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- [ScalabilitySettings]
- ; PerfIndexThresholds define the thresholds that determine what the autodetected quality should be for each group.
- ; When you auto detect performance, both a CPUIndex and GPUIndex are calculated on the machine.
- ; Use the console command "scalability auto" to print these values for a machine.
- ; The type of perfindex used to determine the quality for a group is either the GPU, CPU or Min.
- ; GPU means the quality is based on the speed of the graphics card. CPU means the quality is based on the processor, and Min means the group quality is based on the slower of either the CPU or GPU.
- ; Each group has a type followed by three numbers.
- ; The first number is the perfindex threshold that changes quality from 0 to 1. The second is the threshold from 1 to 2, the third is the threshold from 2 to 3.
- PerfIndexThresholds_ResolutionQuality="GPU 130 170 280"
- PerfIndexThresholds_ViewDistanceQuality="CPU 50 80 100"
- PerfIndexThresholds_AntiAliasingQuality="GPU 150 280 500"
- PerfIndexThresholds_ShadowQuality="GPU 300 310 320"
- PerfIndexThresholds_PostProcessQuality="GPU 300 310 320"
- PerfIndexThresholds_TextureQuality="GPU 100 150 280"
- PerfIndexThresholds_EffectsQuality="GPU 150 280 500"
- PerfIndexThresholds_FoliageQuality="GPU 150 200 280"
-
- ; This is the screen percentage for the resolution quality, corresponding to 25% pixels, 50% pixels, 75% pixels, and 100% pixels
- PerfIndexValues_ResolutionQuality="80 100 120 140"
-
- [AntiAliasingQuality@0]
- r.PostProcessAAQuality=0
- r.MSAACount = 2
-
- [AntiAliasingQuality@1]
- r.PostProcessAAQuality=0
- r.MSAACount = 2
-
- [AntiAliasingQuality@2]
- r.PostProcessAAQuality=0
- r.MSAACount = 4
-
- [AntiAliasingQuality@3]
- r.PostProcessAAQuality=0
- r.MSAACount = 4
-
- ;-----------------------------------------------------------------------------------------------------------------
-
- [ViewDistanceQuality@0]
- r.SkeletalMeshLODBias=2
- r.ViewDistanceScale=0.4
-
- [ViewDistanceQuality@1]
- r.SkeletalMeshLODBias=1
- r.ViewDistanceScale=0.6
-
- [ViewDistanceQuality@2]
- r.SkeletalMeshLODBias=0
- r.ViewDistanceScale=0.8
-
- [ViewDistanceQuality@3]
- r.SkeletalMeshLODBias=0
- r.ViewDistanceScale=1.0
-
- ;-----------------------------------------------------------------------------------------------------------------
-
- [ShadowQuality@0]
- r.LightFunctionQuality=0
- r.ShadowQuality=0
- r.Shadow.CSM.MaxCascades=1
- r.Shadow.MaxResolution=512
- r.Shadow.RadiusThreshold=0.06
- r.Shadow.DistanceScale=0.6
- r.Shadow.CSM.TransitionScale=0
- r.DistanceFieldShadowing=0
- r.DistanceFieldAO=0
-
- [ShadowQuality@1]
- r.LightFunctionQuality=0
- r.ShadowQuality=0
- r.Shadow.CSM.MaxCascades=1
- r.Shadow.MaxResolution=512
- r.Shadow.RadiusThreshold=0.06
- r.Shadow.DistanceScale=0.6
- r.Shadow.CSM.TransitionScale=0
- r.DistanceFieldShadowing=0
- r.DistanceFieldAO=0
-
- [ShadowQuality@2]
- r.LightFunctionQuality=0
- r.ShadowQuality=0
- r.Shadow.CSM.MaxCascades=1
- r.Shadow.MaxResolution=512
- r.Shadow.RadiusThreshold=0.06
- r.Shadow.DistanceScale=0.6
- r.Shadow.CSM.TransitionScale=0
- r.DistanceFieldShadowing=0
- r.DistanceFieldAO=0
-
- [ShadowQuality@3]
- r.LightFunctionQuality=0
- r.ShadowQuality=0
- r.Shadow.CSM.MaxCascades=1
- r.Shadow.MaxResolution=512
- r.Shadow.RadiusThreshold=0.06
- r.Shadow.DistanceScale=0.6
- r.Shadow.CSM.TransitionScale=0
- r.DistanceFieldShadowing=0
- r.DistanceFieldAO=0
-
- ;-----------------------------------------------------------------------------------------------------------------
-
- [PostProcessQuality@0]
- r.MotionBlurQuality=0
- r.AmbientOcclusionMipLevelFactor=1.0
- r.AmbientOcclusionMaxQuality=0
- r.AmbientOcclusionLevels=0
- r.AmbientOcclusionRadiusScale=1.2
- r.DepthOfFieldQuality=0
- r.RenderTargetPoolMin=300
- r.LensFlareQuality=0
- r.SceneColorFringeQuality=0
- r.EyeAdaptationQuality=0
- r.BloomQuality=4
- r.FastBlurThreshold=0
- r.Upscale.Quality=1
