|
- [/Script/HardwareTargeting.HardwareTargetingSettings]
- TargetedHardwareClass=Desktop
- AppliedTargetedHardwareClass=Desktop
- DefaultGraphicsPerformance=Maximum
- AppliedDefaultGraphicsPerformance=Maximum
-
- [Audio]
- UnfocusedVolumeMultiplier=1.0
-
- [/Script/Engine.RendererSettings]
- r.SeparateTranslucency=False
- r.CustomDepth=0
- r.DefaultFeature.Bloom=False
- r.DefaultFeature.AmbientOcclusion=False
- r.DefaultFeature.AmbientOcclusionStaticFraction=False
- r.DefaultFeature.AutoExposure=False
- r.DefaultFeature.AutoExposure.Method=2
- r.DefaultFeature.MotionBlur=False
- vr.InstancedStereo=True
- r.NormalMapsForStaticLighting=False
- r.MobileNumDynamicPointLights=2
- r.EarlyZPass=3
- r.ClearSceneMethod=1
- r.MobileHDR=False
- r.ForwardShading=True
- r.DefaultFeature.AntiAliasing=3
- r.ReflectionCaptureResolution=128
- r.Streaming.MaxTempMemoryAllowed=512
- r.EarlyZPassMovable=False
- r.ParallelTranslucency=0
- r.ReflectionEnvironmentLightmapMixBasedOnRoughness=False
- r.DBuffer=True
- r.SupportAtmosphericFog=False
- r.SupportPointLightWholeSceneShadows=False
- r.SupportStationarySkylight=False
- r.Mobile.EnableStaticAndCSMShadowReceivers=False
- r.Mobile.AllowDistanceFieldShadows=False
- r.Mobile.AllowMovableDirectionalLights=False
- r.TextureStreaming=True
- r.Streaming.UseNewMetrics=False
- r.MobileMSAA=1
- r.TonemapperFilm=0
- r.Tonemapper.Quality=0
- vr.RoundRobinOcclusion=True
- r.Shadow.UnbuiltPreviewInGame=False
- r.GBufferFormat=1
- r.Mobile.UseLegacyShadingModel=True
- r.AllowOcclusionQueries=True
-
- [/Script/Engine.Engine]
- SmoothedFrameRateRange=(LowerBound=(Type=Inclusive,Value=100.000000),UpperBound=(Type=Exclusive,Value=120.000000))
- MinDesiredFrameRate=100.000000
- NearClipPlane=1.000000
- bSmoothFrameRate=False
- bUseFixedFrameRate=False
- FixedFrameRate=90.000000
-
- [/Script/AIModule.CrowdManager]
- bResolveCollisions=True
-
- [/Script/NavigationSystem.RecastNavMesh]
- RuntimeGeneration=Dynamic
- bForceRebuildOnLoad=True
-
- [/Script/AIModule.AISystem]
- DefaultSightCollisionChannel=ECC_Visibility
- bEnableDebuggerPlugin=False
- bEnableBTAITasks=True
-
- [/Script/Engine.UserInterfaceSettings]
- RenderFocusRule=NavigationOnly
- DefaultCursor=None
- TextEditBeamCursor=None
- CrosshairsCursor=None
- HandCursor=None
- GrabHandCursor=None
- GrabHandClosedCursor=None
- SlashedCircleCursor=None
- ApplicationScale=1.000000
- UIScaleRule=ShortestSide
- CustomScalingRuleClass=None
- UIScaleCurve=(EditorCurveData=(PreInfinityExtrap=RCCE_Constant,PostInfinityExtrap=RCCE_Constant,Keys=((Time=480.000000,Value=0.444000),(Time=720.000000,Value=0.666000),(Time=1080.000000,Value=1.000000),(Time=8640.000000,Value=8.000000)),DefaultValue=340282346638528859811704183484516925440.000000),ExternalCurve=None)
-
- [/Script/Engine.EndUserSettings]
- bSendAnonymousUsageDataToEpic=False
-
- [/Script/WindowsTargetPlatform.WindowsTargetSettings]
- -TargetedRHIs=PCD3D_SM5
- -TargetedRHIs=PCD3D_SM4
- +TargetedRHIs=PCD3D_SM5
- MinimumOSVersion=MSOS_Vista
- AudioDevice=
-
- [/Script/Engine.AudioSettings]
- DefaultSoundClassName=/Engine/EngineSounds/Master.Master
- DefaultSoundConcurrencyName=None
- DefaultSoundSubmixName=/Engine/EngineSounds/MasterSubmix.MasterSubmix
- DefaultBaseSoundMix=None
- VoiPSoundClass=None
- LowPassFilterResonance=0.900000
- MaximumConcurrentStreams=2
- +QualityLevels=(DisplayName=NSLOCTEXT("AudioSettings", "DefaultSettingsName", "Default"),MaxChannels=64)
- bAllowVirtualizedSounds=False
- DialogueFilenameFormat="{DialogueGuid}_{ContextId}"
-
- [/Script/NavigationSystem.NavigationSystemV1]
- CrowdManagerClass=Class'/Script/AIModule.CrowdManager'
- bAutoCreateNavigationData=True
- bSpawnNavDataInNavBoundsLevel=False
