlashBang",Response=ECR_Ignore)))
  185. +EditProfiles=(Name="Pawn",CustomResponses=((Channel="FlashBang",Response=ECR_Ignore)))
  186. +EditProfiles=(Name="Spectator",CustomResponses=((Channel="FlashBang",Response=ECR_Ignore)))
  187. +EditProfiles=(Name="CharacterMesh",CustomResponses=((Channel="FlashBang",Response=ECR_Ignore)))
  188. +EditProfiles=(Name="PhysicsActor",CustomResponses=((Channel="FlashBang",Response=ECR_Ignore)))
  189. +EditProfiles=(Name="Destructible",CustomResponses=((Channel="FlashBang",Response=ECR_Ignore)))
  190. +EditProfiles=(Name="InvisibleWall",CustomResponses=((Channel="FlashBang",Response=ECR_Ignore)))
  191. +EditProfiles=(Name="InvisibleWallDynamic",CustomResponses=((Channel="FlashBang",Response=ECR_Ignore)))
  192. +EditProfiles=(Name="Ragdoll",CustomResponses=((Channel="FlashBang",Response=ECR_Ignore)))
  193. +EditProfiles=(Name="Vehicle",CustomResponses=((Channel="FlashBang",Response=ECR_Ignore)))
  194. +EditProfiles=(Name="OverlapOnlyPawn",CustomResponses=((Channel="FlashBang",Response=ECR_Ignore)))
  195. +EditProfiles=(Name="OverlapAllDynamic",CustomResponses=((Channel="FlashBang",Response=ECR_Overlap),(Channel="Bullet",Response=ECR_Overlap),(Channel="Grabbable",Response=ECR_Overlap)))
  196. +EditProfiles=(Name="OverlapAll",CustomResponses=((Channel="FlashBang",Response=ECR_Ignore),(Channel="Bullet",Response=ECR_Overlap),(Channel="Grabbable",Response=ECR_Overlap)))
  197. -ProfileRedirects=(OldName="BlockingVolume",NewName="InvisibleWall")
  198. -ProfileRedirects=(OldName="InterpActor",NewName="IgnoreOnlyPawn")
  199. -ProfileRedirects=(OldName="StaticMeshComponent",NewName="BlockAllDynamic")
  200. -ProfileRedirects=(OldName="SkeletalMeshActor",NewName="PhysicsActor")
  201. -ProfileRedirects=(OldName="InvisibleActor",NewName="InvisibleWallDynamic")
  202. +ProfileRedirects=(OldName="BlockingVolume",NewName="InvisibleWall")
  203. +ProfileRedirects=(OldName="InterpActor",NewName="IgnoreOnlyPawn")
  204. +ProfileRedirects=(OldName="StaticMeshComponent",NewName="BlockAllDynamic")
  205. +ProfileRedirects=(OldName="SkeletalMeshActor",NewName="PhysicsActor")
  206. +ProfileRedirects=(OldName="InvisibleActor",NewName="InvisibleWallDynamic")
  207. -CollisionChannelRedirects=(OldName="Static",NewName="WorldStatic")
  208. -CollisionChannelRedirects=(OldName="Dynamic",NewName="WorldDynamic")
  209. -CollisionChannelRedirects=(OldName="VehicleMovement",NewName="Vehicle")
  210. -CollisionChannelRedirects=(OldName="PawnMovement",NewName="Pawn")
  211. +CollisionChannelRedirects=(OldName="Static",NewName="WorldStatic")
  212. +CollisionChannelRedirects=(OldName="Dynamic",NewName="WorldDynamic")
  213. +CollisionChannelRedirects=(OldName="VehicleMovement",NewName="Vehicle")
  214. +CollisionChannelRedirects=(OldName="PawnMovement",NewName="Pawn")
  215. [/Script/Engine.StreamingSettings]
  216. s.EventDrivenLoaderEnabled=False
  217. [/Script/Slate.SlateSettings]
  218. bVirtualKeyboardDisplayOnFocus=False
  219. [/Script/Engine.NetworkSettings]
  220. net.MaxRepArraySize=2048
  221. [/Script/IOSRuntimeSettings.IOSRuntimeSettings]
  222. bSupportsPortraitOrientation=False
  223. bSupportsUpsideDownOrientation=False
  224. bSupportsLandscapeLeftOrientation=True
  225. PreferredLandscapeOrientation=LandscapeLeft
  226. [/Script/AndroidRuntimeSettings.AndroidRuntimeSettings]
  227. bBuildForES31=True
  228. bBuildForES2=False
  229. bBuildForArmV7=False
  230. bBuildForArm64=True
  231. bMultiTargetFormat_ATC=False
  232. bMultiTargetFormat_PVRTC=False