- r.Tonemapper.GrainQuantization=0
- r.LightShaftQuality=0
- r.Filter.SizeScale=0.6
- r.Tonemapper.Quality=0
-
- [PostProcessQuality@1]
- r.MotionBlurQuality=0
- r.AmbientOcclusionMipLevelFactor=1.0
- r.AmbientOcclusionMaxQuality=0
- r.AmbientOcclusionLevels=0
- r.AmbientOcclusionRadiusScale=1.2
- r.DepthOfFieldQuality=0
- r.RenderTargetPoolMin=300
- r.LensFlareQuality=0
- r.SceneColorFringeQuality=0
- r.EyeAdaptationQuality=0
- r.BloomQuality=4
- r.FastBlurThreshold=0
- r.Upscale.Quality=1
- r.Tonemapper.GrainQuantization=0
- r.LightShaftQuality=0
- r.Filter.SizeScale=0.6
- r.Tonemapper.Quality=0
-
- [PostProcessQuality@2]
- r.MotionBlurQuality=0
- r.AmbientOcclusionMipLevelFactor=1.0
- r.AmbientOcclusionMaxQuality=0
- r.AmbientOcclusionLevels=0
- r.AmbientOcclusionRadiusScale=1.2
- r.DepthOfFieldQuality=0
- r.RenderTargetPoolMin=300
- r.LensFlareQuality=0
- r.SceneColorFringeQuality=0
- r.EyeAdaptationQuality=0
- r.BloomQuality=4
- r.FastBlurThreshold=0
- r.Upscale.Quality=1
- r.Tonemapper.GrainQuantization=0
- r.LightShaftQuality=0
- r.Filter.SizeScale=0.6
- r.Tonemapper.Quality=0
-
- [PostProcessQuality@3]
- r.MotionBlurQuality=0
- r.AmbientOcclusionMipLevelFactor=1.0
- r.AmbientOcclusionMaxQuality=0
- r.AmbientOcclusionLevels=0
- r.AmbientOcclusionRadiusScale=1.2
- r.DepthOfFieldQuality=0
- r.RenderTargetPoolMin=300
- r.LensFlareQuality=0
- r.SceneColorFringeQuality=0
- r.EyeAdaptationQuality=0
- r.BloomQuality=4
- r.FastBlurThreshold=0
- r.Upscale.Quality=1
- r.Tonemapper.GrainQuantization=0
- r.LightShaftQuality=0
- r.Filter.SizeScale=0.6
- r.Tonemapper.Quality=0
-
-
- ;-----------------------------------------------------------------------------------------------------------------
- [TextureQuality@0]
- r.Streaming.MipBias=1.5
- r.MaxAnisotropy=0
- r.Streaming.PoolSize=1000
-
- [TextureQuality@1]
- r.Streaming.MipBias=1
- r.MaxAnisotropy=2
- r.Streaming.PoolSize=1500
-
- [TextureQuality@2]
- r.Streaming.MipBias=0.1
- r.MaxAnisotropy=4
- r.Streaming.PoolSize=2000
-
- [TextureQuality@3]
- r.Streaming.MipBias=0
- r.MaxAnisotropy=8
- r.Streaming.PoolSize=2500
-
- ;-----------------------------------------------------------------------------------------------------------------
-
- [EffectsQuality@0]
- r.TranslucencyLightingVolumeDim=24
- r.RefractionQuality=0
- r.SSR.Quality=0
- r.SceneColorFormat=3
- r.DetailMode=0
- r.TranslucencyVolumeBlur=0
- r.MaterialQualityLevel=0
- r.SSS.Scale=0
- r.SSS.SampleSet=0
- r.SSS.Quality=0
- r.EmitterSpawnRateScale=0.125
- r.ParticleLightQuality=0
-
- [EffectsQuality@1]
- r.TranslucencyLightingVolumeDim=24
- r.RefractionQuality=0
- r.SSR.Quality=0
- r.SceneColorFormat=3
- r.DetailMode=1
- r.TranslucencyVolumeBlur=0
- r.MaterialQualityLevel=0
- r.SSS.Scale=0
- r.SSS.SampleSet=0
- r.SSS.Quality=0
- r.EmitterSpawnRateScale=0.125
- r.ParticleLightQuality=0
-
- [EffectsQuality@2]
- r.TranslucencyLightingVolumeDim=32
- r.RefractionQuality=0
- r.SSR.Quality=0
- r.SceneColorFormat=3
- r.DetailMode=1
- r.TranslucencyVolumeBlur=0
- r.MaterialQualityLevel=2
- r.SSS.Scale=0
- r.SSS.SampleSet=0
- r.SSS.Quality=0
- r.EmitterSpawnRateScale=0.125
- r.ParticleLightQuality=0
-
- [EffectsQuality@3]
- r.TranslucencyLightingVolumeDim=64
- r.RefractionQuality=0
- r.SSR.Quality=0
- r.SceneColorFormat=3
- r.DetailMode=2
- r.TranslucencyVolumeBlur=0
- r.MaterialQualityLevel=1
- r.SSS.Scale=0
- r.SSS.SampleSet=0
- r.SSS.Quality=0
- r.EmitterSpawnRateScale=0.125
- r.ParticleLightQuality=1
-
-
- ;-----------------------------------------------------------------------------------------------------------------
-
- [FoliageQuality@0]
- foliage.DensityScale=0
- grass.DensityScale=0
-
- [FoliageQuality@1]
- foliage.DensityScale=0.4
- grass.DensityScale=0.4
-
- [FoliageQuality@2]
- foliage.DensityScale=0.8
- grass.DensityScale=0.8
-
- [FoliageQuality@3]
- foliage.DensityScale=1.0
- grass.DensityScale=1.0
- r.ParticleLightQuality=2
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