- bAllowClientSideNavigation=True
- bShouldDiscardSubLevelNavData=True
- bTickWhilePaused=False
- bInitialBuildingLocked=False
- bSkipAgentHeightCheckWhenPickingNavData=False
- DataGatheringMode=Lazy
- bGenerateNavigationOnlyAroundNavigationInvokers=False
- ActiveTilesUpdateInterval=1.000000
- +SupportedAgents=(Name="Default",Color=(B=0,G=255,R=140,A=164),DefaultQueryExtent=(X=50.000000,Y=50.000000,Z=250.000000),NavigationDataClassName=/Script/NavigationSystem.RecastNavMesh,AgentRadius=50.000000,AgentHeight=144.000000,AgentStepHeight=-1.000000,NavWalkingSearchHeightScale=0.500000,PreferredNavData=/Script/NavigationSystem.RecastNavMesh,bCanCrouch=False,bCanJump=False,bCanWalk=False,bCanSwim=False,bCanFly=False)
- DirtyAreasUpdateFreq=60.000000
-
- [/Script/Engine.CollisionProfile]
- -Profiles=(Name="NoCollision",CollisionEnabled=NoCollision,ObjectTypeName="WorldStatic",CustomResponses=((Channel="Visibility",Response=ECR_Ignore),(Channel="Camera",Response=ECR_Ignore)),HelpMessage="No collision",bCanModify=False)
- -Profiles=(Name="BlockAll",CollisionEnabled=QueryAndPhysics,ObjectTypeName="WorldStatic",CustomResponses=,HelpMessage="WorldStatic object that blocks all actors by default. All new custom channels will use its own default response. ",bCanModify=False)
- -Profiles=(Name="OverlapAll",CollisionEnabled=QueryOnly,ObjectTypeName="WorldStatic",CustomResponses=((Channel="WorldStatic",Response=ECR_Overlap),(Channel="Pawn",Response=ECR_Overlap),(Channel="Visibility",Response=ECR_Overlap),(Channel="WorldDynamic",Response=ECR_Overlap),(Channel="Camera",Response=ECR_Overlap),(Channel="PhysicsBody",Response=ECR_Overlap),(Channel="Vehicle",Response=ECR_Overlap),(Channel="Destructible",Response=ECR_Overlap)),HelpMessage="WorldStatic object that overlaps all actors by default. All new custom channels will use its own default response. ",bCanModify=False)
- -Profiles=(Name="BlockAllDynamic",CollisionEnabled=QueryAndPhysics,ObjectTypeName="WorldDynamic",CustomResponses=,HelpMessage="WorldDynamic object that blocks all actors by default. All new custom channels will use its own default response. ",bCanModify=False)
- -Profiles=(Name="OverlapAllDynamic",CollisionEnabled=QueryOnly,ObjectTypeName="WorldDynamic",CustomResponses=((Channel="WorldStatic",Response=ECR_Overlap),(Channel="Pawn",Response=ECR_Overlap),(Channel="Visibility",Response=ECR_Overlap),(Channel="WorldDynamic",Response=ECR_Overlap),(Channel="Camera",Response=ECR_Overlap),(Channel="PhysicsBody",Response=ECR_Overlap),(Channel="Vehicle",Response=ECR_Overlap),(Channel="Destructible",Response=ECR_Overlap)),HelpMessage="WorldDynamic object that overlaps all actors by default. All new custom channels will use its own default response. ",bCanModify=False)
- -Profiles=(Name="IgnoreOnlyPawn",CollisionEnabled=QueryOnly,ObjectTypeName="WorldDynamic",CustomResponses=((Channel="Pawn",Response=ECR_Ignore),(Channel="Vehicle",Response=ECR_Ignore)),HelpMessage="WorldDynamic object that ignores Pawn and Vehicle. All other channels will be set to default.",bCanModify=False)
- -Profiles=(Name="OverlapOnlyPawn",CollisionEnabled=QueryOnly,ObjectTypeName="WorldDynamic",CustomResponses=((Channel="Pawn",Response=ECR_Overlap),(Channel="Vehicle",Response=ECR_Overlap),(Channel="Camera",Response=ECR_Ignore)),HelpMessage="WorldDynamic object that overlaps Pawn, Camera, and Vehicle. All other channels will be set to default. ",bCanModify=False)
- -Profiles=(Name="Pawn",CollisionEnabled=QueryAndPhysics,ObjectTypeName="Pawn",CustomResponses=((Channel="Visibility",Response=ECR_Ignore)),HelpMessage="Pawn object. Can be used for capsule of any playerable character or AI. ",bCanModify=False)