  233. bMultiTargetFormat_DXT=False
  234. bMultiTargetFormat_ETC2=False
  235. bMultiTargetFormat_ETC1a=False
  236. bMultiTargetFormat_ETC1=False
  237. [/Script/Engine.PhysicsSettings]
  238. DefaultGravityZ=-980.000000
  239. DefaultTerminalVelocity=4000.000000
  240. DefaultFluidFriction=0.300000
  241. SimulateScratchMemorySize=262144
  242. RagdollAggregateThreshold=4
  243. TriangleMeshTriangleMinAreaThreshold=5.000000
  244. bEnableAsyncScene=False
  245. bEnableShapeSharing=False
  246. bEnablePCM=False
  247. bEnableStabilization=False
  248. bWarnMissingLocks=True
  249. bEnable2DPhysics=False
  250. PhysicErrorCorrection=(PingExtrapolation=0.100000,PingLimit=100.000000,ErrorPerLinearDifference=1.000000,ErrorPerAngularDifference=1.000000,MaxRestoredStateError=1.000000,MaxLinearHardSnapDistance=400.000000,PositionLerp=0.000000,AngleLerp=0.400000,LinearVelocityCoefficient=100.000000,AngularVelocityCoefficient=10.000000,ErrorAccumulationSeconds=0.500000,ErrorAccumulationDistanceSq=15.000000,ErrorAccumulationSimilarity=100.000000)
  251. LockedAxis=Invalid
  252. DefaultDegreesOfFreedom=Full3D
  253. BounceThresholdVelocity=200.000000
  254. FrictionCombineMode=Average
  255. RestitutionCombineMode=Average
  256. MaxAngularVelocity=3600.000000
  257. MaxDepenetrationVelocity=0.000000
  258. ContactOffsetMultiplier=0.010000
  259. MinContactOffset=0.000100
  260. MaxContactOffset=1.000000
  261. bSimulateSkeletalMeshOnDedicatedServer=True
  262. DefaultShapeComplexity=CTF_UseSimpleAndComplex
  263. bDefaultHasComplexCollision=True
  264. bSuppressFaceRemapTable=False
  265. bSupportUVFromHitResults=False
  266. bDisableActiveActors=False
  267. bDisableKinematicStaticPairs=False
  268. bDisableKinematicKinematicPairs=False
  269. bDisableCCD=False
  270. bEnableEnhancedDeterminism=False
  271. MaxPhysicsDeltaTime=0.033333
  272. bSubstepping=False
  273. bSubsteppingAsync=False
  274. MaxSubstepDeltaTime=0.016667
  275. MaxSubsteps=6
  276. SyncSceneSmoothingFactor=0.000000
  277. AsyncSceneSmoothingFactor=0.990000
  278. InitialAverageFrameRate=0.016667
  279. PhysXTreeRebuildRate=10
  280. +PhysicalSurfaces=(Type=SurfaceType1,Name="Dummy")
  281. +PhysicalSurfaces=(Type=SurfaceType2,Name="Headshot")
  282. +PhysicalSurfaces=(Type=SurfaceType3,Name="Flesh")
  283. +PhysicalSurfaces=(Type=SurfaceType4,Name="Glass")
  284. +PhysicalSurfaces=(Type=SurfaceType5,Name="Metal")
  285. +PhysicalSurfaces=(Type=SurfaceType6,Name="Wood")
  286. +PhysicalSurfaces=(Type=SurfaceType7,Name="Concrete")
  287. +PhysicalSurfaces=(Type=SurfaceType8,Name="Carpet")
  288. +PhysicalSurfaces=(Type=SurfaceType9,Name="Fabric")
  289. +PhysicalSurfaces=(Type=SurfaceType10,Name="Water")
  290. +PhysicalSurfaces=(Type=SurfaceType11,Name="Dirt")
  291. +PhysicalSurfaces=(Type=SurfaceType33,Name="Flesh_Thin")
  292. +PhysicalSurfaces=(Type=SurfaceType34,Name="Glass_Thin")
  293. +PhysicalSurfaces=(Type=SurfaceType35,Name="Metal_Thin")
  294. +PhysicalSurfaces=(Type=SurfaceType36,Name="Wood_Thin")
  295. +PhysicalSurfaces=(Type=SurfaceType37,Name="Concrete_Thin")
  296. +PhysicalSurfaces=(Type=SurfaceType38,Name="Carpet_Thin")
  297. +PhysicalSurfaces=(Type=SurfaceType39,Name="Fabric_Thin")
  298. +PhysicalSurfaces=(Type=SurfaceType40,Name="Water_Thin")
  299. +PhysicalSurfaces=(Type=SurfaceType41,Name="Dirt_Thin")
  300. DefaultBroadphaseSettings=(bUseMBPOnClient=False,bUseMBPOnServer=False,MBPBounds=(Min=(X=0.000000,Y=0.000000,Z=0.000000),Max=(X=0.000000,Y=0.000000,Z=0.000000),IsValid=0),MBPNumSubdivs=2)