- -Profiles=(Name="Spectator",CollisionEnabled=QueryOnly,ObjectTypeName="Pawn",CustomResponses=((Channel="WorldStatic"),(Channel="Pawn",Response=ECR_Ignore),(Channel="Visibility",Response=ECR_Ignore),(Channel="WorldDynamic",Response=ECR_Ignore),(Channel="Camera",Response=ECR_Ignore),(Channel="PhysicsBody",Response=ECR_Ignore),(Channel="Vehicle",Response=ECR_Ignore),(Channel="Destructible",Response=ECR_Ignore)),HelpMessage="Pawn object that ignores all other actors except WorldStatic.",bCanModify=False)
- -Profiles=(Name="CharacterMesh",CollisionEnabled=QueryOnly,ObjectTypeName="Pawn",CustomResponses=((Channel="Pawn",Response=ECR_Ignore),(Channel="Vehicle",Response=ECR_Ignore),(Channel="Visibility",Response=ECR_Ignore)),HelpMessage="Pawn object that is used for Character Mesh. All other channels will be set to default.",bCanModify=False)
- -Profiles=(Name="PhysicsActor",CollisionEnabled=QueryAndPhysics,ObjectTypeName="PhysicsBody",CustomResponses=,HelpMessage="Simulating actors",bCanModify=False)
- -Profiles=(Name="Destructible",CollisionEnabled=QueryAndPhysics,ObjectTypeName="Destructible",CustomResponses=,HelpMessage="Destructible actors",bCanModify=False)
- -Profiles=(Name="InvisibleWall",CollisionEnabled=QueryAndPhysics,ObjectTypeName="WorldStatic",CustomResponses=((Channel="Visibility",Response=ECR_Ignore)),HelpMessage="WorldStatic object that is invisible.",bCanModify=False)
- -Profiles=(Name="InvisibleWallDynamic",CollisionEnabled=QueryAndPhysics,ObjectTypeName="WorldDynamic",CustomResponses=((Channel="Visibility",Response=ECR_Ignore)),HelpMessage="WorldDynamic object that is invisible.",bCanModify=False)
- -Profiles=(Name="Trigger",CollisionEnabled=QueryOnly,ObjectTypeName="WorldDynamic",CustomResponses=((Channel="WorldStatic",Response=ECR_Overlap),(Channel="Pawn",Response=ECR_Overlap),(Channel="Visibility",Response=ECR_Ignore),(Channel="WorldDynamic",Response=ECR_Overlap),(Channel="Camera",Response=ECR_Overlap),(Channel="PhysicsBody",Response=ECR_Overlap),(Channel="Vehicle",Response=ECR_Overlap),(Channel="Destructible",Response=ECR_Overlap)),HelpMessage="WorldDynamic object that is used for trigger. All other channels will be set to default.",bCanModify=False)
- -Profiles=(Name="Ragdoll",CollisionEnabled=QueryAndPhysics,ObjectTypeName="PhysicsBody",CustomResponses=((Channel="Pawn",Response=ECR_Ignore)),HelpMessage="Simulating Skeletal Mesh Component. All other channels will be set to default.",bCanModify=False)
- -Profiles=(Name="Vehicle",CollisionEnabled=QueryAndPhysics,ObjectTypeName="Vehicle",CustomResponses=,HelpMessage="Vehicle object that blocks Vehicle, WorldStatic, and WorldDynamic. All other channels will be set to default.",bCanModify=False)
- -Profiles=(Name="UI",CollisionEnabled=QueryOnly,ObjectTypeName="WorldDynamic",CustomResponses=((Channel="WorldStatic",Response=ECR_Overlap),(Channel="Pawn",Response=ECR_Overlap),(Channel="Visibility"),(Channel="WorldDynamic",Response=ECR_Overlap),(Channel="Camera",Response=ECR_Overlap),(Channel="PhysicsBody",Response=ECR_Overlap),(Channel="Vehicle",Response=ECR_Overlap),(Channel="Destructible",Response=ECR_Overlap)),HelpMessage="WorldStatic object that overlaps all actors by default. All new custom channels will use its own default response. ",bCanModify=False)
- -Profiles=(Name="HitBox",CollisionEnabled=QueryOnly,ObjectTypeName="WorldDynamic",CustomResponses=((Channel="WorldStatic",Response=ECR_Ignore),(Channel="WorldDynamic",Response=ECR_Ignore),(Channel="Pawn",Response=ECR_Ignore),(Channel="Visibility",Response=ECR_Ignore),(Channel="Camera",Response=ECR_Ignore),(Channel="PhysicsBody",Response=ECR_Ignore),(Channel="Vehicle",Response=ECR_Ignore),(Channel="Destructible",Response=ECR_Ignore),(Channel="Bullet",Response=ECR_Overlap),(Channel="Grabbable",Response=ECR_Ignore),(Channel="FlashBang",Response=ECR_Ignore)),HelpMessage="Hitbox bounding box",bCanModify=True)
- +Profiles=(Name="NoCollision",CollisionEnabled=NoCollision,ObjectTypeName="WorldStatic",CustomResponses=((Channel="Visibility",Response=ECR_Ignore),(Channel="Camera",Response=ECR_Ignore)),HelpMessage="No collision",bCanModify=False)
- +Profiles=(Name="BlockAll",CollisionEnabled=QueryAndPhysics,ObjectTypeName="WorldStatic",CustomResponses=,HelpMessage="WorldStatic object that blocks all actors by default. All new custom channels will use its own default response. ",bCanModify=False)
- +Profiles=(Name="OverlapAll",CollisionEnabled=QueryOnly,ObjectTypeName="WorldStatic",CustomResponses=((Channel="WorldStatic",Response=ECR_Overlap),(Channel="Pawn",Response=ECR_Overlap),(Channel="Visibility",Response=ECR_Overlap),(Channel="WorldDynamic",Response=ECR_Overlap),(Channel="Camera",Response=ECR_Overlap),(Channel="PhysicsBody",Response=ECR_Overlap),(Channel="Vehicle",Response=ECR_Overlap),(Channel="Destructible",Response=ECR_Overlap)),HelpMessage="WorldStatic object that overlaps all actors by default. All new custom channels will use its own default response. ",bCanModify=False)
- +Profiles=(Name="BlockAllDynamic",CollisionEnabled=QueryAndPhysics,ObjectTypeName="WorldDynamic",CustomResponses=,HelpMessage="WorldDynamic object that blocks all actors by default. All new custom channels will use its own default response. ",bCanModify=False)
- +Profiles=(Name="OverlapAllDynamic",CollisionEnabled=QueryOnly,ObjectTypeName="WorldDynamic",CustomResponses=((Channel="WorldStatic",Response=ECR_Overlap),(Channel="Pawn",Response=ECR_Overlap),(Channel="Visibility",Response=ECR_Overlap),(Channel="WorldDynamic",Response=ECR_Overlap),(Channel="Camera",Response=ECR_Overlap),(Channel="PhysicsBody",Response=ECR_Overlap),(Channel="Vehicle",Response=ECR_Overlap),(Channel="Destructible",Response=ECR_Overlap)),HelpMessage="WorldDynamic object that overlaps all actors by default. All new custom channels will use its own default response. ",bCanModify=False)
- +Profiles=(Name="IgnoreOnlyPawn",CollisionEnabled=QueryOnly,ObjectTypeName="WorldDynamic",CustomResponses=((Channel="Pawn",Response=ECR_Ignore),(Channel="Vehicle",Response=ECR_Ignore)),HelpMessage="WorldDynamic object that ignores Pawn and Vehicle. All other channels will be set to default.",bCanModify=False)
- +Profiles=(Name="OverlapOnlyPawn",CollisionEnabled=QueryOnly,ObjectTypeName="WorldDynamic",CustomResponses=((Channel="Pawn",Response=ECR_Overlap),(Channel="Vehicle",Response=ECR_Overlap),(Channel="Camera",Response=ECR_Ignore)),HelpMessage="WorldDynamic object that overlaps Pawn, Camera, and Vehicle. All other channels will be set to default. ",bCanModify=False)
- +Profiles=(Name="Pawn",CollisionEnabled=QueryAndPhysics,ObjectTypeName="Pawn",CustomResponses=((Channel="Visibility",Response=ECR_Ignore)),HelpMessage="Pawn object. Can be used for capsule of any playerable character or AI. ",bCanModify=False)
- +Profiles=(Name="Spectator",CollisionEnabled=QueryOnly,ObjectTypeName="Pawn",CustomResponses=((Channel="WorldStatic"),(Channel="Pawn",Response=ECR_Ignore),(Channel="Visibility",Response=ECR_Ignore),(Channel="WorldDynamic",Response=ECR_Ignore),(Channel="Camera",Response=ECR_Ignore),(Channel="PhysicsBody",Response=ECR_Ignore),(Channel="Vehicle",Response=ECR_Ignore),(Channel="Destructible",Response=ECR_Ignore)),HelpMessage="Pawn object that ignores all other actors except WorldStatic.",bCanModify=False)
- +Profiles=(Name="CharacterMesh",CollisionEnabled=QueryOnly,ObjectTypeName="Pawn",CustomResponses=((Channel="Pawn",Response=ECR_Ignore),(Channel="Vehicle",Response=ECR_Ignore),(Channel="Visibility",Response=ECR_Ignore)),HelpMessage="Pawn object that is used for Character Mesh. All other channels will be set to default.",bCanModify=False)
- +Profiles=(Name="PhysicsActor",CollisionEnabled=QueryAndPhysics,ObjectTypeName="PhysicsBody",CustomResponses=,HelpMessage="Simulating actors",bCanModify=False)
- +Profiles=(Name="Destructible",CollisionEnabled=QueryAndPhysics,ObjectTypeName="Destructible",CustomResponses=,HelpMessage="Destructible actors",bCanModify=False)
- +Profiles=(Name="InvisibleWall",CollisionEnabled=QueryAndPhysics,ObjectTypeName="WorldStatic",CustomResponses=((Channel="Visibility",Response=ECR_Ignore)),HelpMessage="WorldStatic object that is invisible.",bCanModify=False)
- +Profiles=(Name="InvisibleWallDynamic",CollisionEnabled=QueryAndPhysics,ObjectTypeName="WorldDynamic",CustomResponses=((Channel="Visibility",Response=ECR_Ignore)),HelpMessage="WorldDynamic object that is invisible.",bCanModify=False)
- +Profiles=(Name="Trigger",CollisionEnabled=QueryOnly,ObjectTypeName="WorldDynamic",CustomResponses=((Channel="WorldStatic",Response=ECR_Overlap),(Channel="Pawn",Response=ECR_Overlap),(Channel="Visibility",Response=ECR_Ignore),(Channel="WorldDynamic",Response=ECR_Overlap),(Channel="Camera",Response=ECR_Overlap),(Channel="PhysicsBody",Response=ECR_Overlap),(Channel="Vehicle",Response=ECR_Overlap),(Channel="Destructible",Response=ECR_Overlap)),HelpMessage="WorldDynamic object that is used for trigger. All other channels will be set to default.",bCanModify=False)
- +Profiles=(Name="Ragdoll",CollisionEnabled=QueryAndPhysics,ObjectTypeName="PhysicsBody",CustomResponses=((Channel="Pawn",Response=ECR_Ignore)),HelpMessage="Simulating Skeletal Mesh Component. All other channels will be set to default.",bCanModify=False)
- +Profiles=(Name="Vehicle",CollisionEnabled=QueryAndPhysics,ObjectTypeName="Vehicle",CustomResponses=,HelpMessage="Vehicle object that blocks Vehicle, WorldStatic, and WorldDynamic. All other channels will be set to default.",bCanModify=False)
- +Profiles=(Name="UI",CollisionEnabled=QueryOnly,ObjectTypeName="WorldDynamic",CustomResponses=((Channel="WorldStatic",Response=ECR_Overlap),(Channel="Pawn",Response=ECR_Overlap),(Channel="Visibility"),(Channel="WorldDynamic",Response=ECR_Overlap),(Channel="Camera",Response=ECR_Overlap),(Channel="PhysicsBody",Response=ECR_Overlap),(Channel="Vehicle",Response=ECR_Overlap),(Channel="Destructible",Response=ECR_Overlap)),HelpMessage="WorldStatic object that overlaps all actors by default. All new custom channels will use its own default response. ",bCanModify=False)
- +Profiles=(Name="HitBox",CollisionEnabled=QueryOnly,ObjectTypeName="WorldDynamic",CustomResponses=((Channel="WorldStatic",Response=ECR_Ignore),(Channel="WorldDynamic",Response=ECR_Ignore),(Channel="Pawn",Response=ECR_Ignore),(Channel="Visibility",Response=ECR_Ignore),(Channel="Camera",Response=ECR_Ignore),(Channel="PhysicsBody",Response=ECR_Ignore),(Channel="Vehicle",Response=ECR_Ignore),(Channel="Destructible",Response=ECR_Ignore),(Channel="Bullet",Response=ECR_Overlap),(Channel="Grabbable",Response=ECR_Ignore),(Channel="FlashBang",Response=ECR_Ignore)),HelpMessage="Hitbox bounding box",bCanModify=True)
- -DefaultChannelResponses=(Channel=ECC_GameTraceChannel1,Name="Bullet",DefaultResponse=ECR_Block,bTraceType=False,bStaticObject=False)
- -DefaultChannelResponses=(Channel=ECC_GameTraceChannel2,Name="Grabbable",DefaultResponse=ECR_Block,bTraceType=False,bStaticObject=False)
- -DefaultChannelResponses=(Channel=ECC_GameTraceChannel3,Name="Sound",DefaultResponse=ECR_Ignore,bTraceType=True,bStaticObject=False)
- -DefaultChannelResponses=(Channel=ECC_GameTraceChannel4,Name="FlashBang",DefaultResponse=ECR_Block,bTraceType=True,bStaticObject=False)
- -DefaultChannelResponses=(Channel=ECC_GameTraceChannel5,Name="GunFoley",DefaultResponse=ECR_Ignore,bTraceType=False,bStaticObject=False)
- -DefaultChannelResponses=(Channel=ECC_GameTraceChannel6,Name="UI",DefaultResponse=ECR_Ignore,bTraceType=True,bStaticObject=False)
- +DefaultChannelResponses=(Channel=ECC_GameTraceChannel1,Name="Bullet",DefaultResponse=ECR_Block,bTraceType=False,bStaticObject=False)
- +DefaultChannelResponses=(Channel=ECC_GameTraceChannel2,Name="Grabbable",DefaultResponse=ECR_Block,bTraceType=False,bStaticObject=False)
- +DefaultChannelResponses=(Channel=ECC_GameTraceChannel3,Name="Sound",DefaultResponse=ECR_Ignore,bTraceType=True,bStaticObject=False)
- +DefaultChannelResponses=(Channel=ECC_GameTraceChannel4,Name="FlashBang",DefaultResponse=ECR_Block,bTraceType=True,bStaticObject=False)
- +DefaultChannelResponses=(Channel=ECC_GameTraceChannel5,Name="GunFoley",DefaultResponse=ECR_Ignore,bTraceType=False,bStaticObject=False)
- +DefaultChannelResponses=(Channel=ECC_GameTraceChannel6,Name="UI",DefaultResponse=ECR_Ignore,bTraceType=True,bStaticObject=False)
- +DefaultChannelResponses=(Channel=ECC_GameTraceChannel7,Name="Bomb",DefaultResponse=ECR_Ignore,bTraceType=True,bStaticObject=False)
- -EditProfiles=(Name="UI",CustomResponses=((Channel="WorldStatic",Response=ECR_Ignore),(Channel="WorldDynamic",Response=ECR_Ignore),(Channel="Pawn",Response=ECR_Ignore),(Channel="PhysicsBody",Response=ECR_Ignore),(Channel="Vehicle",Response=ECR_Ignore),(Channel="Destructible",Response=ECR_Ignore),(Channel="Bullet",Response=ECR_Ignore),(Channel="Grabbable",Response=ECR_Ignore),(Channel="FlashBang",Response=ECR_Ignore)))
- -EditProfiles=(Name="BlockAll",CustomResponses=((Channel="Sound")))
- -EditProfiles=(Name="Trigger",CustomResponses=((Channel="Bullet",Response=ECR_Overlap),(Channel="Grabbable",Response=ECR_Overlap),(Channel="FlashBang",Response=ECR_Ignore)))
- -EditProfiles=(Name="NoCollision",CustomResponses=((Channel="FlashBang",Response=ECR_Ignore)))
- -EditProfiles=(Name="BlockAllDynamic",CustomResponses=((Channel="FlashBang",Response=ECR_Ignore)))
- -EditProfiles=(Name="IgnoreOnlyPawn",CustomResponses=((Channel="FlashBang",Response=ECR_Ignore)))
- -EditProfiles=(Name="Pawn",CustomResponses=((Channel="FlashBang",Response=ECR_Ignore)))
- -EditProfiles=(Name="Spectator",CustomResponses=((Channel="FlashBang",Response=ECR_Ignore)))
- -EditProfiles=(Name="CharacterMesh",CustomResponses=((Channel="FlashBang",Response=ECR_Ignore)))
- -EditProfiles=(Name="PhysicsActor",CustomResponses=((Channel="FlashBang",Response=ECR_Ignore)))
- -EditProfiles=(Name="Destructible",CustomResponses=((Channel="FlashBang",Response=ECR_Ignore)))
- -EditProfiles=(Name="InvisibleWall",CustomResponses=((Channel="FlashBang",Response=ECR_Ignore)))
- -EditProfiles=(Name="InvisibleWallDynamic",CustomResponses=((Channel="FlashBang",Response=ECR_Ignore)))
- -EditProfiles=(Name="Ragdoll",CustomResponses=((Channel="FlashBang",Response=ECR_Ignore)))
- -EditProfiles=(Name="Vehicle",CustomResponses=((Channel="FlashBang",Response=ECR_Ignore)))
- -EditProfiles=(Name="OverlapOnlyPawn",CustomResponses=((Channel="FlashBang",Response=ECR_Ignore)))
- -EditProfiles=(Name="OverlapAllDynamic",CustomResponses=((Channel="FlashBang",Response=ECR_Overlap),(Channel="Bullet",Response=ECR_Overlap),(Channel="Grabbable",Response=ECR_Overlap)))
- -EditProfiles=(Name="OverlapAll",CustomResponses=((Channel="FlashBang",Response=ECR_Ignore)))
- +EditProfiles=(Name="UI",CustomResponses=((Channel="WorldStatic",Response=ECR_Ignore),(Channel="WorldDynamic",Response=ECR_Ignore),(Channel="Pawn",Response=ECR_Ignore),(Channel="PhysicsBody",Response=ECR_Ignore),(Channel="Vehicle",Response=ECR_Ignore),(Channel="Destructible",Response=ECR_Ignore),(Channel="Bullet",Response=ECR_Ignore),(Channel="Grabbable",Response=ECR_Ignore),(Channel="FlashBang",Response=ECR_Ignore)))
- +EditProfiles=(Name="BlockAll",CustomResponses=((Channel="Sound")))
- +EditProfiles=(Name="Trigger",CustomResponses=((Channel="Bullet",Response=ECR_Overlap),(Channel="Grabbable",Response=ECR_Overlap),(Channel="FlashBang",Response=ECR_Ignore)))
- +EditProfiles=(Name="NoCollision",CustomResponses=((Channel="FlashBang",Response=ECR_Ignore)))
- +EditProfiles=(Name="BlockAllDynamic",CustomResponses=((Channel="FlashBang",Response=ECR_Ignore)))
- +EditProfiles=(Name="IgnoreOnlyPawn",CustomResponses=((Channel="FlashBang",Response=ECR_Ignore)))
- +EditProfiles=(Name="Pawn",CustomResponses=((Channel="FlashBang",Response=ECR_Ignore)))
- +EditProfiles=(Name="Spectator",CustomResponses=((Channel="FlashBang",Response=ECR_Ignore)))
- +EditProfiles=(Name="CharacterMesh",CustomResponses=((Channel="FlashBang",Response=ECR_Ignore)))
- +EditProfiles=(Name="PhysicsActor",CustomResponses=((Channel="FlashBang",Response=ECR_Ignore)))
- +EditProfiles=(Name="Destructible",CustomResponses=((Channel="FlashBang",Response=ECR_Ignore)))
- +EditProfiles=(Name="InvisibleWall",CustomResponses=((Channel="FlashBang",Response=ECR_Ignore)))
- +EditProfiles=(Name="InvisibleWallDynamic",CustomResponses=((Channel="FlashBang",Response=ECR_Ignore)))
- +EditProfiles=(Name="Ragdoll",CustomResponses=((Channel="FlashBang",Response=ECR_Ignore)))
- +EditProfiles=(Name="Vehicle",CustomResponses=((Channel="FlashBang",Response=ECR_Ignore)))
- +EditProfiles=(Name="OverlapOnlyPawn",CustomResponses=((Channel="FlashBang",Response=ECR_Ignore)))
- +EditProfiles=(Name="OverlapAllDynamic",CustomResponses=((Channel="FlashBang",Response=ECR_Overlap),(Channel="Bullet",Response=ECR_Overlap),(Channel="Grabbable",Response=ECR_Overlap)))
- +EditProfiles=(Name="OverlapAll",CustomResponses=((Channel="FlashBang",Response=ECR_Ignore),(Channel="Bullet",Response=ECR_Overlap),(Channel="Grabbable",Response=ECR_Overlap)))
- -ProfileRedirects=(OldName="BlockingVolume",NewName="InvisibleWall")
- -ProfileRedirects=(OldName="InterpActor",NewName="IgnoreOnlyPawn")
- -ProfileRedirects=(OldName="StaticMeshComponent",NewName="BlockAllDynamic")
- -ProfileRedirects=(OldName="SkeletalMeshActor",NewName="PhysicsActor")
- -ProfileRedirects=(OldName="InvisibleActor",NewName="InvisibleWallDynamic")
- +ProfileRedirects=(OldName="BlockingVolume",NewName="InvisibleWall")
- +ProfileRedirects=(OldName="InterpActor",NewName="IgnoreOnlyPawn")
- +ProfileRedirects=(OldName="StaticMeshComponent",NewName="BlockAllDynamic")
- +ProfileRedirects=(OldName="SkeletalMeshActor",NewName="PhysicsActor")
- +ProfileRedirects=(OldName="InvisibleActor",NewName="InvisibleWallDynamic")
- -CollisionChannelRedirects=(OldName="Static",NewName="WorldStatic")
- -CollisionChannelRedirects=(OldName="Dynamic",NewName="WorldDynamic")
- -CollisionChannelRedirects=(OldName="VehicleMovement",NewName="Vehicle")
- -CollisionChannelRedirects=(OldName="PawnMovement",NewName="Pawn")
- +CollisionChannelRedirects=(OldName="Static",NewName="WorldStatic")
- +CollisionChannelRedirects=(OldName="Dynamic",NewName="WorldDynamic")
- +CollisionChannelRedirects=(OldName="VehicleMovement",NewName="Vehicle")
- +CollisionChannelRedirects=(OldName="PawnMovement",NewName="Pawn")
-
- [/Script/Engine.StreamingSettings]
- s.EventDrivenLoaderEnabled=False
-
- [/Script/Slate.SlateSettings]
- bVirtualKeyboardDisplayOnFocus=False
-
- [/Script/Engine.NetworkSettings]
- net.MaxRepArraySize=2048
-
- [/Script/IOSRuntimeSettings.IOSRuntimeSettings]
- bSupportsPortraitOrientation=False
- bSupportsUpsideDownOrientation=False
- bSupportsLandscapeLeftOrientation=True
- PreferredLandscapeOrientation=LandscapeLeft
-
- [/Script/AndroidRuntimeSettings.AndroidRuntimeSettings]
- bBuildForES31=True
- bBuildForES2=False
- bBuildForArmV7=False
- bBuildForArm64=True
- bMultiTargetFormat_ATC=False
- bMultiTargetFormat_PVRTC=False
- bMultiTargetFormat_DXT=False
- bMultiTargetFormat_ETC2=False
- bMultiTargetFormat_ETC1a=False
- bMultiTargetFormat_ETC1=False
-
- [/Script/Engine.PhysicsSettings]
- DefaultGravityZ=-980.000000
- DefaultTerminalVelocity=4000.000000
- DefaultFluidFriction=0.300000
- SimulateScratchMemorySize=262144
- RagdollAggregateThreshold=4
- TriangleMeshTriangleMinAreaThreshold=5.000000
- bEnableAsyncScene=False
- bEnableShapeSharing=False
- bEnablePCM=False
- bEnableStabilization=False
- bWarnMissingLocks=True
- bEnable2DPhysics=False
- PhysicErrorCorrection=(PingExtrapolation=0.100000,PingLimit=100.000000,ErrorPerLinearDifference=1.000000,ErrorPerAngularDifference=1.000000,MaxRestoredStateError=1.000000,MaxLinearHardSnapDistance=400.000000,PositionLerp=0.000000,AngleLerp=0.400000,LinearVelocityCoefficient=100.000000,AngularVelocityCoefficient=10.000000,ErrorAccumulationSeconds=0.500000,ErrorAccumulationDistanceSq=15.000000,ErrorAccumulationSimilarity=100.000000)
- LockedAxis=Invalid
- DefaultDegreesOfFreedom=Full3D
- BounceThresholdVelocity=200.000000
- FrictionCombineMode=Average
- RestitutionCombineMode=Average
- MaxAngularVelocity=3600.000000
- MaxDepenetrationVelocity=0.000000
- ContactOffsetMultiplier=0.010000
- MinContactOffset=0.000100
- MaxContactOffset=1.000000
- bSimulateSkeletalMeshOnDedicatedServer=True
- DefaultShapeComplexity=CTF_UseSimpleAndComplex
- bDefaultHasComplexCollision=True
- bSuppressFaceRemapTable=False
- bSupportUVFromHitResults=False
- bDisableActiveActors=False
- bDisableKinematicStaticPairs=False
- bDisableKinematicKinematicPairs=False
- bDisableCCD=False
- bEnableEnhancedDeterminism=False
- MaxPhysicsDeltaTime=0.033333
- bSubstepping=False
- bSubsteppingAsync=False
- MaxSubstepDeltaTime=0.016667
- MaxSubsteps=6
- SyncSceneSmoothingFactor=0.000000
- AsyncSceneSmoothingFactor=0.990000
- InitialAverageFrameRate=0.016667
- PhysXTreeRebuildRate=10
- +PhysicalSurfaces=(Type=SurfaceType1,Name="Dummy")
- +PhysicalSurfaces=(Type=SurfaceType2,Name="Headshot")
- +PhysicalSurfaces=(Type=SurfaceType3,Name="Flesh")
- +PhysicalSurfaces=(Type=SurfaceType4,Name="Glass")
- +PhysicalSurfaces=(Type=SurfaceType5,Name="Metal")
- +PhysicalSurfaces=(Type=SurfaceType6,Name="Wood")
- +PhysicalSurfaces=(Type=SurfaceType7,Name="Concrete")
- +PhysicalSurfaces=(Type=SurfaceType8,Name="Carpet")
- +PhysicalSurfaces=(Type=SurfaceType9,Name="Fabric")
- +PhysicalSurfaces=(Type=SurfaceType10,Name="Water")
- +PhysicalSurfaces=(Type=SurfaceType11,Name="Dirt")
- +PhysicalSurfaces=(Type=SurfaceType33,Name="Flesh_Thin")
- +PhysicalSurfaces=(Type=SurfaceType34,Name="Glass_Thin")
- +PhysicalSurfaces=(Type=SurfaceType35,Name="Metal_Thin")
- +PhysicalSurfaces=(Type=SurfaceType36,Name="Wood_Thin")
- +PhysicalSurfaces=(Type=SurfaceType37,Name="Concrete_Thin")
- +PhysicalSurfaces=(Type=SurfaceType38,Name="Carpet_Thin")
- +PhysicalSurfaces=(Type=SurfaceType39,Name="Fabric_Thin")
- +PhysicalSurfaces=(Type=SurfaceType40,Name="Water_Thin")
- +PhysicalSurfaces=(Type=SurfaceType41,Name="Dirt_Thin")
- DefaultBroadphaseSettings=(bUseMBPOnClient=False,bUseMBPOnServer=False,MBPBounds=(Min=(X=0.000000,Y=0.000000,Z=0.000000),Max=(X=0.000000,Y=0.000000,Z=0.000000),IsValid=0),MBPNumSubdivs=2)
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